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Might and Magic The Might and Magic Discussion Thread

What is the best Might & Magic game in the series?

  • Might and Magic: Book I

    Votes: 17 2.3%
  • Might and Magic II: Gates to Another World

    Votes: 29 3.9%
  • Might and Magic III: Isles of Terra

    Votes: 59 7.9%
  • Might and Magic: World of Xeen

    Votes: 183 24.5%
  • Might and Magic: Swords of Xeen

    Votes: 5 0.7%
  • Might and Magic VI: The Mandate of Heaven

    Votes: 215 28.7%
  • Might and Magic VII: For Blood and Honor

    Votes: 130 17.4%
  • Might and Magic VIII: Day of the Destroyer

    Votes: 26 3.5%
  • Might and Magic IX

    Votes: 11 1.5%
  • Might and Magic X

    Votes: 73 9.8%

  • Total voters
    748

octavius

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OK, I decided using Invisibility to get past the Devils in MM7 is for pussies, so I instead used the terrain to my advantage.
As long as you are out of sight of the Devil Captains and hovering at a safe distance above ground, the party can't be hit by Mana Drain or Meteor Showers, but only by harmless Fireball spells, but my Sorc can still hit them with Starburst.
So that's what I did. This was the most tactical moment in the game, and quite satisfying, actually.

Wr0tmhj.jpg
 

mindx2

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Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Just ragequit MMX after about 20 hours of gameplay into act 2.

What a complete decline.

I'm booting up M&M 2 for a long overdue replay of an actually decent MM game.

20 hours = first difficulty spike after town 1 & 2?

I didn't quit because of difficulty, I quit because the game is a clusterfuck.
I'm curious as to why you didn't like it as your posts over the years seem to indicate we like similar type games and I remember enjoying MMX when it came out. It was still a pale shadow of the earlier series but still enjoyable.
 

Gregz

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Just ragequit MMX after about 20 hours of gameplay into act 2.

What a complete decline.

I'm booting up M&M 2 for a long overdue replay of an actually decent MM game.

20 hours = first difficulty spike after town 1 & 2?

I didn't quit because of difficulty, I quit because the game is a clusterfuck.
I'm curious as to why you didn't like it as your posts over the years seem to indicate we like similar type games and I remember enjoying MMX when it came out. It was still a pale shadow of the earlier series but still enjoyable.

They removed Lloyd's Beacon and Flying for God's sake! Many of the spell schools are very unbalanced (Why is Earth so OP, and Air so shit?), there's all kinds of artificial content locking (you can't JUMP over this bridge or walk through this brush without X god's blessing, you can't use this boat until Y, nope you can't take this horse to Z yet because reasons). Itemization sucks. There are so many great features from the previous M&M games missing (where's arcomage?), and a whole bunch of garbage-grade Ubisoft crap added in. I can't really put my finger on it, but MMX was an unrewarding chore from beginning to quit time for me. They name-dropped a series with pedigree and farmed it out to a bunch of people who have no idea how to make a good RPG.

If any of you guys enjoyed MMX that is GREAT, I'm not dissing you, but life is too short to keep playing a game that you hate.

A far better spiritual successor was Charles-cgr's M&M clone, I enjoyed it so much more:

Swords and Sorcery - Underworld
 
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octavius

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So more about MM7...

I played it once before when it first hit the bargain bins, and I think I quit at the Devil army in Land of the Giants. But the weird thing is that I could hardly remember anything else about the game, so it was almost like playing it for the first time.

The game was bigger than I thought, despite the smaller (except tunnels to Nighon) dungeons and the overland game map feeling smaller.
Maybe because it's more backtracking to visit all the various trainers, and because it takes a long time to get Town Portal and especially Lloyd's Beacon?

Overall the game was too easy, with the Behemoths in The Pit and much later the whole Land of the Giants being the only challenging areas. The robots in the last dungeon were no match against Dragon Breath and Shrapmetal.

I did everything in the game, with two exceptions:
1. I never found the third statue for the place-statues-on-pedestals-quest. Those I found were in the Temples of the Sun and Moon respectively.
2. Never played Arcomage. Apparantly it's a known issue with dgVoodoo that the mouse doesn't work properly in that window. Something about the FPS dropping to single digit.

I was rather disappointed with Archibald going soft, but fortunately there was a separate Dark ending after all, with Kastore as the main bad guy, and the ending being building the Heavenly Forge.
Was the scrapped Forge faction a continuation of this story line? Did the revolting HoMM 3 peasants complaining about mixing Fantasy and Sci Fi ruin the story line?

Overall a great game, but somehow not quite as great as 1, 2 and 6.
But with more classes than MM6 and separate promotions quests for differently aligned classes it's more replayable.
 
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Lacrymas

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Pathfinder: Wrath
Was the scrapped Forge faction a continuation of this story line? Did the revolting HoMM 3 peasants complaining about mixing Fantasy and Sci Fi ruin the story line?

Probably and yes. The sci-fi elements in the MMs are cheesy and weird, but they are campy and fun. Kinda like the demons from outer space thing. All of these things worked because the narratives weren't very serious or "deep", so going all out on the camp is par for the course. Normies ruined this for us, like they ruin a lot of things.
 

Archibald

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In before "HoMM was never about sci-fi" crowd comes in. Thou it looks like that crowd is getting smaller each year.
 

Lacrymas

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Pathfinder: Wrath
I'm surprised how much I'm enjoying Isles of Terra. Once the initial hurdle of "what is going on? What do I do?" wears off, it's a pretty cool game. It's also not afraid to kill you horribly. Just pummeled like 20 ghouls and got 100k xp from stomping on a lamprey. Aren't we supposed to hunt for Sheitem (or whatever his name was)? The game really doesn't tell you anything and depends on your good will towards it.
 
Self-Ejected

Sacred82

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They removed Lloyd's Beacon and Flying for God's sake!

You'll actually think about how to move around the map economically

Many of the spell schools are very unbalanced (Why is Earth so OP, and Air so shit?)

Air is just fine for certain parties - if they're geared around dodging for example, and especially if you don't have a Primordial M/ GM. Also, Air is simply the most widely available school among the classes.

there's all kinds of artificial content locking (you can't JUMP over this bridge or walk through this brush without X god's blessing

not jumping over bridges is artificial, jumping over fucking bridges is not.

:hero:


you can't use this boat until Y, nope you can't take this horse to Z yet because reasons

Why can't I enter Baldur's Gate right after leaving Candlekeep! ZOMG bullshit!

Itemization sucks.

Your judgement sucks. All weapon classes are viable and well represented. The enchantments on items are typical M&M fare. What's your problem son?

There are so many great features from the previous M&M games missing (where's arcomage?)

ok I'm replying to a troll post. Carry on.
 

Lacrymas

Arcane
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Pathfinder: Wrath
octavius, according to the wiki, Armageddon's Blade and the Forge were indeed supposed to be a continuation of the evil ending of MM7. The cited sources don't explicitly say this, however, they just say they wanted to bring in the sci-fi elements from the main games, but I guess it's logical to assume it's Kastore's shenanigans.
 

Damned Registrations

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Feb 24, 2007
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I'm surprised how much I'm enjoying Isles of Terra. Once the initial hurdle of "what is going on? What do I do?" wears off, it's a pretty cool game. It's also not afraid to kill you horribly. Just pummeled like 20 ghouls and got 100k xp from stomping on a lamprey. Aren't we supposed to hunt for Sheitem (or whatever his name was)? The game really doesn't tell you anything and depends on your good will towards it.
I love games like this. You're basically just a murderhobo and the plot is non-existent until you stumble across it waaay late in the game. You can go anywhere from the word go as long as you can survive. MMX was pretty much nothing like this at all.
 

fantadomat

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I never found the third statue for the place-statues-on-pedestals-quest. Those I found were in the Temples of the Sun and Moon respectively.
Did you clear the temple of Baa? It is in Avlee,the second elven city,it is in the NW corner.

Was the scrapped Forge faction a continuation of this story line? Did the revolting HoMM 3 peasants complaining about mixing Fantasy and Sci Fi ruin the story line?

Probably and yes. The sci-fi elements in the MMs are cheesy and weird, but they are campy and fun. Kinda like the demons from outer space thing. All of these things worked because the narratives weren't very serious or "deep", so going all out on the camp is par for the course. Normies ruined this for us, like they ruin a lot of things.
Yeah it is very well placed,it is not intrusive and annoying like in PoE.
 

Wayward Son

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Why can't I enter Baldur's Gate right after leaving Candlekeep! ZOMG bullshit!
Tbf, that's two completely different series. M&M is built on free exploration of the environment to your heart's content while completing quests with the only obstacle being you or your party's inadequacies against the foes you face.
 

Lacrymas

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Pathfinder: Wrath
Weeeelll, not technically. You still have to learn skills like mountaineering and being able to go through forests (forgot the name), so it's not like an open field the moment you go out of Fountain Head. You do get them pretty fast, though. MMX's exploration was mostly hindered by it being a terrible and banal shit boring setting than anything else.
 
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