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Might and Magic The Might and Magic Discussion Thread

What is the best Might & Magic game in the series?

  • Might and Magic: Book I

    Votes: 17 2.3%
  • Might and Magic II: Gates to Another World

    Votes: 29 3.9%
  • Might and Magic III: Isles of Terra

    Votes: 59 7.9%
  • Might and Magic: World of Xeen

    Votes: 183 24.5%
  • Might and Magic: Swords of Xeen

    Votes: 5 0.7%
  • Might and Magic VI: The Mandate of Heaven

    Votes: 215 28.7%
  • Might and Magic VII: For Blood and Honor

    Votes: 130 17.4%
  • Might and Magic VIII: Day of the Destroyer

    Votes: 26 3.5%
  • Might and Magic IX

    Votes: 11 1.5%
  • Might and Magic X

    Votes: 73 9.8%

  • Total voters
    748

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,685
Location
Bjørgvin
I used the cluebook for MM1 for the item stats, that's all.
MM2 had a very fat and juicy manual, and in-game ways of getting item info.
MM3-5 are too easy to even justify a cluebook.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,685
Location
Bjørgvin
The riddles in the MM games are usually not very difficult, at least not compared to the Wizardry 4-7.
The last one in MM2 may be a bit unfair to non-Americans, though.
 
Joined
Jul 21, 2020
Messages
98
Location
-
The riddles in the MM games are usually not very difficult, at least not compared to the Wizardry 4-7.
The last one in MM2 may be a bit unfair to non-Americans, though.

Hehe, PREAMBLE at it's full force :)
I still remember this riddle from last run of Might & Magic 2. As i'm not from USA and not from either North or South America's - i been forced to search for related document (do not want to use cheats) in internet.
Only slight problem is inability to save before combat with final boss - so if you fuck up final riddle, good luck with getting from last hotel to "destination point". [Scropia just hated this puzzle, hehe]
Still, it is pretty cool riddle and i understand that JVC considered Might & Magic 2 to be local game of sorts for fellow Americans and people living close by.

Probably one of the reasons why Heroes of Might and Magic series have graphical puzzles (Grails, for example) is that later games in JVC career become more international and by influence and he wanted most players to have fun with puzzles.
 

7h30n

Augur
Joined
Aug 14, 2012
Messages
311
The last one in MM2 may be a bit unfair to non-Americans, though.

I heard that you have 15 minutes to answer that.

I'm not an American, and had no problems solving that within the time limit. I had no idea it's the preamble to the U.S. constitution (right?). I think 15 minutes is more than enough for that puzzle, but I may be biased because I've solved these kinds of puzzles before and having a fairly good knowledge of English vocabulary also helped.
 

Robber Baron

Arbiter
Joined
Jun 15, 2020
Messages
1,013
Ok, this may have been posted already, but some russian dude upscaled all of VIIs textures with AI
BEFORE
158386655115475857.jpg

AFTER
1583866553154835670.jpg


1583927569190849725.jpg

I haven't tried it myself yet, also the author insists on using his mm7patch.dll to avoid FPS drop and who knows what that dll is doing
 

Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,697
I don't remember that log being that curved. Huh. Looks better than most AI upscales, but still feels on the same level as Ted Turner's colorization of movies.
 
Joined
Dec 17, 2013
Messages
5,392
:necro:

Been playing Mandate of Heaven the last few days, and it really sucked me in, almost to my surprise, as I generally have a rough history with blobbers. Part of the breakthrough is that I am using Grayface's mods to turn it almost into an FPS control scheme: Always Run, Mouse-Look, One button QuickSave, Tab enabled turn based mod, etc. So this to me fixes a lot of issues I typically have with blobbers.

But aside from that, the game is just DAMN FUN! The constant loop of gratification, talk to NPCs, get quests and buy shit, go fight stuff in massive dungeons or outdoors, get lootz, level up, get new skills, buy spells, and on and on. The graphics are functional enough, and the world has that magic that old RPGs often had, where you feel like you are really stepping into a grand adventure, with massive world regions, different climates, different cities, an everything in between. Most modern games don't have that feel at all. Also, it has to be said, one of the things that makes the world seem so great is the way the NPC dialogue is written and distributed.

Unlike modern RPGs, where as soon as you go anywhere, NPCs vomit a pile of crap into your ears, including tons of needless exposition, and have exclamation marks over their heads, the dialogue in M&M6 is short and to the point. People tell you exactly what you need to know, and leave flowery prose out of it. It also takes effort to find quests, which are actual goals, and dont lead you around by the nose.
 

Dungeon Lord

Scholar
Joined
Oct 16, 2015
Messages
240
Might and Magic 2
All weapons can have a "+" after them. This plus refers to the bonus to the weapon, both to the chance to hit and damage

If I have a War Hammer = 1-10 damage range
then War Hammer+3 = 4-13 damage range?
or only 1-13 ?
 
Joined
Dec 17, 2013
Messages
5,392
Ok, ran into something in M&M6 that looks like a bug:

My party is Knight - Archer - Cleric - Sorcerer.

The sorcerer has Expert Meditation now.

His points / spellpoints seem to be locked.

Case 1: Ran into 2 barrels of green liquid in a dungeon. Archer drank it, +1 Endurance, +10 hitpoints. Sorcerer drank it, +1 Endurance, no hitpoint change.

Case 2: Equipped +2 Intellect ring and +1 Intellect belt on sorcerer. Intellect goes up on stat screen, spellpoints no change.

Bug or am I missing something?
 

Dungeon Lord

Scholar
Joined
Oct 16, 2015
Messages
240
Ok, ran into something in M&M6 that looks like a bug:

My party is Knight - Archer - Cleric - Sorcerer.

The sorcerer has Expert Meditation now.

His points / spellpoints seem to be locked.

Case 1: Ran into 2 barrels of green liquid in a dungeon. Archer drank it, +1 Endurance, +10 hitpoints. Sorcerer drank it, +1 Endurance, no hitpoint change.

Case 2: Equipped +2 Intellect ring and +1 Intellect belt on sorcerer. Intellect goes up on stat screen, spellpoints no change.

Bug or am I missing something?
I suspect that the HP only changes at some endurance values. For example endurance=10-15 +10HP, 15-20 +20HP etc
Exact values: http://www.pottsland.com/mm6/attributes2.shtml
 

Dungeon Lord

Scholar
Joined
Oct 16, 2015
Messages
240
What am I doing wrong?
I cannot play M&M2 in the proper way.
Proper way:
I step onto a new grid field. I press S to search. I turn to North, West, South, East. I check the map where I am. Step onto the next field..etc. ad nauseum.
This is incredibly boring and tiresome.
 
Self-Ejected

MajorMace

Self-Ejected
Patron
Joined
May 6, 2018
Messages
2,008
Location
Souffrance, Franka
I mentioned it a few weeks ago, the m&m inspired ttrpg from Julien Pirou is available in English soon. They translated the quickstart guide apparently, which constitues a preview.
 
Joined
Feb 28, 2011
Messages
4,162
Location
Chicago, IL, Kwa
I don't derive much enjoyment playing MM1&2 these days. I loved them back when, but the UI is just too clunky and the beginnings are too grindy for me as an old man. Ditto with Wizardries pre-VI (which likely means I'll never actually beat IV), and even my most recent playthrough of VI stalled a few years ago. I know, I know: I'm part of the decline.
:negative:
 

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