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Might and Magic The Might and Magic Discussion Thread

What is the best Might & Magic game in the series?

  • Might and Magic: Book I

    Votes: 17 2.3%
  • Might and Magic II: Gates to Another World

    Votes: 29 3.9%
  • Might and Magic III: Isles of Terra

    Votes: 59 7.9%
  • Might and Magic: World of Xeen

    Votes: 183 24.5%
  • Might and Magic: Swords of Xeen

    Votes: 5 0.7%
  • Might and Magic VI: The Mandate of Heaven

    Votes: 215 28.7%
  • Might and Magic VII: For Blood and Honor

    Votes: 130 17.4%
  • Might and Magic VIII: Day of the Destroyer

    Votes: 26 3.5%
  • Might and Magic IX

    Votes: 11 1.5%
  • Might and Magic X

    Votes: 73 9.8%

  • Total voters
    748

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,993
Location
Swedish Empire
Also, have this been posted before?

 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,447
Location
spite
I did that and game crashed when you try to pick different classes. Some new ones can be picked but clicking arrows ~10? times in the Class section leads to crash.
 

Dungeon Lord

Scholar
Joined
Oct 16, 2015
Messages
240
I have made a mistake in mm678merge mod. I started 1 character in mm8 jadame and then recruited npc characters. They were lvl5 and I lost the very interesting beginning to power up my characters.
When you are only fighting in pants and using a rusty sword to reach Level2.
 

Dungeon Lord

Scholar
Joined
Oct 16, 2015
Messages
240
mm6-7-8 merge mod
There is so much shiny loot.
I have to open the chests two times because not all treasure can fit in the chest.
Identify them all, sort them, take home for sale, what a chore! I do not like it at all.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,447
Location
spite
Identify them all, sort them, take home for sale, what a chore! I do not like it at all.
That's the essence of M&M, what are you doing here?
Don't you have tiny, greedy inner goblin inside you to feed with phat l00t?
 

Dungeon Lord

Scholar
Joined
Oct 16, 2015
Messages
240
Identify them all, sort them, take home for sale, what a chore! I do not like it at all.
Don't you have tiny, greedy inner goblin inside you to feed with phat l00t?
Yes, I have that greedy inner goblin. That is the problem.
I remember when played Arcanum and I found the first trash bin. It was full of trash. But I looted all the trash and could not move because I became over encumbered.
I have been playing M&M for the 100th time. And this merge mod looks too easy and uninteresting.
I played this merge mod years before but I cannot remember anything about it. I suspect it was so dull.
Never mind, I have started a solo necromancer "party".
 
Last edited:

Dungeon Lord

Scholar
Joined
Oct 16, 2015
Messages
240
Necromancer solo game
Can I use mules? Recruitable characters dead.
This constant inventory management gets on my nerves.
I have to bring a lot of HP potion because I have no heal spells.
 

DaveO

Erudite
Joined
May 30, 2007
Messages
1,258
Merge can be too easy if you get to MM8. Now given that the engine starts you in MM6, you have to find your way to MM7 and MM8. I suspect the only way to do that is using Town Portal or Gate Master NPCs.

Merge is not the only mod out there. There have been a few, and Merge is the most recent one. I don't see how you could have played Merge for years. Maybe you're thinking of Chaos Conspiracy or just vanilla.
 

Arulan

Cipher
Joined
Feb 13, 2014
Messages
315
It has been a while since I've posted an update on my Might & Magic campaign. I still haven't fully settled into my new home, but at least I have a temporary setup to continue with.

Previously I was doing a little exploration of Varn before heading to the Forest Stronghold. I'm now level 7, so I think I'm ready. Level 7 also means my Sorceress & Cleric now have Level 4 spells, and my Archer and Paladin have access to Level 1 Sorcerer & Cleric spells respectively.

sorcererlvl4spellss1jdv.png
clericlvl4spells5xjro.png


Not bad. Time Distortion and Surface make exploring dungeons a lot safer. Guard Dog is always useful. Psychic Protection and Shield can be incredible against the right encounter. And I can finally restore my party's alignment without paying a fortune at the Temples.

I already have the Ruby Whistle from before, and know that I have to blow it twice to enter.

foreststrongholdb106khf.png


I've spent most of my time on the first floor thus far. Some strange rooms in here... and Minotaur dung.

Throughout this floor there are several doors that lead to a challenging encounter room, like this one:

mm00464ajdh.png
mm0050owjn2.png


Well, the Uglies Club wasn't as bad as the rest.

mm0049glj51.png


Getting Fireballs thrown at you isn't as much fun...

mm00510zkvu.png


Oh, and these fucking things. You just have to watch as they explode all over your party.

foreststrongholdb2dxkz0.png


I did make my way to the second floor, and found this...

mm0052o1k5v.png
 

unseeingeye

Cleric/Mage
Patron
Joined
Jul 13, 2021
Messages
615
Strap Yourselves In
image0-1-1.md.jpg


I've been playing World of Xeen lately, and finally got around to downloading and trying the Merge mod starting on Enroth for Mandate of Heaven.

But I had to share what I was able to grab today, even include the maps and clue books, which made me so excited.
 

Broseph

Dangerous JB
Patron
Joined
Nov 24, 2012
Messages
4,450
Location
Globohomo Gayplex
I went to a local game store recently (coincidentally, the same place I picked up Lionheart and Descent to Undermountain :lol:) and found a copy of Might & Magic VII for $10. Naturally I had to buy it even though I already own the game on GOG.

Dc7StOf.jpg
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,163
Location
Platypus Planet
I had recently finished a replay MM7 and then I went back and replayed MM6 and finished it for the first time, and probably the last. I was never really that keen on MM6 and vastly preferred 7 & 8, but now I was able to appreciate MM6 a fair bit more. Still, toward the end the game started to drag on a lot due to enemy spam of rather tough badguys. My party was CSSS with an emphasis on Elemental and Light magic for damage. Light was resisted pretty universally by the time you learn it and there was something weird going on with the damage calculations for spells like Implosion and Incinerate so clearing enemies was not so fast or easy as I had hoped. Still, I'm glad I was able to finish it once. I'm sure I'll replay it again, just maybe skip the ending sequence unless I'm confident that it doesn't become such a drag. The game has plenty of dungeons and all of them are well designed and complex. The devs really went all out here.
 

Broseph

Dangerous JB
Patron
Joined
Nov 24, 2012
Messages
4,450
Location
Globohomo Gayplex
I love M&M6 and it’s my favorite in the series, but I can’t deny that 7 and 8 are far easier to pick up and replay start to finish. The key to mowing down trash mobs quickly in the endgame is equipping everyone with blaster rifles and casting Haste, then play in real time mode and play it like an FPS.

Think I’m going to install this OG copy of 7 and play it all the way through again. Arcomage certainly helps.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,163
Location
Platypus Planet
I love M&M6 and it’s my favorite in the series, but I can’t deny that 7 and 8 are far easier to pick up and replay start to finish. The key to mowing down trash mobs quickly in the endgame is equipping everyone with blaster rifles and casting Haste, then play in real time mode and play it like an FPS.

Think I’m going to install this OG copy of 7 and play it all the way through again. Arcomage certainly helps.
I finished MM6 with blasters, but you only have access to them for the Hive. Not sure if it's even possible to beat the Kreegan in the end without them, there's just so many of them and holding down the attack button with blasters equiped is really strong at mowing them all down. Maybe if you used better spells than I did? There's just so many of them in open spaces and they can drain you of your mana with a single attack if they get close. Nasty enemies.

While I do think that the overall snappier pace of MM7 & 8 are more to my liking, and I like what they did with the skill system in them (you can't just (grand)master everything you can learn), the big thing for me is how the setting resembles the Erathia setting as seen in HoMM3 closer than it did in MM6. Seeing familiar unit sprites from HoMM3 in MM7 & 8 was nice, whereas MM6 felt more disconnected. I'm sure it being released a year before HoMM3 has much to do with it, but I think NWC should've done more to streamline the art aspects of MM and HoMM and make them more visually consistent between the two series.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,237
Maybe if you used better spells than I did?
Yes, just develop dark magic and use shrapmetal next time (plus optional dragon breath). Mana drain is still a potential problem though but you can always lloyd (just set it beforehand and have at least some mana potions if you have just one caster). Shrapmetal isn't as powerful as it is in MM7-8 but it does phys damage so only a few mobs are immune to it.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,163
Location
Platypus Planet
I wanted to try something different since I was going from MM7 > 6 back-to-back and I slapped MM7 with Shrapmetal spam. Hence why I was limiting myself to Elemental magic. It's doable, but I'm not sure I recommend it. Dark magic isn't really a side-grade from Elemental magic, it's more of an upgrade.
 

unseeingeye

Cleric/Mage
Patron
Joined
Jul 13, 2021
Messages
615
Strap Yourselves In
I went to a local game store recently (coincidentally, the same place I picked up Lionheart and Descent to Undermountain :lol:) and found a copy of Might & Magic VII for $10. Naturally I had to buy it even though I already own the game on GOG.
Nice! How fortunate to find a copy these days and with the guide, too.

Also that you found a copy of Lionheart at the same place, I don't think I've even ever seen a physical copy of that one before. I just recently got Descent to Undermountain running on my laptop, I've always been curious about that one since playing Fallout 2. Still playing through World of Xeen though, I'd taken a break since I last posted and just got back into it last night. Also been playing Might and Magic 6 here and there, as Hobo Elf mentioned the dungeons in that game are really something else, truly remarkable. They feel at time like Daggerfall when at its best, before the delving becomes rote and the altered patterns redundant.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,237
I wanted to try something different since I was going from MM7 > 6 back-to-back and I slapped MM7 with Shrapmetal spam. Hence why I was limiting myself to Elemental magic. It's doable, but I'm not sure I recommend it. Dark magic isn't really a side-grade from Elemental magic, it's more of an upgrade.
Yeah, elemental magic lacks one good reliable in-door aoe spell such as shrapmetal. Otherwise it's great: you have incinirate for any strong enemies and outdoors you have starburst/meteor shower. So since top enemies in mm6 are demons it would probably a good idea to heavily rely on air magic/explosion use? It does phys damage, too even if much less that a good old close-up shrapmetal of course. For in-doors aoe perhaps limited use of rock blast (unrelieble as fuck, I know) or even prismatic light since we use light? I did a run of CCCC once in mm7 by the way with extensive use of all their peculiar magic.
 

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