Luzur
Good Sir
Also, have this been posted before?
I have used this install procedure https://youtu.be/OTdIZC7HoeUI did that and game crashed when you try to pick different classes. Some new ones can be picked but clicking arrows ~10? times in the Class section leads to crash.
That's the essence of M&M, what are you doing here?Identify them all, sort them, take home for sale, what a chore! I do not like it at all.
Yes, I have that greedy inner goblin. That is the problem.Don't you have tiny, greedy inner goblin inside you to feed with phat l00t?Identify them all, sort them, take home for sale, what a chore! I do not like it at all.
Oh, and these fucking things. You just have to watch as they explode all over your party.
I finished MM6 with blasters, but you only have access to them for the Hive. Not sure if it's even possible to beat the Kreegan in the end without them, there's just so many of them and holding down the attack button with blasters equiped is really strong at mowing them all down. Maybe if you used better spells than I did? There's just so many of them in open spaces and they can drain you of your mana with a single attack if they get close. Nasty enemies.I love M&M6 and it’s my favorite in the series, but I can’t deny that 7 and 8 are far easier to pick up and replay start to finish. The key to mowing down trash mobs quickly in the endgame is equipping everyone with blaster rifles and casting Haste, then play in real time mode and play it like an FPS.
Think I’m going to install this OG copy of 7 and play it all the way through again. Arcomage certainly helps.
Yes, just develop dark magic and use shrapmetal next time (plus optional dragon breath). Mana drain is still a potential problem though but you can always lloyd (just set it beforehand and have at least some mana potions if you have just one caster). Shrapmetal isn't as powerful as it is in MM7-8 but it does phys damage so only a few mobs are immune to it.Maybe if you used better spells than I did?
Nice! How fortunate to find a copy these days and with the guide, too.I went to a local game store recently (coincidentally, the same place I picked up Lionheart and Descent to Undermountain ) and found a copy of Might & Magic VII for $10. Naturally I had to buy it even though I already own the game on GOG.
Yeah, elemental magic lacks one good reliable in-door aoe spell such as shrapmetal. Otherwise it's great: you have incinirate for any strong enemies and outdoors you have starburst/meteor shower. So since top enemies in mm6 are demons it would probably a good idea to heavily rely on air magic/explosion use? It does phys damage, too even if much less that a good old close-up shrapmetal of course. For in-doors aoe perhaps limited use of rock blast (unrelieble as fuck, I know) or even prismatic light since we use light? I did a run of CCCC once in mm7 by the way with extensive use of all their peculiar magic.I wanted to try something different since I was going from MM7 > 6 back-to-back and I slapped MM7 with Shrapmetal spam. Hence why I was limiting myself to Elemental magic. It's doable, but I'm not sure I recommend it. Dark magic isn't really a side-grade from Elemental magic, it's more of an upgrade.