lukaszek
the determinator
- Joined
- Jan 15, 2015
- Messages
- 13,281
sparks? poison spray? Unlike dark magic you can spam it and not abuse teleportationYeah, elemental magic lacks one good reliable in-door aoe spell such as shrapmetal.
sparks? poison spray? Unlike dark magic you can spam it and not abuse teleportationYeah, elemental magic lacks one good reliable in-door aoe spell such as shrapmetal.
In late game, which I implied as a context it hardly can called abusing (mm6 has no limit on use in combat iirc though which is a shame). Sparks/Poison spray OTOH has their limited use, I agree - like in mm6s early dungeons with their crazy amount of mobs but hardly wider than that because in case of using such weak spells in mid game (even having specialize in specific schools) your ass will be wooped in no time.sparks? poison spray? Unlike dark magic you can spam it and not abuse teleportationYeah, elemental magic lacks one good reliable in-door aoe spell such as shrapmetal.
In late game, which I implied as a context it hardly can called abusing (mm6 has no limit on use in combat iirc though which is a shame). Sparks/Poison spray OTOH has their limited use, I agree - like in mm6s early dungeons with their crazy amount of mobs but hardly wider than that because in case of using such weak spells in mid game (even having specialize in specific schools) your ass will be wooped in no time.sparks? poison spray? Unlike dark magic you can spam it and not abuse teleportationYeah, elemental magic lacks one good reliable in-door aoe spell such as shrapmetal.
I was in a similar boat to you, actually playthrough MM6 after years of liking MM7 & 8 loads more, and I actually found the skill system in 6 to be more interesting to use. Whenever I'm in MM7, my party is usually based around having a knight, a thief, a priest and a sorcerer, so I can soak up all those sweet, sweet grandmasteries, and in 8 my composition is usually similar. Whereas in 6 I feel like there's an actual reason to use the paladin and archer class, since they're not going to hold you back in later, whereas in 7 the ability to cast bless or firebolt isn't really worth having meatshields that die much quicker.While I do think that the overall snappier pace of MM7 & 8 are more to my liking, and I like what they did with the skill system in them (you can't just (grand)master everything you can learn)
Taking a Paladin instead of a Knight in MM6 is pretty important. On my first playthrough I made the mistake of using a Knight and ended up regretting it, because the extra HP really isn’t worth the lack of mana IMO. There’s lots of viable party combinations in 6, like two druids/cleric/sorcerer for example. Knight is the only class I avoid entirely.I was in a similar boat to you, actually playthrough MM6 after years of liking MM7 & 8 loads more, and I actually found the skill system in 6 to be more interesting to use. Whenever I'm in MM7, my party is usually based around having a knight, a thief, a priest and a sorcerer, so I can soak up all those sweet, sweet grandmasteries, and in 8 my composition is usually similar. Whereas in 6 I feel like there's an actual reason to use the paladin and archer class, since they're not going to hold you back in later, whereas in 7 the ability to cast bless or firebolt isn't really worth having meatshields that die much quicker.While I do think that the overall snappier pace of MM7 & 8 are more to my liking, and I like what they did with the skill system in them (you can't just (grand)master everything you can learn)
Rock blast is awesome.Yeah, elemental magic lacks one good reliable in-door aoe spell such as shrapmetal.
I used to think this way long time ago but the more I experimented and the further I went away from this default composition, the more fun I was getting (except some prime spectre-oriented stuff like 4 rangers). Strong NPCs which allow you to fly and/or to teleport are there for a reason, so you don't really need to have anyone (especially thief, he's so useless). Hybrids are suck in general, sure but that what's making the game more hard and therefore interesting, at least for a while. My personal favorites though are all-in compositions like SSSS/KKKK.I'm in MM7, my party is usually based around having a knight, a thief, a priest and a sorcerer, so I can soak up all those sweet, sweet grandmasteries, and in 8 my composition is usually similar.
Yeah, knights are suck hard in mm6 because they lack sweet offence edge such is grand armsmaster. Unfortunately unlike in mm7 the difference between classes isn't strong in general.Taking a Paladin instead of a Knight in MM6 is pretty important. On my first playthrough I made the mistake of using a Knight and ended up regretting it, because the extra HP really isn’t worth the lack of mana IMO. There’s lots of viable party combinations in 6, like two druids/cleric/sorcerer for example. Knight is the only class I avoid entirely.
I agree but it's unreliable.Rock blast is awesome.
Taking a Paladin instead of a Knight in MM6 is pretty important. On my first playthrough I made the mistake of using a Knight and ended up regretting it, because the extra HP really isn’t worth the lack of mana IMO. There’s lots of viable party combinations in 6, like two druids/cleric/sorcerer for example. Knight is the only class I avoid entirely.
the big thing for me is how the setting resembles the Erathia setting as seen in HoMM3 closer than it did in MM6.
Sure, but the Paladin cannot get dual Sword wield (aka Grandmaster sword), which notably limits its badass factor.Taking a Paladin instead of a Knight in MM6 is pretty important. On my first playthrough I made the mistake of using a Knight and ended up regretting it, because the extra HP really isn’t worth the lack of magic
MM8 is flawed and obviously suffered from a rushed development cycle but it’s still good and worth playing. Some of the dungeon designs are better than in 7, it’s still got Arcomage, and dragons aren’t as OP as some say. The major problem with it is that it’s too easy.Sure, but the Paladin cannot get dual Sword wield (aka Grandmaster sword), which notably limits its badass factor.Taking a Paladin instead of a Knight in MM6 is pretty important. On my first playthrough I made the mistake of using a Knight and ended up regretting it, because the extra HP really isn’t worth the lack of magic
Plus, you cannot get him to wear Zeus plate armor, which turns your big boy into a monosyllabic 10-IQ bull, because you'll miss this overrated Intelligence skill.
MM6/MM7 both take place in Enroth, most visible by the fact you can meet the twin brothers Roland/Archibald; not sure for MM8, but I heard it's decline anyways.
You have convinced me to try it out since it is currently 75% off on GOG. Any patches/mods that should be used ?MM8 is flawed and obviously suffered from a rushed development cycle but it’s still good and worth playing. Some of the dungeon designs are better than in 7, it’s still got Arcomage, and dragons aren’t as OP as some say. The major problem with it is that it’s too easy.
Use the Grayface patch. There’s also a mod that combines 6/7/8 into one game, but I’ve never tried it.You have convinced me to try it out since it is currently 75% off on GOG. Any patches/mods that should be used ?MM8 is flawed and obviously suffered from a rushed development cycle but it’s still good and worth playing. Some of the dungeon designs are better than in 7, it’s still got Arcomage, and dragons aren’t as OP as some say. The major problem with it is that it’s too easy.
There’s also a mod that combines 6/7/8 into one game, but I’ve never tried it.
The merge mod is exceptionally well done. It has some issues, but I can wholeheartedly recommend it.
The merge mod is exceptionally well done. It has some issues, but I can wholeheartedly recommend it.
But not on a first playthrough, the games are long enough and there is some bugs, better to play the originals + grayface latest patches first and then play the merge mod in a couple of years if/when you want to replay the trilogy.
Party sizeThe merge mod is exceptionally well done. It has some issues, but I can wholeheartedly recommend it.
But not on a first playthrough, the games are long enough and there is some bugs, better to play the originals + grayface latest patches first and then play the merge mod in a couple of years if/when you want to replay the trilogy.
Eh... I mean, playing with 5 characters is much nicer than playing with 4, so even if you focus on one game at a time, I would still prefer to do it in 8s engine, so using the merge mod.
isnt it in game files, standalone executable?Wasn't Acromage made into its own little game by someone?