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Might and Magic The Might and Magic Discussion Thread

What is the best Might & Magic game in the series?

  • Might and Magic: Book I

    Votes: 17 2.3%
  • Might and Magic II: Gates to Another World

    Votes: 29 3.9%
  • Might and Magic III: Isles of Terra

    Votes: 59 7.9%
  • Might and Magic: World of Xeen

    Votes: 183 24.5%
  • Might and Magic: Swords of Xeen

    Votes: 5 0.7%
  • Might and Magic VI: The Mandate of Heaven

    Votes: 215 28.7%
  • Might and Magic VII: For Blood and Honor

    Votes: 130 17.4%
  • Might and Magic VIII: Day of the Destroyer

    Votes: 26 3.5%
  • Might and Magic IX

    Votes: 11 1.5%
  • Might and Magic X

    Votes: 73 9.8%

  • Total voters
    748

lukaszek

the determinator
Patron
Joined
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Messages
13,281
Yeah, elemental magic lacks one good reliable in-door aoe spell such as shrapmetal.
sparks? poison spray? Unlike dark magic you can spam it and not abuse teleportation
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,237
Yeah, elemental magic lacks one good reliable in-door aoe spell such as shrapmetal.
sparks? poison spray? Unlike dark magic you can spam it and not abuse teleportation
In late game, which I implied as a context it hardly can called abusing (mm6 has no limit on use in combat iirc though which is a shame). Sparks/Poison spray OTOH has their limited use, I agree - like in mm6s early dungeons with their crazy amount of mobs but hardly wider than that because in case of using such weak spells in mid game (even having specialize in specific schools) your ass will be wooped in no time.
 

Storyfag

Perfidious Pole
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Yeah, elemental magic lacks one good reliable in-door aoe spell such as shrapmetal.
sparks? poison spray? Unlike dark magic you can spam it and not abuse teleportation
In late game, which I implied as a context it hardly can called abusing (mm6 has no limit on use in combat iirc though which is a shame). Sparks/Poison spray OTOH has their limited use, I agree - like in mm6s early dungeons with their crazy amount of mobs but hardly wider than that because in case of using such weak spells in mid game (even having specialize in specific schools) your ass will be wooped in no time.

They scale surprisingly nicely, but in the end the enemy dmg output is too bothersome, so Shrapmetal it is.
 

Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,713
While I do think that the overall snappier pace of MM7 & 8 are more to my liking, and I like what they did with the skill system in them (you can't just (grand)master everything you can learn)
I was in a similar boat to you, actually playthrough MM6 after years of liking MM7 & 8 loads more, and I actually found the skill system in 6 to be more interesting to use. Whenever I'm in MM7, my party is usually based around having a knight, a thief, a priest and a sorcerer, so I can soak up all those sweet, sweet grandmasteries, and in 8 my composition is usually similar. Whereas in 6 I feel like there's an actual reason to use the paladin and archer class, since they're not going to hold you back in later, whereas in 7 the ability to cast bless or firebolt isn't really worth having meatshields that die much quicker.
 

Broseph

Dangerous JB
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While I do think that the overall snappier pace of MM7 & 8 are more to my liking, and I like what they did with the skill system in them (you can't just (grand)master everything you can learn)
I was in a similar boat to you, actually playthrough MM6 after years of liking MM7 & 8 loads more, and I actually found the skill system in 6 to be more interesting to use. Whenever I'm in MM7, my party is usually based around having a knight, a thief, a priest and a sorcerer, so I can soak up all those sweet, sweet grandmasteries, and in 8 my composition is usually similar. Whereas in 6 I feel like there's an actual reason to use the paladin and archer class, since they're not going to hold you back in later, whereas in 7 the ability to cast bless or firebolt isn't really worth having meatshields that die much quicker.
Taking a Paladin instead of a Knight in MM6 is pretty important. On my first playthrough I made the mistake of using a Knight and ended up regretting it, because the extra HP really isn’t worth the lack of mana IMO. There’s lots of viable party combinations in 6, like two druids/cleric/sorcerer for example. Knight is the only class I avoid entirely.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,237
I'm in MM7, my party is usually based around having a knight, a thief, a priest and a sorcerer, so I can soak up all those sweet, sweet grandmasteries, and in 8 my composition is usually similar.
I used to think this way long time ago but the more I experimented and the further I went away from this default composition, the more fun I was getting (except some prime spectre-oriented stuff like 4 rangers). Strong NPCs which allow you to fly and/or to teleport are there for a reason, so you don't really need to have anyone (especially thief, he's so useless). Hybrids are suck in general, sure but that what's making the game more hard and therefore interesting, at least for a while. My personal favorites though are all-in compositions like SSSS/KKKK.
Taking a Paladin instead of a Knight in MM6 is pretty important. On my first playthrough I made the mistake of using a Knight and ended up regretting it, because the extra HP really isn’t worth the lack of mana IMO. There’s lots of viable party combinations in 6, like two druids/cleric/sorcerer for example. Knight is the only class I avoid entirely.
Yeah, knights are suck hard in mm6 because they lack sweet offence edge such is grand armsmaster. Unfortunately unlike in mm7 the difference between classes isn't strong in general.
Rock blast is awesome.
I agree but it's unreliable.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
Taking a Paladin instead of a Knight in MM6 is pretty important. On my first playthrough I made the mistake of using a Knight and ended up regretting it, because the extra HP really isn’t worth the lack of mana IMO. There’s lots of viable party combinations in 6, like two druids/cleric/sorcerer for example. Knight is the only class I avoid entirely.

I never played without a knight.
As a result, you can avoid party wipes, which have little consequences if you bank your gold but i like it that way.

Also, while the paladin will put a lot of skill points in magic, the knight can focus on weapons, hit harder and more accurately.
Besides, i don't complete half my runs and the first half is where the knight shines the most.

Mostly, if you play on TB mode and don't run around with auto-fire on like a mad dog, the knight is worth his armor weight.
 

Broseph

Dangerous JB
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Playing 7 again and I just killed the Emerald Isle dragon with my level 4 party, with the obvious tactic of running around the cave in real time mode and using wand/bows. :smug:

It’s cheesy, but saving right before looting the corpse is the way to go. Do that and you’re gonna be all decked out going into Harmondale. I remember my older brother telling me about this exploit years ago, and pulling it off is one of the most satisfying feelings in an RPG. Love this game.

Also, playing it in widescreen for the first time because the Grayface patch didn’t have that feature back in 2013 IIRC. Feels good man.
 

Karl Barx

Novice
Joined
Apr 16, 2017
Messages
20
Taking a Paladin instead of a Knight in MM6 is pretty important. On my first playthrough I made the mistake of using a Knight and ended up regretting it, because the extra HP really isn’t worth the lack of magic
Sure, but the Paladin cannot get dual Sword wield (aka Grandmaster sword), which notably limits its badass factor.
Plus, you cannot get him to wear Zeus plate armor, which turns your big boy into a monosyllabic 10-IQ bull, because you'll miss this overrated Intelligence skill.

MM6/MM7 both take place in Enroth, most visible by the fact you can meet the twin brothers Roland/Archibald; not sure for MM8, but I heard it's decline anyways.
 

Broseph

Dangerous JB
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Taking a Paladin instead of a Knight in MM6 is pretty important. On my first playthrough I made the mistake of using a Knight and ended up regretting it, because the extra HP really isn’t worth the lack of magic
Sure, but the Paladin cannot get dual Sword wield (aka Grandmaster sword), which notably limits its badass factor.
Plus, you cannot get him to wear Zeus plate armor, which turns your big boy into a monosyllabic 10-IQ bull, because you'll miss this overrated Intelligence skill.

MM6/MM7 both take place in Enroth, most visible by the fact you can meet the twin brothers Roland/Archibald; not sure for MM8, but I heard it's decline anyways.
MM8 is flawed and obviously suffered from a rushed development cycle but it’s still good and worth playing. Some of the dungeon designs are better than in 7, it’s still got Arcomage, and dragons aren’t as OP as some say. The major problem with it is that it’s too easy.
 

Karl Barx

Novice
Joined
Apr 16, 2017
Messages
20
Yeah, I had a friend which did the trio and loved it; the visual lack of polish and bad reviews just got in the way back then.
I'll remember to avoid dragons in my party, maybe hire vampires instead, if I ever do it!
 

madrigal

Augur
Joined
Oct 23, 2012
Messages
249
MM8 is flawed and obviously suffered from a rushed development cycle but it’s still good and worth playing. Some of the dungeon designs are better than in 7, it’s still got Arcomage, and dragons aren’t as OP as some say. The major problem with it is that it’s too easy.
You have convinced me to try it out since it is currently 75% off on GOG. Any patches/mods that should be used ?
 

Broseph

Dangerous JB
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Globohomo Gayplex
MM8 is flawed and obviously suffered from a rushed development cycle but it’s still good and worth playing. Some of the dungeon designs are better than in 7, it’s still got Arcomage, and dragons aren’t as OP as some say. The major problem with it is that it’s too easy.
You have convinced me to try it out since it is currently 75% off on GOG. Any patches/mods that should be used ?
Use the Grayface patch. There’s also a mod that combines 6/7/8 into one game, but I’ve never tried it.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
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Perched on a tree
The merge mod is exceptionally well done. It has some issues, but I can wholeheartedly recommend it.

But not on a first playthrough, the games are long enough and there is some bugs, better to play the originals + grayface latest patches first and then play the merge mod in a couple of years if/when you want to replay the trilogy.
 

Storyfag

Perfidious Pole
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Joined
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The merge mod is exceptionally well done. It has some issues, but I can wholeheartedly recommend it.

But not on a first playthrough, the games are long enough and there is some bugs, better to play the originals + grayface latest patches first and then play the merge mod in a couple of years if/when you want to replay the trilogy.

Eh... I mean, playing with 5 characters is much nicer than playing with 4, so even if you focus on one game at a time, I would still prefer to do it in 8s engine, so using the merge mod.
 

unseeingeye

Cleric/Mage
Patron
Joined
Jul 13, 2021
Messages
615
Strap Yourselves In
I think the post was talking about trying the 8th game, but otherwise I can also attest to the excellence of the Merge mod, I was thoroughly impressed by it and occasionally load it up to mess around.

But for the previous two games, I would also recommend to play them for the first time in the original versions with the Grayface patch. For me, being able to play with mouselook and alternate resolutions is more than enough to enjoy the games as they are, but there is certainly an appeal to the mods features like the additional character, weather effects, widescreen support, &c. I'm still playing through an original version of 6 and alternate between full screen and windowed because with the patch you can resize the window, although the stretching sometimes bothers me so I switch back and forth, offhand I think it is F4 with Grayface.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,962
The merge mod is exceptionally well done. It has some issues, but I can wholeheartedly recommend it.

But not on a first playthrough, the games are long enough and there is some bugs, better to play the originals + grayface latest patches first and then play the merge mod in a couple of years if/when you want to replay the trilogy.

Eh... I mean, playing with 5 characters is much nicer than playing with 4, so even if you focus on one game at a time, I would still prefer to do it in 8s engine, so using the merge mod.
Party size
But don't you want even more like 6 or 8?
mm08.jpg

This pic reminds me of electric weed trimming in the yard as I have a sort of hedge maze i cut around. Same thing when following deer tails in woods (I clear the branches and shit). 6 max?

OIP.ivUrOwkdO2jereJASOmVCgHaFj

8 max with 2 NPCs

875063-might-and-magic-iii-isles-of-terra-fm-towns-screenshot-combat.png

Again 6 PC + 2 NPC (though i thought a hack allowed 6 pcs)

1231044-mm5_fighting.jpg

So Xeen starts the decline of max party to 6?

Rollenspiel-Might-and-Magic-6-3D-Umgebung-640x480-14ce9795c8961216.jpg

RRQpp.jpg

MM 4 with 2 possible NPCS which aren't displayed. Gotta admit I just don't remember much beyond Xeen. Playing these would be like playing brand new for me.

Might%2Band%2BMagic%2B7%2BFor%2BBlood%2Band%2BHonor%2Bwww.pcgamefreetop.net%2B%25282%2529.jpg

70964-might-and-magic-vii-for-blood-and-honor-screenshot.jpg

MM7 again 4 and 2 NPCS (displayed where?)

283932-might-and-magic-viii-day-of-the-destroyer-windows-screenshot.png

So MM8 says you start with 1 and can find/expand up to 5. Above most of the dudes like what they see. Mohawk looks disgusted and Chick isn't happy the Naga's have very ripe bosums.

1621348442_might-and-magic-9-screenshot-2.jpg

MM 9 The party can consist of four members, expanding to seven with the addition of hirelings. Hmmm chubby chasers.

Might_and_Magic_X_Legacy_Geister-pc-games.JPG

MM 10 ... 4 is all you get.
might-magic-x-legacy-9.jpg

A spider!!!!

2423601-0002.jpg

wait! 2 possible NPCs as well?

MM XI ...Not likely

maxresdefault.jpg

I wasn't aware NES had overmap automap.

maxresdefault.jpg

???
 
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