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Might and Magic The Might and Magic Discussion Thread

What is the best Might & Magic game in the series?

  • Might and Magic: Book I

    Votes: 17 2.3%
  • Might and Magic II: Gates to Another World

    Votes: 29 3.9%
  • Might and Magic III: Isles of Terra

    Votes: 59 7.9%
  • Might and Magic: World of Xeen

    Votes: 183 24.5%
  • Might and Magic: Swords of Xeen

    Votes: 5 0.7%
  • Might and Magic VI: The Mandate of Heaven

    Votes: 215 28.7%
  • Might and Magic VII: For Blood and Honor

    Votes: 130 17.4%
  • Might and Magic VIII: Day of the Destroyer

    Votes: 26 3.5%
  • Might and Magic IX

    Votes: 11 1.5%
  • Might and Magic X

    Votes: 73 9.8%

  • Total voters
    748

Storyfag

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Oh, well, of course. I'm a lamer, no question. But the need to use primarily your brains and not your fingers and reflexes while playing CRPGs seems more... I don't know... expected and logical for me.

Well, then LTP in TB. It really is no biggie.
 

Gaznak

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Well, then LTP in TB. It really is no biggie.

Well, I think that the problem (for me at least) is not in mode switching per se but rather in its combination with other gameplay mechanics of MM6 (and MM7-8, I suppose), like free movement in 3D wolrd and so on. I can't get rid of feeling that JVC and Co wanted so badly to try the cutting edge technologies of that era that they just shoved their beloved serie in new skin with all its peculiarities which just don't fit to this new skin.
 

Hag

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Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
Guys, I'm thinking getting into M&M. Never played any, not sure which one to start with. Never played any blobber actually but I'm game. I'm looking for some good adventure, decent story, nicely made world, and mostly being able to play the game for fun and fair challenge. I'm not a min-maxer or farmer, I just enjoy a good memorable trip in a foreign land with some liberty to do my own experiments. I don't mind old stuff.
So, which one should I choose ?
 

jackofshadows

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Guys, I'm thinking getting into M&M. Never played any, not sure which one to start with. Never played any blobber actually but I'm game. I'm looking for some good adventure, decent story, nicely made world, and mostly being able to play the game for fun and fair challenge. I'm not a min-maxer or farmer, I just enjoy a good memorable trip in a foreign land with some liberty to do my own experiments. I don't mind old stuff.
So, which one should I choose ?
Look at the poll and start trying out from the most popular to the least, I'd say, seriously. Not that the series has overarching plot or something like that. Starting off with X (the best and only way to get it are the torrents though currently) or IV-V would be fine too, I think.
 

Gaznak

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So, which one should I choose ?

If you prefer the good old double shot - turn-based combat and grid-based movement - then I'd vote for MM3 or MM4-5 (personally I prefer the former). I think it will be the best introduction into the magic world of blobbers.

They has it all
good adventure, decent story, nicely made world, fun and fair challenge

As for other blobbers (offtop):

I would mention also one of my favorite blobbers of all time, Hexx: Heresy of the Wizard but it's not very approachable for a blobber novice.

Anvil of Dawn is one of my favs too, and very novice-accessible, it even has no party, you will choose and play as only one of 5 characters.
 

Morpheus Kitami

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I'm not sure I'd suggest Hexx, unless the unofficial patches fix that nasty issue where keys disappear as you change levels.
That said any between 3-8 are good. Nothing against the first two, they're just a bit awkward to start off with these days. The games up until 5 don't really have much of a story IIRC, but 6-8 all have a decent story. Not amazing, they're always just there since the series is primarily hack and slash.
 

thelegend

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Top pc non rpgs - Might and Magic 3 was the best out of the poll
But 6 & 7 are the best in the lot according to the poll
 

Darth Canoli

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Guys, I'm thinking getting into M&M. Never played any, not sure which one to start with. Never played any blobber actually but I'm game. I'm looking for some good adventure, decent story, nicely made world, and mostly being able to play the game for fun and fair challenge. I'm not a min-maxer or farmer, I just enjoy a good memorable trip in a foreign land with some liberty to do my own experiments. I don't mind old stuff.
So, which one should I choose ?

Decent story? For Blodd and Honor (VII)
Best one? Isles of Terra (III)
Biggest World? Mandate of Heaven or World of Xeen (VI and IV+V)
 

Fowyr

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I'm not sure I'd suggest Hexx, unless the unofficial patches fix that nasty issue where keys disappear as you change levels.
I remember finishing it a long time ago. But this bug makes me think that all Bloodwych series is cursed. I had a marvelous bug in PC version of Bloodwych where entire level was corrupted cell by cell.
 

KeighnMcDeath

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Nov 23, 2016
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In a way, I'd say the way ranged was handled in 3 eventually led to the circle strafe arrowing in the later games. Nah, can't be. Loved 3-5 good fun.

I wonder what the best death screen is for games?
215411-hexx-heresy-of-the-wizard-dos-screenshot-well-thanks-for-saying.png


When you're such a bad ass you only wear a helmet and use a shield for armor because... coolness.
1632580653-654369861.jpg
 

Gaznak

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the unofficial patches fix that nasty issue where keys disappear as you change levels

Everyone interested could PM me to get the fixed version.

***

Getting back to topic, I have a few questions about MM6:

1) Is there a mod to change fonts (especially that horrible italic which is everywhere)?

2) In previous MMs you could "unlearn" skills. It seems that you can not in MM6, right? And what about MM7-8?

3) I noticed a difference between guides and FAQs and the real game concerning the starting skills that are already chosen for classes by default. E.g. guides say Sorcerer has Staff by default while he has Dagger in game. Is it a feature of Greyface patch I use? I can see no mention of it in the changelog.
It's not a big thing though, you can change it in saved party via Editor, just curious.
 
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Sinatar

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2) In previous MMs you could "unlearn" skills. It seems that you can not in MM6, right? And what about MM7-8?

There is no reason to ever unlearn a skill, there's no limit to the amount of skills you can have. There were limits in the old ones.

3) I noticed a difference between guides and FAQs and the real game concerning the starting skills that are already chosen for classes by default. E.g. guides say Sorcerer has Staff by default while he has Dagger in game. Is it a feature of Greyface patch I use? I can see no mention of it in the changelog.
It's not a big thing though, you can change it in saved party via Editor, just curious.

Your starting equipment is partially determined by what skills you selected during character creation. So if you pick chain for your fighter he'll start with chain armor, otherwise he'll have leather. Stuff like that.
 

Gaznak

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There is no reason to ever unlearn a skill, there's no limit to the amount of skills you can have. There were limits in the old ones.

Misspent skill points?

Your starting equipment is partially determined by what skills you selected during character creation. So if you pick chain for your fighter he'll start with chain armor, otherwise he'll have leather. Stuff like that.

I don't talk about items, I talk about default preselected skills for classes (when you create a party/edit the default one). For example, guides mention Sorcerer should have Staff skill already by default while in game he has Dagger skill (and you can't unlearn these preselected skills either). And Greyface patch log is silent about it, so where this came from?
 

Darth Canoli

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Misspent skill points?

Rings and equipment gives you bonus skill points (only the best one count for a given skill), horseshoes respawn every x month ( 6 month?), challenges gives you free skill points and you'll never reach the level cap if you're not Japanese.

Also, get a GM in water magic for transportation purposes and to make a living out of enchanting everything (alongside with the merchant skill), not only you make money but you'll eventually get enchantments you'll use.
 

jackofshadows

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Oct 21, 2019
Messages
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Yeah, my bad. I've mixed up 12 with 24 to begin with which is the number for majority of locations in mm7 but for many locations that's not even correct.
 
Last edited:

Luzur

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I've noticed there were a few physical releases of MMX Legacy. One is a limited edition but those aren't popping up for sale. DLC id still only ubi-steam (which is DC i guess now).

JwAdxa0.jpg

zclQWeE.jpg

Go figure. Kind of confused on the "one-time." One time activation and offline is good to go or .. one time and if you fail to activate it.. you're fucked?

This is a different sale which might be more complete but spanish? (According to sale description from Spain)
EzNcScB.jpg

You know... i hate online activation. A code would have been fine without hooking up.

Or do I fire up a pirate version since I already bought it but hate the computer the steam and ubi are on? Lotta extra shit just to play a game.

That boxed one is the VIP box we got from the devs for our help, i still have mine on the Might and Magic shelf.
 

Luzur

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I think it's 12 on every one but the timer starts only when you visit it for the first time.
https://the-spoiler.com/RPG/New.World.Computing/might..magic.6.1/mm6.html

here you got reset timers for each map. It ranges 0.5-2yrs
Wasn't there a reset in MM3-5? I seem to recall if I failed to do something mobs came back.

if you failed to destroy their nests they would respawn every 5 days or so
 

Hag

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Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
First of all, thank you all for your input on what M&M play. Finally found the time to get started, happened to find the first six nicely bundled so I decided to give the third one a try, and to move to World of Xeen if I am not pleased.

So played a couple hours Isles of Terra. Cleared Fountain Head dungeon, leveled up my way to 7, and did a bit of venturing around. So far so good. Overall the game's slick, interface with dual mouse/keyboard control is surprisingly good, art is colorful and ranges from "yeah, ok" to "nicely done". A bit rough around some edges, and game's manual useless. It took me some time to get how to level up for example. And I can't find how to get items stats without having to go to the shop identifying them each fucking time. But otherwise the game plays nicely and lets you blob around at your pace. First encounters with those moose rats were challenging but the M&M power curve I heard about is real and smoothed fights a lot. I really feel my party strengthening, which is always pleasant.

I won't say that's the best game beginning ever but I'm having fun.
 

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