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Might and Magic The Might and Magic Discussion Thread

Discussion in 'General RPG Discussion' started by Humanity has risen!, Apr 6, 2010.

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What is the best Might & Magic game in the series?

  1. Might and Magic: Book I

    15 vote(s)
    2.3%
  2. Might and Magic II: Gates to Another World

    24 vote(s)
    3.6%
  3. Might and Magic III: Isles of Terra

    54 vote(s)
    8.1%
  4. Might and Magic: World of Xeen

    166 vote(s)
    24.9%
  5. Might and Magic: Swords of Xeen

    5 vote(s)
    0.8%
  6. Might and Magic VI: The Mandate of Heaven

    187 vote(s)
    28.1%
  7. Might and Magic VII: For Blood and Honor

    119 vote(s)
    17.9%
  8. Might and Magic VIII: Day of the Destroyer

    23 vote(s)
    3.5%
  9. Might and Magic IX

    9 vote(s)
    1.4%
  10. Might and Magic X

    64 vote(s)
    9.6%
  1. madrigal Scholar

    madrigal
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    You have convinced me to try it out since it is currently 75% off on GOG. Any patches/mods that should be used ?
     
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  2. Broseph Codex Fairy Queen Patron

    Broseph
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    Use the Grayface patch. There’s also a mod that combines 6/7/8 into one game, but I’ve never tried it.
     
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  3. Storyfag Perfidious Pole Patron

    Storyfag
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    The merge mod is exceptionally well done. It has some issues, but I can wholeheartedly recommend it.
     
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  4. Darth Canoli Arcane

    Darth Canoli
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    But not on a first playthrough, the games are long enough and there is some bugs, better to play the originals + grayface latest patches first and then play the merge mod in a couple of years if/when you want to replay the trilogy.
     
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  5. Storyfag Perfidious Pole Patron

    Storyfag
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    Eh... I mean, playing with 5 characters is much nicer than playing with 4, so even if you focus on one game at a time, I would still prefer to do it in 8s engine, so using the merge mod.
     
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  6. unseeingeye Cleric/Mage Patron

    unseeingeye
    Joined:
    Jul 13, 2021
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    Strap Yourselves In
    I think the post was talking about trying the 8th game, but otherwise I can also attest to the excellence of the Merge mod, I was thoroughly impressed by it and occasionally load it up to mess around.

    But for the previous two games, I would also recommend to play them for the first time in the original versions with the Grayface patch. For me, being able to play with mouselook and alternate resolutions is more than enough to enjoy the games as they are, but there is certainly an appeal to the mods features like the additional character, weather effects, widescreen support, &c. I'm still playing through an original version of 6 and alternate between full screen and windowed because with the patch you can resize the window, although the stretching sometimes bothers me so I switch back and forth, offhand I think it is F4 with Grayface.
     
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  7. KeighnMcDeath RPG Codex Boomer

    KeighnMcDeath
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  8. KeighnMcDeath RPG Codex Boomer

    KeighnMcDeath
    Joined:
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    Party size
    But don't you want even more like 6 or 8?
    [​IMG]
    This pic reminds me of electric weed trimming in the yard as I have a sort of hedge maze i cut around. Same thing when following deer tails in woods (I clear the branches and shit). 6 max?

    [​IMG]
    8 max with 2 NPCs

    [​IMG]
    Again 6 PC + 2 NPC (though i thought a hack allowed 6 pcs)

    [​IMG]
    So Xeen starts the decline of max party to 6?

    [​IMG]
    [​IMG]
    MM 4 with 2 possible NPCS which aren't displayed. Gotta admit I just don't remember much beyond Xeen. Playing these would be like playing brand new for me.

    [​IMG]
    [​IMG]
    MM7 again 4 and 2 NPCS (displayed where?)

    [​IMG]
    So MM8 says you start with 1 and can find/expand up to 5. Above most of the dudes like what they see. Mohawk looks disgusted and Chick isn't happy the Naga's have very ripe bosums.

    [​IMG]
    MM 9 The party can consist of four members, expanding to seven with the addition of hirelings. Hmmm chubby chasers.

    [​IMG]
    MM 10 ... 4 is all you get.
    [​IMG]
    A spider!!!!

    [​IMG]
    wait! 2 possible NPCs as well?

    MM XI ...Not likely

    [​IMG]
    I wasn't aware NES had overmap automap.

    [​IMG]
    ???
     
    Last edited: Oct 7, 2021
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  9. KeighnMcDeath RPG Codex Boomer

    KeighnMcDeath
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    AHA! A MM I MSX playthrough:





    [​IMG]
     
    Last edited: Oct 6, 2021
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  10. lukaszek the determinator Patron

    lukaszek
    Joined:
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    isnt it in game files, standalone executable?
     
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  11. KeighnMcDeath RPG Codex Boomer

    KeighnMcDeath
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    Last edited: Oct 6, 2021
    • Brofist Brofist x 1
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  12. KeighnMcDeath RPG Codex Boomer

    KeighnMcDeath
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  13. KeighnMcDeath RPG Codex Boomer

    KeighnMcDeath
    Joined:
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    And the evolutions:


    ???
    9:47 39. Might & Magic Dynasty (2016)

    10:03 40. Might & Magic : Elemental Guardians (2017)

    10:20 41. Might & Magic : Era of Chaos (2019)

    10:32 42. Might & Magic : Chess Royale (2020)
     
    Last edited: Oct 6, 2021
    • WTF am I reading WTF am I reading x 1
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  14. Ysaye Savant

    Ysaye
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    NPCs in MM6 abd MM7 are displayed in the two boxes to the right hand side of the screen roughly half way up just below the short range map (in the instances of both of these pictures neither party have any NPCs).
     
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  15. KeighnMcDeath RPG Codex Boomer

    KeighnMcDeath
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    Ah ok. I'll see if I can find a screenie to replace the current ones.
     
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  16. Karl Barx Novice

    Karl Barx
    Joined:
    Apr 16, 2017
    Messages:
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    It is its own sequence in MM7/MM8, but 3DO released it as standalone shortly after.
    Forget about playing this version on anything > Windoze 98, as it has insane compatibility issues (16bpp desktop mode...).
    I can thus highly recommend Arcomage Tribute, which runs on modern systems. You'll just need to feed it assets. It was shot down for obvious reasons, but archive.org and year 2017 are your friends ;) .
     
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  17. KeighnMcDeath RPG Codex Boomer

    KeighnMcDeath
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  18. Fluent Augur Patron The Real Fanboy

    Fluent
    Joined:
    Apr 8, 2021
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    667
    Hey guys. Just wanted to comment - what a pretty series throughout its entire existence. It's just gorgeous to look at, starting with 1 and seeing the changes along the way. Each game's art style holds its own and shines. Very cool series overall, I have to play more of it! Cheers. :)
     
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  19. <3sRichardSimmons Arcane Patron

    <3sRichardSimmons
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    Dude I like 6-8 a lot, but those games look like utter fucking ass.
     
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  20. KeighnMcDeath RPG Codex Boomer

    KeighnMcDeath
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    I was watching the NPCs in 8 in those vids and wonder if they move. I'm a bit undecided on the best. I loved 1 but found enemies a bit annoying in 2. Perhaps the right party makes the massive amounts seem like nothing. I'm not a fan of running from battles just to move around (I see that in a lot of vids). 3-Xeen I loved. I found them easier than 1-2 actually. 6-9 I watched a few part playthroughs and they're interesting. It looks by like the changes aren't huge and I have to say 7-9 look a little rushed (more 8-9 than 7). I'd have to watch a documentary in their production and see if they were rushed. 10 looks nice but Steam + ubisoft online = annoying as hell. Add in they've cut support like abandoning the franchise and I feel less than confident for the future.

    Different computers/consoles is something to explore so I'll see if I can find all the images/roms. I first played on a c64. MM2 on c64 was torture that made Bardstale seem like speedy. When i tried DOS i couldn't believe the speed.

    A lot of these extra games in the franchise (besides heroes 1-4) I never tried. Even King's Bounty eludes me.
     
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  21. KeighnMcDeath RPG Codex Boomer

    KeighnMcDeath
    Joined:
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    I've noticed there were a few physical releases of MMX Legacy. One is a limited edition but those aren't popping up for sale. DLC id still only ubi-steam (which is DC i guess now).

    [​IMG]
    [​IMG]
    Go figure. Kind of confused on the "one-time." One time activation and offline is good to go or .. one time and if you fail to activate it.. you're fucked?

    This is a different sale which might be more complete but spanish? (According to sale description from Spain)
    [​IMG]
    You know... i hate online activation. A code would have been fine without hooking up.

    Or do I fire up a pirate version since I already bought it but hate the computer the steam and ubi are on? Lotta extra shit just to play a game.
     
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  22. Karl Barx Novice

    Karl Barx
    Joined:
    Apr 16, 2017
    Messages:
    18
    "Archmage" and "Arcomage Tribute" are 2 different remakes; I only played the latter, version alpha 0.3.5.0 -never evolved further.

    I personally own one of these releases; collector's edition features a tissue map, very cool stuff. Manual is still utterly useless, though.
     
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  23. Barbalos Learned

    Barbalos
    Joined:
    Jun 14, 2018
    Messages:
    198
    There is still a way to play it through as far as I could tell (I played a bit with the DLC equipment).

    Check https://www.reddit.com/r/MightAndMa...t_and_magic_x_legacy_manual_code_fix_to_gain/ this thread out.
     
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  24. Gaznak Educated

    Gaznak
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    Somewhere deep within I do know that MM6-8 are fantastic games but for me they will never match MM3-5. Though I got acquainted with the whole MM series very late (I think it's about 10-12 years ago when I was over my 30s already) I always like to imagine a hypothetical 'young me' playing Isles of Terra and Xeen in times they had been released. The overall look and feel of MM3-5 stirs something in me, something I can't properly describe. Does nostalgia for something you never experienced before exist?
     
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  25. Gaznak Educated

    Gaznak
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    Oh, well, despite my own statement in "Wasting Your Time" thread I still can't quit MM6 completely:). There's some weird appeal in it despite all its obvious flaws. Maybe it's similarities with previous MM games that are still present. Maybe it's great music. Maybe it's the wish to find what exactly in this game ensorcelled so many gamers through all these years. I don't know for sure but I still try to play it (unlike W&W which filled up the cup of my endurance, again).

    The 'shooter-blobber' mechanics of MM6 is the main weird thing for me. Why for good God's sake I have to run in circles strafing-n-firing in party-based CRPG? Yes, there is turn-based mode. Where I can't move at all. Well, great. Train the Bow skill for everyone, stupid! I remember the fine art of arrow-throwing in MM3 where it played and felt organically and inobtrusively.

    And I'm happened to be a stereotype-bound boring old fart who's used to see a Thief-type character in party-based CRPGs. I consider Thief a cool class, especially when developed into something cool, like Ninja sporting the black garb, katana and deadly fighting technics, or high-levelled Thief in DnD-based games, with all these backstabs and such. Here I have to make a quasi-Thief out of my Archer. Yeah, it can be kinda Robin Hood-like figure, a noble rogue scouting the wilderness and such but it's not the same.

    And nevertheless I'm still in, strangely.
     
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