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Might and Magic The Might and Magic Discussion Thread

What is the best Might & Magic game in the series?

  • Might and Magic: Book I

    Votes: 17 2.3%
  • Might and Magic II: Gates to Another World

    Votes: 29 3.9%
  • Might and Magic III: Isles of Terra

    Votes: 59 7.9%
  • Might and Magic: World of Xeen

    Votes: 183 24.5%
  • Might and Magic: Swords of Xeen

    Votes: 5 0.7%
  • Might and Magic VI: The Mandate of Heaven

    Votes: 215 28.7%
  • Might and Magic VII: For Blood and Honor

    Votes: 130 17.4%
  • Might and Magic VIII: Day of the Destroyer

    Votes: 26 3.5%
  • Might and Magic IX

    Votes: 11 1.5%
  • Might and Magic X

    Votes: 73 9.8%

  • Total voters
    748

Ysaye

Arbiter
Joined
May 27, 2018
Messages
794
Location
Australia
But I reckon if you did a weighted average of everyone's Top 3 favourites, many of those that voted for MM6 would have MMXeen and MM3 close behind as favourites rather than more 3D favourites, which would put 2d gfx games ahead.

Maybe we should do just this.
And some people might have changed their votes but it's impossible.
I know i voted for VII but after replaying them all from 3 to 10, 7 is not even in the top 3.
  1. Isles of Terra
  2. World of Xeen
  3. Mandate of Heaven
Day of the Destroyer in fourth position and M&M VII in fifth.
9 last, X second last, didn't significantly play 1 & 2.

Your top 3 are the same as mine...I have Mandate at one and that is what I voted for but it is only there by a whisker; it is hard to split that and Xeen and also Isle of Terra which are each better in other ways....they are all very good and all flawed in a way, but that is just the sign of progress.
 

Dungeon Lord

Scholar
Joined
Oct 16, 2015
Messages
240
I just reinstalled M&M 9 and i don't remember anything, i probably dropped it after character creation last time i tried to play it 10 years ago, does anyone knows a trick to stop the vertical movement in mouse mode?
That shit is as annoying than in Starcrawlers.

Character creation is good, portraits are worse than in any of the previous games, specially orcs, full 3D engine is somewhat paving the way for MMX but the new class system seems interesting, aside from thr druids getting the short end of the stick once more.
And the first enemies you encounter look like jumping turds.

I really want to play it but i'm not sure i'll be able to endure it.
M&M IX is good. Of course not so great as 6-7-8.

Bigger problem is that I replayed Swords of Xeen after 20 years. I did not like it all now. I cannot remember to the first play through so it could not be a great experience.
I am getting tired of getting old fan-made games. I plays lots of mods because there is no new M&M or Wizardry.
I cannot stand the newer mind-numbing grind-fests called Wizardry japanese games.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,980
Insert Title Here Pathfinder: Wrath
IX is just (grossly) unfinished, not bad in any meaningful sense other than the post-VI RT vs TB problem.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
Dungeon Lord Desiderius and anyone who played M&M 9 recently
How did you manage the free vertical movement in mouse mode?

There's the option to use the keyboard only but it's a shame.

What i like from M&M 9 is the new classes, gladiator and assassin, if i launch it again, i'll probably go for gladiator/assassin/lich/cleric

A shame they rolled back to four party members, it was nice getting a fifth one in Day of the Destroyer.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,447
Location
spite
Am I missing something in M&M 8? Got spear mastery for my frontliners, but Minotaur can't dual-wield anything? Then what was the point for the Master level?
edit - gave him 2h axe, his palm went from fist to open but still can't hold anything in his left hand.
 
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Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
Might & Magic IX

So, i completed the first island and travelled to the continent, here's my thoughts so far.

The Good
  • The"first" Island (not the tutorial) is quite beautiful considering and i'm not joking.
  • The new dialog trees system is interesting (i'm not sure they had the skills to really exploit it and develop a good quest design though)
  • New classes (Assassin and Gladiator)
  • How you can see in game your mastery limit on a given skill (if your character has a basic level in it)

The Bad

  • Per+Int --> Magic...
  • Loading time, not very long but earlier entries are way faster on modern computers.
  • Worst intro(s) in the series
  • After the jumping turds, the second enemies are micro skeletons... (luckily, they get back to giant dragonflies afterward and hopefully regular monsters)
  • Goodbye dynamic maps
  • 6,7 and 8 recognized AZERTY keyboards... 9 doesn't.
  • Useless tutorial mini-island
  • When you get to the continent, the outdoors get real real ugly on maximum graphic options.

This is bad but the worst has yet to come...

The Ugly
  • Cities are a GIGANTIC waste of time (you can enter buildings, they're mostly empty, trainers are rooming helplessly in the streets), even Legacy is an improvement on that regard.
  • Minimizing the window get you back to a black screen for some time before the games works again...

Now i see why Legacy is such a waste of programming hours, these fucking millennials just played 9 to get some ill-inspired vibes from the series they never played before...
 
Last edited:

Piotrovitz

Savant
Joined
Dec 21, 2017
Messages
938
Location
Paris, Texas
Jump is broken on the GoG version. You need the GrayFace patch to fix it.
That's weird - I've played vanilla MM7 from GoG and cannot recall Jump being broken.

Unless you're talking about MM8 though, can't remember if it worked there as it should.
 

DaveO

Erudite
Joined
May 30, 2007
Messages
1,258
You CANNOT clear the Wasp Nest in MM8 with the current GoG release. GrayFace is your only option.
 

DaveO

Erudite
Joined
May 30, 2007
Messages
1,258
I'm probably pretty much done commenting in this thread or others. I'll continue providing support in the shadows, but it's time I moved on and let other voices speak.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,980
Insert Title Here Pathfinder: Wrath
Might & Magic IX

So, i completed the first island and travelled to the continent, here's my thoughts so far.

The Good
  • The"first" Island (not the tutorial) is quite beautiful considering and i'm not joking.
  • The new dialog trees system is interesting (i'm not sure they had the skills to really exploit it and develop a good quest design though)
  • New classes (Assassin and Gladiator)
  • How you can see in game your mastery limit on a given skill (if your character has a basic level in it)

The Bad

  • Per+Int --> Magic...
  • Loading time, not very long but earlier entries are way faster on modern computers.
  • Worst intro(s) in the series
  • After the jumping turds, the second enemies are micro skeletons... (luckily, they get back to giant dragonflies afterward and hopefully regular monsters)
  • Goodbye dynamic maps
  • 6,7 and 8 recognized AZERTY keyboards... 9 doesn't.
  • Useless tutorial mini-island
  • When you get to the continent, the outdoors get real real ugly on maximum graphic options.

This is bad but the worst has yet to come...

The Ugly
  • Cities are a GIGANTIC waste of time (you can enter buildings, they're mostly empty, trainers are rooming helplessly in the streets), even Legacy is an improvement on that regard.
  • Minimizing the window get you back to a black screen for some time before the games works again...

Now i see why Legacy is such a waste of programming hours, these fucking millennials just played 9 to get some ill-inspired vibes from the series they never played before...

On the other hand dungeons are pretty good I think, although some of the Relic locations are a little TOO hidden without spoilers. Also game plays much smoother if you hire the Pal. Maybe a little too much smoother.

I enjoyed the training economy and the sense of progress and the value of progressing. Getting the ship schedule helps smooth things out until you get Beacons or whatever.
 

lycanwarrior

Scholar
Joined
Jan 1, 2021
Messages
1,515
M&M 6 was easily the best one of the series for me, albeit I haven't had the chance to play the earlier ones. Haven't play 9 or 10 yet as well, thinking of getting from Ubisoft. I'd wish they would continue with this series, but that's likely a pipe dream at this point.
 

DaveO

Erudite
Joined
May 30, 2007
Messages
1,258
I have decided to continue onward with the adventures known as video creation, commenting, and overall sharing my thoughts. Who would speak up for the older games that deserve to have a time and a spotlight? Not many here have gone down the path of posting videos of games from the 8 bit era like I have. This will continue.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,973
Hmmm, FalloutBG/style Might & Magic Remake? I've wondered what combat for MM would be like using the HOMM engine. There are encounters with hundreds of mobs in MM2 I could see being stacked per hex. I also enjoy the tactical but maybe bg/fallout/ssi goldbox would be cool. Sure, I love blobbers but seeing the same game done well differently piques my interest.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,150
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


Maximilian from Celestial Heavens sits down with Marcus Pregent, who was one of the Level Designers on some legendary games, including Heroes of Might and Magic 3 and Might and Magic VI: The Mandate of Heaven.
Pregent also tells of his experience working within the gaming industry for companies ranging from New World Computing to Disney and Microsoft. He also takes us on a trip to the film industry, where he worked on titles such as Tales of the Crypt and Buffy: The Vampire Slayer (The Movie).

Sit down with us for the first part of this series of interviews. Enjoy listening to stories from the past, but also hear Marcus teasing us about a fan made project and what he has in store for the future.

---Video Timeline---
0:00 Intro
01:18 Marcus' Background
14:58 New World Computing / Might and Magic VI
28:21 Heroes of Might and Magic III
 

Poseidon00

Arcane
Joined
Dec 11, 2018
Messages
2,285
All of mine are on GOG and I haven't had any issues.

Been about one year in game time so far for me in 7. Get the message related to that event, had completed the dwarves main quest and the Erathia/other place conflict before that started. Currently level 12 I believe.

Druids are cool. Having all those buffs on one character is nice. Monk seems interesting-ish and I may use em in the future.
 

zapotec

Liturgist
Joined
Feb 7, 2018
Messages
1,501
Well now i want play MM7 again, i remember finishing it with this party (Light path) and it was a bit hard:
Paladin, Thief, Ranger, Druid.

Now i want to do a Dark path walkthrough with this party:

Fighter, Monk, Priest, Archer.

Good / Bad / Shit?
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,237
Well now i want play MM7 again, i remember finishing it with this party (Light path) and it was a bit hard:
Paladin, Thief, Ranger, Druid.

Now i want to do a Dark path walkthrough with this party:

Fighter, Monk, Priest, Archer.

Good / Bad / Shit?
Every hybrid class (+ thief) is significantly weaker than any "pure" one so it's no surprise that your first run was "a bit hard". Worse would be only various gimped parties like 4 rangers (the worst class in the game). Your new composition I'd describe as mediocre: only 1 dark magic user, 2 melee classes and 1 ranged. You will be fine of course anyway, but if you want a stonger party I'd recommend a focused approach: either on magic (4 dark magic users for example, rush for lloyd's beacon), melee (active hired npc usage needed) or ranged (mixing archers/casters, this one sets for real-time fun mostly).
Even pirates have to use a workaround? That's some shitty invasive DRM in that case.
Yes, because after completing the first chapter (or whatever it is called) the game were sending server request to activate specific dialogue option in order to continue the journey. That's also the reason why even by adding the game in steam it still required uplay to play. Some fucked up shit indeed.
 
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zapotec

Liturgist
Joined
Feb 7, 2018
Messages
1,501
Hmm i think i'll do
Monk, Archer, Priest and Sorcerer.

Maybe the early game will be a bit harder but it's ok for me.
 

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