Don't expect many levels in MM7. I struggled with the game and I truly hated the skill exploit.
Are you certain that you're not confusing it with Qwent?I really wish they would have built more on Arcomage. That thing is so fun even tho it's too easy. I remember there's a standalone version somewhere I think
There is a stand alone version as I have it on one of my hard drives. I install it every once in awhile to play.Are you certain that you're not confusing it with Qwent?I really wish they would have built more on Arcomage. That thing is so fun even tho it's too easy. I remember there's a standalone version somewhere I think
Are you certain that you're not confusing it with Qwent?I really wish they would have built more on Arcomage. That thing is so fun even tho it's too easy. I remember there's a standalone version somewhere I think
Anyone tried to reach upper hive floors in Alvar from M&M 6-8? I don't remember much issues in the original M&M8 but now - can't reach more than one floor because they're like few pixels too high to climb with Jump spell.
Can't reach remining honey jars
and elves cant wear it even tho they get dark elf skill.
nobody here is part of the mod, you are better off raising an issue in gitlab.
jump spell was shorter than usual and couldnt traverse bee hive. FixMovement=1 in mm8.ini solves that
Hello my fellow blobber enjoyers. There's something I'm missing with "Power" items. They're supposed to bestow my dudes some whopping +30Might, but nothing happens when I equip any of the two I got (Power Scarab and Power Belt).
What gives ?
ps : forgot to mention that i'm playing clouds of xeen.
Power none +10 Energy(damage) none +13 Energy Resistance
Power(2nd possibility) none none none +30 Might
Funny poll results.
2d gfx games: 14+23+52+160+5 = 254 votes
3d gfx games: 183+117+22+9+63 = 394 votes
After 15+ years of shitting on 3d graphics on every occasion and almost every 3d gfx game in existence codexers upvoted "3d abominations" by 50%
Pathetic retarded codexian edgelords can't even be consistent
But I reckon if you did a weighted average of everyone's Top 3 favourites, many of those that voted for MM6 would have MMXeen and MM3 close behind as favourites rather than more 3D favourites, which would put 2d gfx games ahead.
ive only played 1 game from each era so far and id rank them in the order: 6>2>3. even though i think 6 has the worst combat in the entire series (worse than 3), the skill system and level design more than make up for it. it also has one of the best soundtracks among all the games ive played. withholding my vote until i play 7 which ive read is a much more polished 6 and world of xeen which i might enjoy (despite not really liking 3) purely bc of the space opera aesthetic like wizardry 7. as for 2 and 3:
i think 3 is when the series declined and earned its reputation as a popamole blobber. almost every gameplay element in 2 was dumbed down in favor of graphical and audio improvements, most notably:
- dynamic front/rear flanks in combat based on the party's position (e.g. corridor, 2x2 room, open area) -> all characters in the front row
- random encounters selected from a different pool of enemies per area -> 3 types of enemies per area
- more enemies with unique abilities resulting in more challenging encounters
- more impactful crowd control spells (e.g. sleep/immobilize, feeblemind) also range limitations on spells like fireball and disrupt
underdeveloped features that couldve been expanded upon but were removed instead:
- class abilities: archers can use ranged weapons in melee range, thieves/ninjas can backstab/assassinate
- more challenging level design: dark zones (most of these were linear however), rest restrictions (only exists in 1 dungeon i think), disabled teleportation spells
- option to bribe or hide from enemies which ties into restricted saving at inns
- class specific quests: while most of these were just kill the best barbarian/knight/archer some of them were interesting like the cleric only quest where you are tasked with reuniting corak's soul with his body.