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Might and Magic The Might and Magic Discussion Thread

What is the best Might & Magic game in the series?

  • Might and Magic: Book I

    Votes: 17 2.3%
  • Might and Magic II: Gates to Another World

    Votes: 29 3.9%
  • Might and Magic III: Isles of Terra

    Votes: 59 7.9%
  • Might and Magic: World of Xeen

    Votes: 183 24.5%
  • Might and Magic: Swords of Xeen

    Votes: 5 0.7%
  • Might and Magic VI: The Mandate of Heaven

    Votes: 215 28.7%
  • Might and Magic VII: For Blood and Honor

    Votes: 130 17.4%
  • Might and Magic VIII: Day of the Destroyer

    Votes: 26 3.5%
  • Might and Magic IX

    Votes: 11 1.5%
  • Might and Magic X

    Votes: 73 9.8%

  • Total voters
    748

DaveO

Erudite
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May 30, 2007
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1,258
Don't expect many levels in MM7. I struggled with the game and I truly hated the skill exploit.
 

Scroo

Female Quota Staff
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Codex 2014 Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2
I really wish they would have built more on Arcomage. That thing is so fun even tho it's too easy. I remember there's a standalone version somewhere I think
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Don't expect many levels in MM7. I struggled with the game and I truly hated the skill exploit.

It's got a hump but you eventually get there. Except vs Minotaurs IIRC.

Annoying part of MM6-9 is how good the RT is vs the TB.
 

mindx2

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Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I really wish they would have built more on Arcomage. That thing is so fun even tho it's too easy. I remember there's a standalone version somewhere I think
Are you certain that you're not confusing it with Qwent?
There is a stand alone version as I have it on one of my hard drives. I install it every once in awhile to play.

edit: It's an Arcromage "tribute" but it's identical to the game found in M&M.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
They’re both decent games. MtG was around then IIRC but the CCG aspect wasn’t as widely appreciated as it was when Gwent came along.

Ironically Gwent is closer to Garfield’s original vision than MtG itself turned out to be.
 

Darth Canoli

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Arulan

Cipher
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315
Unfortunately I have to put MM1 on hold for a little while. Who knew that moving across the US would be so time-consuming.
 

Baron Dupek

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Anyone tried to reach upper hive floors in Alvar from M&M 6-8? I don't remember much issues in the original M&M8 but now - can't reach more than one floor because they're like few pixels too high to climb with Jump spell. Can't reach remining honey jars :(
Also - it stutter like hell there when you walk under larger floor hole, so you can only lure bees here. If you can reach them with limited camera control (feels like Build engine camera limits), that's it...
 

Storyfag

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Anyone tried to reach upper hive floors in Alvar from M&M 6-8? I don't remember much issues in the original M&M8 but now - can't reach more than one floor because they're like few pixels too high to climb with Jump spell.

Yeah, no luck. Jump seems to have been nerfed, perhaps its parameters were imported from MM6 or MMM7 and are no longer appropriate for the wasp hive's size.

Can't reach remining honey jars

It's not honey, it's royal jelly.
 

Efe

Magister
Joined
Dec 27, 2015
Messages
2,606
and elves cant wear it even tho they get dark elf skill.
nobody here is part of the mod, you are better off raising an issue in gitlab.

jump spell was shorter than usual and couldnt traverse bee hive. FixMovement=1 in mm8.ini solves that
 

Darth Canoli

Arcane
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Perched on a tree
I just reinstalled M&M 9 and i don't remember anything, i probably dropped it after character creation last time i tried to play it 10 years ago, does anyone knows a trick to stop the vertical movement in mouse mode?
That shit is as annoying than in Starcrawlers.

Character creation is good, portraits are worse than in any of the previous games, specially orcs, full 3D engine is somewhat paving the way for MMX but the new class system seems interesting, aside from thr druids getting the short end of the stick once more.
And the first enemies you encounter look like jumping turds.

I really want to play it but i'm not sure i'll be able to endure it.
 
Last edited:
Self-Ejected

MajorMace

Self-Ejected
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Souffrance, Franka
Hello my fellow blobber enjoyers. There's something I'm missing with "Power" items. They're supposed to bestow my dudes some whopping +30Might, but nothing happens when I equip any of the two I got (Power Scarab and Power Belt).
What gives ?
ps : forgot to mention that i'm playing clouds of xeen.
 

Darth Canoli

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Hello my fellow blobber enjoyers. There's something I'm missing with "Power" items. They're supposed to bestow my dudes some whopping +30Might, but nothing happens when I equip any of the two I got (Power Scarab and Power Belt).
What gives ?
ps : forgot to mention that i'm playing clouds of xeen.

List below is for Terra but i'm pretty sure the itemization didn't change much (if at all)
Source RPGclassics

Power none +10 Energy(damage) none +13 Energy Resistance
Power(2nd possibility) none none none +30 Might
 

Ysaye

Arbiter
Joined
May 27, 2018
Messages
794
Location
Australia
Funny poll results.
2d gfx games: 14+23+52+160+5 = 254 votes
3d gfx games: 183+117+22+9+63 = 394 votes

After 15+ years of shitting on 3d graphics on every occasion and almost every 3d gfx game in existence codexers upvoted "3d abominations" by 50%
Pathetic retarded codexian edgelords can't even be consistent :lol:

But I reckon if you did a weighted average of everyone's Top 3 favourites, many of those that voted for MM6 would have MMXeen and MM3 close behind as favourites rather than more 3D favourites, which would put 2d gfx games ahead.
 

Darth Canoli

Arcane
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Perched on a tree
But I reckon if you did a weighted average of everyone's Top 3 favourites, many of those that voted for MM6 would have MMXeen and MM3 close behind as favourites rather than more 3D favourites, which would put 2d gfx games ahead.

Maybe we should do just this.
And some people might have changed their votes but it's impossible.
I know i voted for VII but after replaying them all from 3 to 10, 7 is not even in the top 3.
  1. Isles of Terra
  2. World of Xeen
  3. Mandate of Heaven
Day of the Destroyer in fourth position and M&M VII in fifth.
9 last, X second last, didn't significantly play 1 & 2.
 

grimer

Learned
Joined
Feb 24, 2021
Messages
165
ive only played 1 game from each era so far and id rank them in the order: 6>2>3. even though i think 6 has the worst combat in the entire series (worse than 3), the skill system and level design more than make up for it. it also has one of the best soundtracks among all the games ive played. withholding my vote until i play 7 which ive read is a much more polished 6 and world of xeen which i might enjoy (despite not really liking 3) purely bc of the space opera aesthetic like wizardry 7. as for 2 and 3:

i think 3 is when the series declined and earned its reputation as a popamole blobber. almost every gameplay element in 2 was dumbed down in favor of graphical and audio improvements, most notably:
  • dynamic front/rear flanks in combat based on the party's position (e.g. corridor, 2x2 room, open area) -> all characters in the front row
  • random encounters selected from a different pool of enemies per area -> 3 types of enemies per area
  • more enemies with unique abilities resulting in more challenging encounters
  • more impactful crowd control spells (e.g. sleep/immobilize, feeblemind) also range limitations on spells like fireball and disrupt

underdeveloped features that couldve been expanded upon but were removed instead:
  • class abilities: archers can use ranged weapons in melee range, thieves/ninjas can backstab/assassinate
  • more challenging level design: dark zones (most of these were linear however), rest restrictions (only exists in 1 dungeon i think), disabled teleportation spells
  • option to bribe or hide from enemies which ties into restricted saving at inns
  • class specific quests: while most of these were just kill the best barbarian/knight/archer some of them were interesting like the cleric only quest where you are tasked with reuniting corak's soul with his body.
sry for the wall of text
 

Alkarl

Savant
Joined
Oct 9, 2016
Messages
477
My vote really hasn't changed:
1. Mandate of Heaven
The game I had the most moment to moment fun playing. Goofy portraits, ridiculous paperdolls, silly quests. Gameplay could still be challenging and engaging.
2. Might and Magic
I just adore these older games that toss you in head first. The interface is rough and takes some getting used to, and the plot doesn't really reveal itself right away. It's just your very naked party and a hostile world. Mapping in this game is very rewarding as is the exploration; and character progression in both levels and gear is very satisfying. Beats out the original Wizardry trilogy by a mile, imo.
3. Day of The Destroyer
I like 8, Idk what to say. I like the idea of the world, a place where all the more vile races live and built societies. I like the combat, the larger party after 6 & 7. I know the game can be a total cake walk if you know what you're doing, and it might be anyway regardless. It did remove full party creation, which really blows, but exploring new places to see who I could coerce or bribe into joining my band was a lot of fun anyway. Shit tier taste, I guess.

Then the rest. I never did play 9 or X, so with that in mind I'd probably list 2, 7, 3, then 4/5.
WoX, and, to a lesser extent, Isles, just made me feel like a fantasy lawn mower the way it presented its world and the strength of its encounters.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
ive only played 1 game from each era so far and id rank them in the order: 6>2>3. even though i think 6 has the worst combat in the entire series (worse than 3), the skill system and level design more than make up for it. it also has one of the best soundtracks among all the games ive played. withholding my vote until i play 7 which ive read is a much more polished 6 and world of xeen which i might enjoy (despite not really liking 3) purely bc of the space opera aesthetic like wizardry 7. as for 2 and 3:

i think 3 is when the series declined and earned its reputation as a popamole blobber. almost every gameplay element in 2 was dumbed down in favor of graphical and audio improvements, most notably:
  • dynamic front/rear flanks in combat based on the party's position (e.g. corridor, 2x2 room, open area) -> all characters in the front row
  • random encounters selected from a different pool of enemies per area -> 3 types of enemies per area
  • more enemies with unique abilities resulting in more challenging encounters
  • more impactful crowd control spells (e.g. sleep/immobilize, feeblemind) also range limitations on spells like fireball and disrupt

underdeveloped features that couldve been expanded upon but were removed instead:
  • class abilities: archers can use ranged weapons in melee range, thieves/ninjas can backstab/assassinate
  • more challenging level design: dark zones (most of these were linear however), rest restrictions (only exists in 1 dungeon i think), disabled teleportation spells
  • option to bribe or hide from enemies which ties into restricted saving at inns
  • class specific quests: while most of these were just kill the best barbarian/knight/archer some of them were interesting like the cleric only quest where you are tasked with reuniting corak's soul with his body.

Interesting point of view.

Nobody in its right mind would say any M&M game doesn't have room for improvement so of course, the ideal Might & Magic would feature deeper mechanism from earlier entries, SFX from VIII, graphics and exploration from III/V, skills and masteries from VI/VIII, dungeon design from best dungeons of the two trilogies (like the witch tower from IV, dungeon design from VIII is pretty good too but the dungeons are too small).
Lest not forget riddles from the early M&M.

And of course, a good class system, maybe the one from 9 is good enough if you buff the druids by giving them Dark Magic Mastery and the leveling artifacts from X.
 

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