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Might and Magic The Might and Magic Discussion Thread

What is the best Might & Magic game in the series?

  • Might and Magic: Book I

    Votes: 17 2.3%
  • Might and Magic II: Gates to Another World

    Votes: 29 3.9%
  • Might and Magic III: Isles of Terra

    Votes: 59 7.9%
  • Might and Magic: World of Xeen

    Votes: 183 24.5%
  • Might and Magic: Swords of Xeen

    Votes: 5 0.7%
  • Might and Magic VI: The Mandate of Heaven

    Votes: 215 28.7%
  • Might and Magic VII: For Blood and Honor

    Votes: 130 17.4%
  • Might and Magic VIII: Day of the Destroyer

    Votes: 26 3.5%
  • Might and Magic IX

    Votes: 11 1.5%
  • Might and Magic X

    Votes: 73 9.8%

  • Total voters
    748

Covenant

Savant
Joined
Aug 3, 2017
Messages
371
This may work: the game probably only checks if have you the black and white dog in your inventory. So if you drop/sell it somewhere, you can return and pick it up again.
There isn't actually a black and white dog item (it's just the thing that speaks the 'Well done, remember BJ' bit), but this was basically the right idea - starting the courier quest over from scratch worked, thanks.

Still enjoying the game, though it's making me appreciate the changed direction to spells in the later games; hordes of trash mobs are a lot more tolerable when with skillful play I can quickly get mass target spells, as opposed to needing to just grind my way up to the second-highest spell level here.
 
Joined
Jan 26, 2007
Messages
673
Location
Germoney
Just bought MM7, which I hadn't really played since finishing it all the way back in 1999.

It seems I was lucky in that I got a release missingi the CD Audio back then (something went wrong with the first edition in Germany hitting the market.) The first music track played with its shrieking violins is the most annoying piece of game music I've heard since probably The New Zealand Story on Spectrum/Amstrad. MM6 started so much nicer. https://www.youtube.com/watch?v=o1oGhfle1bE&list=PLF395E97444B4B24F
https://www.youtube.com/watch?v=laqTxqcx4Q4

But luring the dragonflies in the swamps of Emerald Island into the nearby settlement and seeing them butcher townsfolk is still as fun as it used to.
 
Last edited:

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,977
Just bought MM7, which I hadn't really played since finishing it all the way back in 1999.

It seems I was lucky in that I got a release missingi the CD Audio back then (something went wrong with the first edition in Germany hitting the market.) The first music track played with its shrieking violins is the most annoying piece of game music I've heard since probably The New Zealand Story on Spectrum/Amstrad. MM6 started so much nicer. https://www.youtube.com/watch?v=o1oGhfle1bE&list=PLF395E97444B4B24F
https://www.youtube.com/watch?v=laqTxqcx4Q4

But luring the dragonflies in the swamps of Emerald Island into the nearby settlement and seeing them butcher townsfolk is still as fun as it used to.
I forget, do the townsfolk respawn?
 

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
18,118
Location
Stealth Orbital Nuke Control Centre
Just bought MM7, which I hadn't really played since finishing it all the way back in 1999.

It seems I was lucky in that I got a release missingi the CD Audio back then (something went wrong with the first edition in Germany hitting the market.) The first music track played with its shrieking violins is the most annoying piece of game music I've heard since probably The New Zealand Story on Spectrum/Amstrad. MM6 started so much nicer. https://www.youtube.com/watch?v=o1oGhfle1bE&list=PLF395E97444B4B24F
https://www.youtube.com/watch?v=laqTxqcx4Q4

But luring the dragonflies in the swamps of Emerald Island into the nearby settlement and seeing them butcher townsfolk is still as fun as it used to.
I forget, do the townsfolk respawn?
Eventually. But in vanilla MM7 you have no means of returning to Emerald Island after you complete the tutorial.
 

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
18,118
Location
Stealth Orbital Nuke Control Centre
I usually substitute all of the annoying music tracks with this:

This and the mm7 desert track are two of my fave from the mm series.

Actually, those two are two of my favorite tracks from any games period.

Personally I prefer the Garrote Gorge/Ravage Roaming soundtrack from MM8, but those you mention are ace too.
 

JBro

Arbiter
Joined
Dec 12, 2016
Messages
701
On to 4-5. I also bought X in the sale.

D0gRbtk.png
 

JBro

Arbiter
Joined
Dec 12, 2016
Messages
701
How the fuck do I get World of Xeen to stop crashing with mt-32 music? I ended up finishing the light side with shitty music, but dark side's music is too good to not listen to using mt-32.
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,280
How the fuck do I get World of Xeen to stop crashing with mt-32 music? I ended up finishing the light side with shitty music, but dark side's music is too good to not listen to using mt-32.
If you ever find the answer, let me know.

I had the exact same issue last time and I found no solution :(
 

JBro

Arbiter
Joined
Dec 12, 2016
Messages
701
I've heard it crashes even with a real mt-32. I guess the only solution is to deal with the shitty sounding music. 4-5 needs a remaster, because it's kind of a bitch to emulate for multiple reasons. Which sucks because it is way better than 3. which was already pretty good.
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,280
Which sucks because it is way better than 3. which was already pretty good.
:decline:
Up's and downs. I consider the 2 (3, but let's face it's really 2) games to be roughly equal. Some good changes, some bad changes.

That being said, if I could somehow mod the mm3 SNES music to the PC game....

I loved the SNES mm3 soundtrack (despite the game being otherwise a dumpster port).
 

unseeingeye

Cleric/Mage
Patron
Joined
Jul 13, 2021
Messages
615
Strap Yourselves In
How the fuck do I get World of Xeen to stop crashing with mt-32 music? I ended up finishing the light side with shitty music, but dark side's music is too good to not listen to using mt-32.
If you ever find the answer, let me know.

I had the exact same issue last time and I found no solution :(
Unfortunately, I don't think there is an answer, even as Rincewind has mentioned it crashes on the original hardware as well. It is a shame, I'm getting ready to do my delayed series play-through and was looking forward to hearing the different versions of the earlier games soundtracks.
 

Rincewind

Magister
Patron
Joined
Feb 8, 2020
Messages
2,774
Location
down under
Codex+ Now Streaming!
At least you can listen to authentic Roland MT-32 recordings of the MIDI files extracted from Clouds and Darkside here:

https://xeenmusic.bandcamp.com/albu...official-soundtrack-pc-mt-32-archival-edition
https://xeenmusic.bandcamp.com/albu...official-soundtrack-pc-mt-32-archival-edition

It should be easy enough to track down the MIDI files and do a similar recording yourself using MUNT, but hey, maybe it's worth $10 for some people per OST...

The audio files on the Mac CD version were recorded from an MT-32, but the recordings are 22kHz mono only, unfortunately, and a bit noisy (but like I said, I kinda like the lo-fi atmosphere).

EDIT: Okay, I've just realised they've done this in partnership with the original composers, so presumably they're getting some money out of this. Plus there's some extra material, unused tracks, alternate versions, stuff like. Seems like a worthy purchase, after all. (Interestingly, the below text mentions the 2-semitone pitch shift bug, but not the random crashes. *Maybe* only the World of Xeen release is affected by the buggy MT-32 driver, and the two individual earlier releases are fine... I'd have to check.)

Official soundtrack, produced in partnership with the original composers.

The Roland MT-32 is the original mother version of the soundtrack for Might and Magic IV, present in the original PC MS-DOS version of the game. The music was later edited and converted into the game's final .M music format by Todd Hendrix. But in the process, due to a programming error, the notes of every single song are played in the game itself 2 semitones too low. (An error which has *not* been retained in this recording.)

The soundtrack has been recorded using an authentic MT-32 from the composers' original MIDI files. Due to the hardware limitations of the MT-32 resulting in polysynth problems, each channel has been recorded independently and then merged into a single track. Therefore, no notation data is lost through polysynth limitations and the tracks may finally be heard as intended.
 

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