KeighnMcDeath
RPG Codex Boomer
- Joined
- Nov 23, 2016
- Messages
- 15,336
I can't recall if different platforms playing Xeen are much different. A slight more challenge is Swords of Xeen.
Might and Magic 1 with Xeen User Interface - March 2023
A progress update of my current work implementing a Xeen look and feel for the Might and Magic Book One game. With this update you can see some of the new title screen and party selection, along with the in-game view and several common locations like training and the taverns using the Xeen equivalents.
Might and Magic 1 with Xeen User Interface - March 2023
A progress update of my current work implementing a Xeen look and feel for the Might and Magic Book One game. With this update you can see some of the new title screen and party selection, along with the in-game view and several common locations like training and the taverns using the Xeen equivalents.
Might and Magic 1 with Xeen User Interface - March 2023
A progress update of my current work implementing a Xeen look and feel for the Might and Magic Book One game. With this update you can see some of the new title screen and party selection, along with the in-game view and several common locations like training and the taverns using the Xeen equivalents.
looks cool, now add in the Xeen or MM3 textures to the main game aswell
easier than solo mm8 - your dead corpses can carry things, like big coffin taking half of your inv spaceI am playing Might and Magic VI: Mandate of Heaven with a solo knight. Do you know how difficult that is? Dragging three corpses behind me?
6 is not really all that similar to Xeen in gameplay. Yes it’s still a dungeon crawling blobber but the environments are in 3D allowing for some of the best and most memorable dungeons in the series, it has free roaming movement instead of grid-based and you can switch between real time and turn-based combat on the fly. It’s the pinnacle of M&M gameplay IMO.finished world of xeen, yeah, quite disappointing
Ive heard 6 is quite similar in gameplay so i should pass it by now and sometime i will probably delve into 1 and 2 instead
Arms Master | +2 All Arms & Weapons |
Weapons Master | +3 All Weapons Skills |
My problems with WoX standed for its terrible itemization (played half of the game with my stuff broken, didnt notice a difference)6 is not really all that similar to Xeen in gameplay. Yes it’s still a dungeon crawling blobber but the environments are in 3D allowing for some of the best and most memorable dungeons in the series, it has free roaming movement instead of grid-based and you can switch between real time and turn-based combat on the fly. It’s the pinnacle of M&M gameplay IMO.finished world of xeen, yeah, quite disappointing
Ive heard 6 is quite similar in gameplay so i should pass it by now and sometime i will probably delve into 1 and 2 instead
Someone did this on youtube till the end LOL , solo no reload.I am playing Might and Magic VI: Mandate of Heaven with a solo knight. Do you know how difficult that is? Dragging three corpses behind me?
I think 6 is a challenging game if you don’t have meta knowledge from having played it beforehand. There are some decent puzzles as well. As far as the encounter design goes it’s still mostly trash mobs but the same is true of most games in the series.My problems with WoX standed for its terrible itemization (played half of the game with my stuff broken, didnt notice a difference)6 is not really all that similar to Xeen in gameplay. Yes it’s still a dungeon crawling blobber but the environments are in 3D allowing for some of the best and most memorable dungeons in the series, it has free roaming movement instead of grid-based and you can switch between real time and turn-based combat on the fly. It’s the pinnacle of M&M gameplay IMO.finished world of xeen, yeah, quite disappointing
Ive heard 6 is quite similar in gameplay so i should pass it by now and sometime i will probably delve into 1 and 2 instead
The way physical attacks overshadowed spells (even with my equipment broken)
Lack of interesting encounters since most of the time theres only one enemy type for fight instead of a variety of formations
And how theres absolutely no challenge if you dont sequence break the game and explore places with extremely high level enemies. Specially when transitioning from cloud to darkside i was basically a god
If 6 fixed those and add better puzzles than "open the chests in order to form the word pitchfork" as well as a more balanced economy, then i would go for it
But seeing gameplays 2 seems like more of my cup of tea
at least in 6 you're fighting hordes of enemies at once as opposed to 3 at a time in mm3-5As far as the encounter design goes it’s still mostly trash mobs but the same is true of most games in the series.
peak combat in the entire series. dynamic front/rear flanks, huge variety of enemies with different gimmicks (jugglers, crazed natives, etc), resource management bc of restricted saving at inns and random encounters, actually useful crowd control spells. it might even be more tactical than the early wizardry games if they didn't have permadeathBut seeing gameplays 2 seems like more of my cup of tea
lol. Someone over there must really love archers.Archers also have bonus critical damage with Daggers (175% with 1 dagger, 300% with 2 daggers) making it a really good dagger user.
Archer can now use dark magic.
Saw "monster arts" in title. Was hopeful someone replaced some of the monster sprites with those from later entries. Clicked the link. Was disappointed.
Ive heard 6 is quite similar in gameplay so i should pass it by now and sometime i will probably delve into 1 and 2 instead
Coming to Mobile phones in 2024, after Tencent buys Ubisoft and makes a Gacha gameMight and Magic 11 when?