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Might and Magic The Might and Magic Discussion Thread

What is the best Might & Magic game in the series?

  • Might and Magic: Book I

    Votes: 17 2.3%
  • Might and Magic II: Gates to Another World

    Votes: 29 3.9%
  • Might and Magic III: Isles of Terra

    Votes: 59 7.9%
  • Might and Magic: World of Xeen

    Votes: 183 24.5%
  • Might and Magic: Swords of Xeen

    Votes: 5 0.7%
  • Might and Magic VI: The Mandate of Heaven

    Votes: 215 28.7%
  • Might and Magic VII: For Blood and Honor

    Votes: 130 17.4%
  • Might and Magic VIII: Day of the Destroyer

    Votes: 26 3.5%
  • Might and Magic IX

    Votes: 11 1.5%
  • Might and Magic X

    Votes: 73 9.8%

  • Total voters
    748

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,989
I should have used ninja I guess.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,163
Location
Platypus Planet
MM3-5 are easy enough where it doesn't really matter. Yeah, there are optimal choices, obviously. But you're not going to be punished if you just go with what sounds fun to you.
 
Joined
Jan 7, 2012
Messages
15,522
Equipment options barely matters in MM3-5, going from 1d8 to 1d12 or w/e or having +4 AC is completely irrelevant by the time you're 10% into the game and getting +10 weapons or buffing with +10 buffs (which can also be stronger from temp level bonuses so quickly +20). For this reason barbarian is essentially strictly superior to knight. The only counterargument is that there does exist some small chance that you get an obsidian weapon really early that a knight could use but a barbarian couldn't but that's a fairly temporary benefit if it happens at all.

MM3-5 are easy enough where it doesn't really matter. Yeah, there are optimal choices, obviously. But you're not going to be punished if you just go with what sounds fun to you.
Yeah this too. Plus at the very start of the game what it mostly comes down to is your starting stats and after that you'll be unstoppable if you've reconned well and hit the proper temp boost shrines for an area first. To make MM3-5 challenging you'd need to do something like an all barbarian run. On the flipside even 6 full casters can definitely output decent melee damage while buffed and your defense doesn't really go down with them.
 

Gaznak

Learned
Joined
Oct 6, 2021
Messages
184
Location
The Fortress Unvanquishable
I play M&M 3 now and I have a question about item properties.

1. There is a special item property LEATHER that gives -4 to Hit, -6 Damage, 0 AC.

2. With that, there is an armor piece LEATHER ARMOR thats gives +3 AC.

Everything seems more or less clear so far, an item property LEATHER is not the same 'leather' that is in LEATHER ARMOR. Well, OK.

3. With that, there are additional items like Gauntlets, Boots and Cloak (there are some more, maybe, but I met these 3 so far). These items can be LEATHER GAUNTLETS, LEATHER BOOTS and LEATHER CLOAK as well as, say, Glass Gauntlets (Boots, Cloak), Crystal Gauntlets (Boots, Cloak) and so on. So, thinking logically, this LEATHER should be like the item property LEATHER (see Clause 1). But when I check them with Identify option, there's None penalty in To Hit and Damage stats, and there's +1 AC bonus.

Well, someone can say "C'mon, dude, M&M 3 is such an easy game, no need to screw your brain with such a bullshit!" but I strangely enjoy the M&M 3 inventory fiddling, these little funny item icons and podgy jagged font tranquillize me, so I would want to solve this Leather Mystery.
 

Covenant

Savant
Joined
Aug 3, 2017
Messages
371
I play M&M 3 now and I have a question about item properties.

1. There is a special item property LEATHER that gives -4 to Hit, -6 Damage, 0 AC.

2. With that, there is an armor piece LEATHER ARMOR thats gives +3 AC.

Everything seems more or less clear so far, an item property LEATHER is not the same 'leather' that is in LEATHER ARMOR. Well, OK.

3. With that, there are additional items like Gauntlets, Boots and Cloak (there are some more, maybe, but I met these 3 so far). These items can be LEATHER GAUNTLETS, LEATHER BOOTS and LEATHER CLOAK as well as, say, Glass Gauntlets (Boots, Cloak), Crystal Gauntlets (Boots, Cloak) and so on. So, thinking logically, this LEATHER should be like the item property LEATHER (see Clause 1). But when I check them with Identify option, there's None penalty in To Hit and Damage stats, and there's +1 AC bonus.

Well, someone can say "C'mon, dude, M&M 3 is such an easy game, no need to screw your brain with such a bullshit!" but I strangely enjoy the M&M 3 inventory fiddling, these little funny item icons and podgy jagged font tranquillize me, so I would want to solve this Leather Mystery.


7la4l4.jpg
 

0sacred

poop retainer
Patron
Joined
Feb 12, 2021
Messages
2,137
Location
MFGA (Make Fantasy Great Again)
Codex Year of the Donut
Trying to run MM7 under Windows 11. GOG Launcher doesn't work at all. When running the .exe directly it takes several tries to get anything to happen. Then a small white rectangle appears, and disappears. Game doesn't load.

This persists in software and windowed mode.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,286
mm6-8 runs fine on my machine with win11, problem is likely on your end.

Also which exploit is so crucial to you that you dont want grayface
 

0sacred

poop retainer
Patron
Joined
Feb 12, 2021
Messages
2,137
Location
MFGA (Make Fantasy Great Again)
Codex Year of the Donut
So the developpers balanced the game around non functioning spells and skills?

yes. QA only tested the game in its current state (as far as we know). For the same reason I no longer use Bones' MM6 patch that makes dual wielding actually work. Dual wielding is a game changer in MM7 and 8, I assume it's the same for MM6. And the game was never tested with functioning dual wielding. Granted, MM6 balance is totally borked with Dark Magic being available early on and everything, but it still feels unsatisfactory to faceroll the game because you used a community patch.
 
Joined
Jan 21, 2023
Messages
3,918
I dunno about that. If it doesn't work it should. Developers might've been forbidden to officially work on further patching for contract reasons. Like, from a higher-up POV, patching is time and effort wasted in a project that was already delivered as opposed to working on something that hasn't been delivered yet. The issue here is that fan mods often introduce things nobody really wanted, which is why I tend to stay away from mods that "balance" things and stick to others that do purely technical things.
 

TheDeveloperDude

MagicScreen Games
Developer
Joined
Jan 9, 2012
Messages
622
M&M2 Gates to another world

I want a clerics-sorcerers only party. But can I disarm chests without a robber/ninja?
Any available spell, item etc?
I know I cannot equip the Thief's pick. :-(
 

0sacred

poop retainer
Patron
Joined
Feb 12, 2021
Messages
2,137
Location
MFGA (Make Fantasy Great Again)
Codex Year of the Donut
I've never played MM7 using stealing before, is it borked or what? I'm an Expert with a burglar NPC, and I stil can't steal the lowliest crap from the very first shop in Harmondale. Is it based on level or something?
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,280
M&M2 Gates to another world

I want a clerics-sorcerers only party. But can I disarm chests without a robber/ninja?
Any available spell, item etc?
I know I cannot equip the Thief's pick. :-(
As far as I'm aware there's no way to get thievery on a non-robber/ninja and no item/spell to replicate it.

You could eat the traps, but that's not something I'd recommend.

All said and done however, this is not MM6-8. There's enough anti-magic zones and enemies just flat out immune to spells that I could only describe such a playthrough as "ball busting hard"

edit - oh, and gems will be a serious issue. Unless you plan on using the absolute piss weak spells or just having half your characters act as fighter-wannabes or something most of the time :P
 

madrigal

Augur
Joined
Oct 23, 2012
Messages
249
M&M2 Gates to another world

I want a clerics-sorcerers only party. But can I disarm chests without a robber/ninja?
Any available spell, item etc?
I know I cannot equip the Thief's pick. :-(
You can get a weapon usable by Sorcerers that improves thievery skill and you can level it up. It is also easy enough to just tank the damage, if you bring magic herbs with you can make sure everyone is awake after combat and provided not everyone is knocked unconscious nobody will die. Unlike D&D It does not matter how much damage you take in a single hit if you are conscious you will not die.
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,280
M&M2 Gates to another world

I want a clerics-sorcerers only party. But can I disarm chests without a robber/ninja?
Any available spell, item etc?
I know I cannot equip the Thief's pick. :-(
You can get a weapon usable by Sorcerers that improves thievery skill and you can level it up. It is also easy enough to just tank the damage, if you bring magic herbs with you can make sure everyone is awake after combat and provided not everyone is knocked unconscious nobody will die. Unlike D&D It does not matter how much damage you take in a single hit if you are conscious you will not die.
Took me a moment to figure out what you were talking about.

Looter knife from the Ice cavern, right? I forgot about that one.
 

madrigal

Augur
Joined
Oct 23, 2012
Messages
249
M&M2 Gates to another world

I want a clerics-sorcerers only party. But can I disarm chests without a robber/ninja?
Any available spell, item etc?
I know I cannot equip the Thief's pick. :-(
You can get a weapon usable by Sorcerers that improves thievery skill and you can level it up. It is also easy enough to just tank the damage, if you bring magic herbs with you can make sure everyone is awake after combat and provided not everyone is knocked unconscious nobody will die. Unlike D&D It does not matter how much damage you take in a single hit if you are conscious you will not die.
Took me a moment to figure out what you were talking about.

Looter knife from the Ice cavern, right? I forgot about that one.
Yeah, there is also the Pirates Crossbow, but not suitable for Clerics and Sorcerers.
 

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