Darkside is intended for a party that's already completed Clouds. You should be able to handle the starting area if you go there now.I have to say it works wonderfully with ScumVM, frames are smooth and loading and saving itnerface is instant. Beyond happy I had that issue so I discovered this project. A blessing in disguise indeed. I put playing this one for so long but I'm having a blast with this carefully and lovely designed exploration and leveling. Can anyone give me some advice as to when to jump into Dark side so I don't make the game too easy overall? I'm about to venture into the Yak temple with lvl 10 chars atm, doing well with a Ba/Pa/Pa/Ni/Ar/Ar party, that hybrid playstyle with SP fountains is even better than my first party with the GoG Dosbox : D
Jun 8, 2023: Journey Now Into an Age of Chivalry in an Alternate Reality
A stalwart party exploring the unknown, seeking the fabled Inner Sanctum. But all is not what it seems in the world of Varn...
The ScummVM Team is pleased to announce full support for the PC version of the first game of the Might and Magic series: Might and Magic Book One: The Secret of the Inner Sanctum. Two modes are supported:
Both modes allow saving your game anywhere outside of combat via the ScummVM Global Main Menu (unlike the original game that only saved a single roster when checking into an inn). So make sure you save regularly, just in case you encounter problems.
- The original look and feel of the game (sound, which in the original consisted of merely the occasional beep, is not supported)
- A ScummVM-exclusive enhanced mode, which uses the interface of the later Xeen games, including niceties such as better character screens, automapping, and sound effects. It also integrates the impressive "Might and Magic 1 Graphics Overhaul Mod", which provides better in-game map and monster graphics. The xeen.cc file is required from Might and Magic: IV or Might and Magic: World of Xeen.
Help us test both game modes by grabbing a daily build and adding mm.dat to the same folder as your game files. Read through our testing guidelines, and please take some screenshots along the way.
Now, go forth, and discover the true secrets of the game that started the long running epic fantasy series!
Jun 8, 2023: Journey Now Into an Age of Chivalry in an Alternate Reality
A stalwart party exploring the unknown, seeking the fabled Inner Sanctum. But all is not what it seems in the world of Varn...
The ScummVM Team is pleased to announce full support for the PC version of the first game of the Might and Magic series: Might and Magic Book One: The Secret of the Inner Sanctum. Two modes are supported:
Both modes allow saving your game anywhere outside of combat via the ScummVM Global Main Menu (unlike the original game that only saved a single roster when checking into an inn). So make sure you save regularly, just in case you encounter problems.
- The original look and feel of the game (sound, which in the original consisted of merely the occasional beep, is not supported)
- A ScummVM-exclusive enhanced mode, which uses the interface of the later Xeen games, including niceties such as better character screens, automapping, and sound effects. It also integrates the impressive "Might and Magic 1 Graphics Overhaul Mod", which provides better in-game map and monster graphics. The xeen.cc file is required from Might and Magic: IV or Might and Magic: World of Xeen.
Help us test both game modes by grabbing a daily build and adding mm.dat to the same folder as your game files. Read through our testing guidelines, and please take some screenshots along the way.
Now, go forth, and discover the true secrets of the game that started the long running epic fantasy series!
Jun 8, 2023: Journey Now Into an Age of Chivalry in an Alternate Reality
A stalwart party exploring the unknown, seeking the fabled Inner Sanctum. But all is not what it seems in the world of Varn...
The ScummVM Team is pleased to announce full support for the PC version of the first game of the Might and Magic series: Might and Magic Book One: The Secret of the Inner Sanctum. Two modes are supported:
Both modes allow saving your game anywhere outside of combat via the ScummVM Global Main Menu (unlike the original game that only saved a single roster when checking into an inn). So make sure you save regularly, just in case you encounter problems.
- The original look and feel of the game (sound, which in the original consisted of merely the occasional beep, is not supported)
- A ScummVM-exclusive enhanced mode, which uses the interface of the later Xeen games, including niceties such as better character screens, automapping, and sound effects. It also integrates the impressive "Might and Magic 1 Graphics Overhaul Mod", which provides better in-game map and monster graphics. The xeen.cc file is required from Might and Magic: IV or Might and Magic: World of Xeen.
Help us test both game modes by grabbing a daily build and adding mm.dat to the same folder as your game files. Read through our testing guidelines, and please take some screenshots along the way.
Now, go forth, and discover the true secrets of the game that started the long running epic fantasy series!
Ha! I'm not sure whether to be relieved or disappointed. Regardless, I'll no doubt give them a go!The next few are cakewalks comepared to MM2.
How many Doomsday Boxes did you find?Just completed Might and Magic II. Whew...epic game! Overall quite a ride! Mapped it manually and not resorted to walkthroughs with the exception of exiting Dawn's cavern with the Element Orb and the weird timed cryptogram at the end with the American preamble reference (I'm not American) Finished MM1 back in 2020 - my preference still is with MM1. MM3 will be next at some point, but I think I need a break with the series for a year or so.
Well, I found nil Doomsday boxes. I believe the most prestigious was a Platinum box once. A few Gold boxes. Highest plus? mmm...not counting the +15 Dagger fixed item you find in the Ice Caverns, that would be a +12 Cudgel. My characters reached L22, though I probably had enough XP to get to L24 or so (but didn't bother as I didn't have much gold to pay for my Hirelings and they demand more money as you gain levels and that the random enemies you fought just keep getting stronger and more deadly). Lost all my gold a few times. Ha! I remember hiring Mr. Wizard, and after resting a dozen times or so I went broke and had to dismiss him. I have to admit, I loved the sheer volume of items you could find and exploring how they worked. Also this in tandem with the duplication and enchant item spells provided a lot of variations.How many Doomsday Boxes did you find?Just completed Might and Magic II. Whew...epic game! Overall quite a ride! Mapped it manually and not resorted to walkthroughs with the exception of exiting Dawn's cavern with the Element Orb and the weird timed cryptogram at the end with the American preamble reference (I'm not American) Finished MM1 back in 2020 - my preference still is with MM1. MM3 will be next at some point, but I think I need a break with the series for a year or so.
And what was the highest + you found on an item?
(Yes, I like the itemization in MM2)
No Doomsday Boxes? Did you not fight any of the boss battles, like The Cat from Hell, the Cuisinarts and the Reptoid and his saurian army? I found four myself, and the best items were a Battle Axe +29 and a Large Shield +31. I think the pluses go up to 32 in the Dos Version, but even higher in some others.Well, I found nil Doomsday boxes. I believe the most prestigious was a Platinum box once. A few Gold boxes. Highest plus? mmm...not counting the +15 Dagger fixed item you find in the Ice Caverns, that would be a +12 Cudgel.
My characters reached L22, though I probably had enough XP to get to L24 or so (but didn't bother as I didn't have much gold to pay for my Hirelings and they demand more money as you gain levels and that the random enemies you fought just keep getting stronger and more deadly).
Jun 8, 2023: Journey Now Into an Age of Chivalry in an Alternate Reality
A stalwart party exploring the unknown, seeking the fabled Inner Sanctum. But all is not what it seems in the world of Varn...
The ScummVM Team is pleased to announce full support for the PC version of the first game of the Might and Magic series: Might and Magic Book One: The Secret of the Inner Sanctum. Two modes are supported:
Both modes allow saving your game anywhere outside of combat via the ScummVM Global Main Menu (unlike the original game that only saved a single roster when checking into an inn). So make sure you save regularly, just in case you encounter problems.
- The original look and feel of the game (sound, which in the original consisted of merely the occasional beep, is not supported)
- A ScummVM-exclusive enhanced mode, which uses the interface of the later Xeen games, including niceties such as better character screens, automapping, and sound effects. It also integrates the impressive "Might and Magic 1 Graphics Overhaul Mod", which provides better in-game map and monster graphics. The xeen.cc file is required from Might and Magic: IV or Might and Magic: World of Xeen.
Help us test both game modes by grabbing a daily build and adding mm.dat to the same folder as your game files. Read through our testing guidelines, and please take some screenshots along the way.
Now, go forth, and discover the true secrets of the game that started the long running epic fantasy series!
Ha! I suppose I took a lean approach to the game. The Cuisinart's and Reptoid (and co) I encountered but were too tough for my party with the level I was at. The party was mostly good aligned so I used Bribe and Hide where possible. Oh, I didn't end defeating the ancient (or for that matter Mega) Dragons nor the elemental lords. Perhaps on a second approach I'll go more monty hall style.No Doomsday Boxes? Did you not fight any of the boss battles, like The Cat from Hell, the Cuisinarts and the Reptoid and his saurian army? I found four myself, and the best items were a Battle Axe +29 and a Large Shield +31. I think the pluses go up to 32 in the Dos Version, but even higher in some others.Well, I found nil Doomsday boxes. I believe the most prestigious was a Platinum box once. A few Gold boxes. Highest plus? mmm...not counting the +15 Dagger fixed item you find in the Ice Caverns, that would be a +12 Cudgel.
My characters reached L22, though I probably had enough XP to get to L24 or so (but didn't bother as I didn't have much gold to pay for my Hirelings and they demand more money as you gain levels and that the random enemies you fought just keep getting stronger and more deadly).
Only level 24? When I last played (admittedly very thorough), my guys were lvl 48 at the end, before spending the 50 million XP on training.
I didn't end defeating the ancient (or for that matter Mega) Dragons nor the elemental lords. Perhaps on a second approach I'll go more monty hall style.
Probably doable.On a different note, I'm tempted to try a party in MM1/MM2 that has no magic classes (ie. just Knight/Thief/Barbarian/Ninja) and rely on items where magic is necessary. I'm pretty sure Jon Van Canegham anticipated that possibility (ie. items like the Fire Disc can cast Fire Transmutation, etc...needed to finish the plot)