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Might and Magic The Might and Magic Discussion Thread

What is the best Might & Magic game in the series?

  • Might and Magic: Book I

    Votes: 17 2.3%
  • Might and Magic II: Gates to Another World

    Votes: 29 3.9%
  • Might and Magic III: Isles of Terra

    Votes: 59 7.9%
  • Might and Magic: World of Xeen

    Votes: 183 24.5%
  • Might and Magic: Swords of Xeen

    Votes: 5 0.7%
  • Might and Magic VI: The Mandate of Heaven

    Votes: 215 28.8%
  • Might and Magic VII: For Blood and Honor

    Votes: 130 17.4%
  • Might and Magic VIII: Day of the Destroyer

    Votes: 26 3.5%
  • Might and Magic IX

    Votes: 10 1.3%
  • Might and Magic X

    Votes: 73 9.8%

  • Total voters
    747

zapotec

Liturgist
Joined
Feb 7, 2018
Messages
1,501
You need the 8 one to play it
 

Replicante

Educated
Joined
Aug 3, 2017
Messages
61
so I'm playing WoX for the 1st time (gog version) and it works fine with a scaler and ddraw output so I can resize the window, but the game freezes every time I load a game while in game. So It works to an extent but I got to restart dosbox everytime I go for a reload. Has anyone here experienced such odd behaviour?
pd: actually it crashes when leaving a NPC interaction or shop. It works fine if I disable sound blaster emulation in DOsbox config, but I get no sound that way. Tehre must be another sound option that avoids crashes, but can't quite figure it out since I'm not familiar with dosbox or this period's sound setups
edit:resorted to installing SCUmVM modern emulator. It's pretty seamless and streamlined. Problem is savegames are not compatible so I have to restart. I had a nice level 12 party but oh well!
 
Last edited:

Replicante

Educated
Joined
Aug 3, 2017
Messages
61
I have to say it works wonderfully with ScumVM, frames are smooth and loading and saving itnerface is instant. Beyond happy I had that issue so I discovered this project. A blessing in disguise indeed. I put playing this one for so long but I'm having a blast with this carefully and lovely designed exploration and leveling. Can anyone give me some advice as to when to jump into Dark side so I don't make the game too easy overall? I'm about to venture into the Yak temple with lvl 10 chars atm, doing well with a Ba/Pa/Pa/Ni/Ar/Ar party, that hybrid playstyle with SP fountains is even better than my first party with the GoG Dosbox : D

Also, how strong are spells casted from items rather than actual spellcasters? My Barbarian using Wand of Daily protection casts such a spell with double the bonuses of my regultar paladin caster. Are spells from items casted at max level or what?
 
Last edited:

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,568
I have to say it works wonderfully with ScumVM, frames are smooth and loading and saving itnerface is instant. Beyond happy I had that issue so I discovered this project. A blessing in disguise indeed. I put playing this one for so long but I'm having a blast with this carefully and lovely designed exploration and leveling. Can anyone give me some advice as to when to jump into Dark side so I don't make the game too easy overall? I'm about to venture into the Yak temple with lvl 10 chars atm, doing well with a Ba/Pa/Pa/Ni/Ar/Ar party, that hybrid playstyle with SP fountains is even better than my first party with the GoG Dosbox : D
Darkside is intended for a party that's already completed Clouds. You should be able to handle the starting area if you go there now.
 

Sceptic

Arcane
Patron
Joined
Mar 2, 2010
Messages
10,880
Divinity: Original Sin
Everything on Darkside gives you a ton more XP. Finishing Cloudside first will make early Darkside too easy but it'll equalize quickly. Doing even a little bit of Darkside first could trivialize the entirety of Cloudside. I recommend finishing all or most of Cloudside first, but if you start going to Darkside now and don't stay there too long (eg just doing Castleview) you should be fine.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,336
It has been so long on this one, I forget how I first hit Darkside. It wasn't Shangri-la was it? Bah!

Wait! If i recall, pyramid somethings. No, Dragon pharoah is on dark. W/e. Apparantly, I need to revisit these games.
 
Last edited:

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,337
and they say the modern gamers can't handle old games... most of them who said that probably joined dark side of Rim Sky long ago
 

index.php

Arcane
Joined
Jul 5, 2013
Messages
913


Jun 8, 2023: Journey Now Into an Age of Chivalry in an Alternate Reality

A stalwart party exploring the unknown, seeking the fabled Inner Sanctum. But all is not what it seems in the world of Varn...

The ScummVM Team is pleased to announce full support for the PC version of the first game of the Might and Magic series: Might and Magic Book One: The Secret of the Inner Sanctum. Two modes are supported:
  • The original look and feel of the game (sound, which in the original consisted of merely the occasional beep, is not supported)
  • A ScummVM-exclusive enhanced mode, which uses the interface of the later Xeen games, including niceties such as better character screens, automapping, and sound effects. It also integrates the impressive "Might and Magic 1 Graphics Overhaul Mod", which provides better in-game map and monster graphics. The xeen.cc file is required from Might and Magic: IV or Might and Magic: World of Xeen.
Both modes allow saving your game anywhere outside of combat via the ScummVM Global Main Menu (unlike the original game that only saved a single roster when checking into an inn). So make sure you save regularly, just in case you encounter problems.

Help us test both game modes by grabbing a daily build and adding mm.dat to the same folder as your game files. Read through our testing guidelines, and please take some screenshots along the way.

Now, go forth, and discover the true secrets of the game that started the long running epic fantasy series!
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,218


Jun 8, 2023: Journey Now Into an Age of Chivalry in an Alternate Reality

A stalwart party exploring the unknown, seeking the fabled Inner Sanctum. But all is not what it seems in the world of Varn...

The ScummVM Team is pleased to announce full support for the PC version of the first game of the Might and Magic series: Might and Magic Book One: The Secret of the Inner Sanctum. Two modes are supported:
  • The original look and feel of the game (sound, which in the original consisted of merely the occasional beep, is not supported)
  • A ScummVM-exclusive enhanced mode, which uses the interface of the later Xeen games, including niceties such as better character screens, automapping, and sound effects. It also integrates the impressive "Might and Magic 1 Graphics Overhaul Mod", which provides better in-game map and monster graphics. The xeen.cc file is required from Might and Magic: IV or Might and Magic: World of Xeen.
Both modes allow saving your game anywhere outside of combat via the ScummVM Global Main Menu (unlike the original game that only saved a single roster when checking into an inn). So make sure you save regularly, just in case you encounter problems.

Help us test both game modes by grabbing a daily build and adding mm.dat to the same folder as your game files. Read through our testing guidelines, and please take some screenshots along the way.

Now, go forth, and discover the true secrets of the game that started the long running epic fantasy series!

Now we need an MM2 port using the MM3 UI*.

*nothing wrong with MMXeen UI, it's just that it's not designed for 8 characters.
 

Alex

Arcane
Joined
Jun 14, 2007
Messages
9,210
Location
São Paulo - Brasil


Jun 8, 2023: Journey Now Into an Age of Chivalry in an Alternate Reality

A stalwart party exploring the unknown, seeking the fabled Inner Sanctum. But all is not what it seems in the world of Varn...

The ScummVM Team is pleased to announce full support for the PC version of the first game of the Might and Magic series: Might and Magic Book One: The Secret of the Inner Sanctum. Two modes are supported:
  • The original look and feel of the game (sound, which in the original consisted of merely the occasional beep, is not supported)
  • A ScummVM-exclusive enhanced mode, which uses the interface of the later Xeen games, including niceties such as better character screens, automapping, and sound effects. It also integrates the impressive "Might and Magic 1 Graphics Overhaul Mod", which provides better in-game map and monster graphics. The xeen.cc file is required from Might and Magic: IV or Might and Magic: World of Xeen.
Both modes allow saving your game anywhere outside of combat via the ScummVM Global Main Menu (unlike the original game that only saved a single roster when checking into an inn). So make sure you save regularly, just in case you encounter problems.

Help us test both game modes by grabbing a daily build and adding mm.dat to the same folder as your game files. Read through our testing guidelines, and please take some screenshots along the way.

Now, go forth, and discover the true secrets of the game that started the long running epic fantasy series!


That looks nice, to be honest. But can you use the better graphics without the map cheat?
 

Lt Broccoli

Educated
Joined
Feb 8, 2022
Messages
80
Just completed Might and Magic II. Whew...epic game! Overall quite a ride! Mapped it manually and not resorted to walkthroughs with the exception of exiting Dawn's cavern with the Element Orb and the weird timed cryptogram at the end with the American preamble reference (I'm not American) Finished MM1 back in 2020 - my preference still is with MM1. MM3 will be next at some point, but I think I need a break with the series for a year or so.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,336
I'll tell ya, they felt completely different to me. Yeah, there is a lot of familiarity with classes/spells/skills/automap similar to 2/design of the map esp elementals (seemed to ne a theme starting with 2 as 1 seemed to be just surprise after surprise (still my favorite). Maybe I remember wrong but they seemed like cakewalks to me. I remember my second playthrough of 3-xeen to bank hoard gold and I think gems (can't be sure on the gems). By endgame, I had so much cash it was unreal. Quite a safe bank compared to Alternate Reality where the bank could crash and you lose everything.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,671
Location
Bjørgvin
Just completed Might and Magic II. Whew...epic game! Overall quite a ride! Mapped it manually and not resorted to walkthroughs with the exception of exiting Dawn's cavern with the Element Orb and the weird timed cryptogram at the end with the American preamble reference (I'm not American) Finished MM1 back in 2020 - my preference still is with MM1. MM3 will be next at some point, but I think I need a break with the series for a year or so.
How many Doomsday Boxes did you find?
And what was the highest + you found on an item?
(Yes, I like the itemization in MM2)
 

Lt Broccoli

Educated
Joined
Feb 8, 2022
Messages
80
Just completed Might and Magic II. Whew...epic game! Overall quite a ride! Mapped it manually and not resorted to walkthroughs with the exception of exiting Dawn's cavern with the Element Orb and the weird timed cryptogram at the end with the American preamble reference (I'm not American) Finished MM1 back in 2020 - my preference still is with MM1. MM3 will be next at some point, but I think I need a break with the series for a year or so.
How many Doomsday Boxes did you find?
And what was the highest + you found on an item?
(Yes, I like the itemization in MM2)
Well, I found nil Doomsday boxes. I believe the most prestigious was a Platinum box once. A few Gold boxes. Highest plus? mmm...not counting the +15 Dagger fixed item you find in the Ice Caverns, that would be a +12 Cudgel. My characters reached L22, though I probably had enough XP to get to L24 or so (but didn't bother as I didn't have much gold to pay for my Hirelings and they demand more money as you gain levels and that the random enemies you fought just keep getting stronger and more deadly). Lost all my gold a few times. Ha! I remember hiring Mr. Wizard, and after resting a dozen times or so I went broke and had to dismiss him. I have to admit, I loved the sheer volume of items you could find and exploring how they worked. Also this in tandem with the duplication and enchant item spells provided a lot of variations.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,336
Is there a list of the treasure container types in progression for MM1-2? I have to go back and grind and record these as I can't hack into the code to see. I've never seen a posted list.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,671
Location
Bjørgvin
Well, I found nil Doomsday boxes. I believe the most prestigious was a Platinum box once. A few Gold boxes. Highest plus? mmm...not counting the +15 Dagger fixed item you find in the Ice Caverns, that would be a +12 Cudgel.
No Doomsday Boxes? Did you not fight any of the boss battles, like The Cat from Hell, the Cuisinarts and the Reptoid and his saurian army? I found four myself, and the best items were a Battle Axe +29 and a Large Shield +31. I think the pluses go up to 32 in the Dos Version, but even higher in some others.

My characters reached L22, though I probably had enough XP to get to L24 or so (but didn't bother as I didn't have much gold to pay for my Hirelings and they demand more money as you gain levels and that the random enemies you fought just keep getting stronger and more deadly).

Only level 24? When I last played (admittedly very thorough), my guys were lvl 48 at the end, before spending the 50 million XP on training.
 

Twizman

Scholar
Joined
Oct 24, 2016
Messages
136


Jun 8, 2023: Journey Now Into an Age of Chivalry in an Alternate Reality

A stalwart party exploring the unknown, seeking the fabled Inner Sanctum. But all is not what it seems in the world of Varn...

The ScummVM Team is pleased to announce full support for the PC version of the first game of the Might and Magic series: Might and Magic Book One: The Secret of the Inner Sanctum. Two modes are supported:
  • The original look and feel of the game (sound, which in the original consisted of merely the occasional beep, is not supported)
  • A ScummVM-exclusive enhanced mode, which uses the interface of the later Xeen games, including niceties such as better character screens, automapping, and sound effects. It also integrates the impressive "Might and Magic 1 Graphics Overhaul Mod", which provides better in-game map and monster graphics. The xeen.cc file is required from Might and Magic: IV or Might and Magic: World of Xeen.
Both modes allow saving your game anywhere outside of combat via the ScummVM Global Main Menu (unlike the original game that only saved a single roster when checking into an inn). So make sure you save regularly, just in case you encounter problems.

Help us test both game modes by grabbing a daily build and adding mm.dat to the same folder as your game files. Read through our testing guidelines, and please take some screenshots along the way.

Now, go forth, and discover the true secrets of the game that started the long running epic fantasy series!

Amazing!
 

Lt Broccoli

Educated
Joined
Feb 8, 2022
Messages
80
Well, I found nil Doomsday boxes. I believe the most prestigious was a Platinum box once. A few Gold boxes. Highest plus? mmm...not counting the +15 Dagger fixed item you find in the Ice Caverns, that would be a +12 Cudgel.
No Doomsday Boxes? Did you not fight any of the boss battles, like The Cat from Hell, the Cuisinarts and the Reptoid and his saurian army? I found four myself, and the best items were a Battle Axe +29 and a Large Shield +31. I think the pluses go up to 32 in the Dos Version, but even higher in some others.

My characters reached L22, though I probably had enough XP to get to L24 or so (but didn't bother as I didn't have much gold to pay for my Hirelings and they demand more money as you gain levels and that the random enemies you fought just keep getting stronger and more deadly).

Only level 24? When I last played (admittedly very thorough), my guys were lvl 48 at the end, before spending the 50 million XP on training.
Ha! I suppose I took a lean approach to the game. The Cuisinart's and Reptoid (and co) I encountered but were too tough for my party with the level I was at. The party was mostly good aligned so I used Bribe and Hide where possible. Oh, I didn't end defeating the ancient (or for that matter Mega) Dragons nor the elemental lords. Perhaps on a second approach I'll go more monty hall style.

On a different note, I'm tempted to try a party in MM1/MM2 that has no magic classes (ie. just Knight/Thief/Barbarian/Ninja) and rely on items where magic is necessary. I'm pretty sure Jon Van Canegham anticipated that possibility (ie. items like the Fire Disc can cast Fire Transmutation, etc...needed to finish the plot)
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,671
Location
Bjørgvin
I didn't end defeating the ancient (or for that matter Mega) Dragons nor the elemental lords. Perhaps on a second approach I'll go more monty hall style.

I found out that the Mega Dragon was probably doable, but the time and patience required to make more than just a dent in the all but invincible dragon made it not worth it.
On a different note, I'm tempted to try a party in MM1/MM2 that has no magic classes (ie. just Knight/Thief/Barbarian/Ninja) and rely on items where magic is necessary. I'm pretty sure Jon Van Canegham anticipated that possibility (ie. items like the Fire Disc can cast Fire Transmutation, etc...needed to finish the plot)
Probably doable.
You can get blessings from the temple, and magic items to cast most spells. But the item management will be more of a chore if you need items for spells.
 

Tweed

Professional Kobold
Patron
Joined
Sep 27, 2018
Messages
3,027
Location
harsh circumstances
Pathfinder: Wrath
All you get for beating the mega dragon is:
a bottle of xeen power juice
And if you can kill him you don't need it.
 

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