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Might and Magic The Might and Magic Discussion Thread

What is the best Might & Magic game in the series?

  • Might and Magic: Book I

    Votes: 17 2.3%
  • Might and Magic II: Gates to Another World

    Votes: 29 3.9%
  • Might and Magic III: Isles of Terra

    Votes: 59 7.9%
  • Might and Magic: World of Xeen

    Votes: 183 24.5%
  • Might and Magic: Swords of Xeen

    Votes: 5 0.7%
  • Might and Magic VI: The Mandate of Heaven

    Votes: 215 28.7%
  • Might and Magic VII: For Blood and Honor

    Votes: 130 17.4%
  • Might and Magic VIII: Day of the Destroyer

    Votes: 26 3.5%
  • Might and Magic IX

    Votes: 11 1.5%
  • Might and Magic X

    Votes: 73 9.8%

  • Total voters
    748

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,281


Jun 8, 2023: Journey Now Into an Age of Chivalry in an Alternate Reality

A stalwart party exploring the unknown, seeking the fabled Inner Sanctum. But all is not what it seems in the world of Varn...

The ScummVM Team is pleased to announce full support for the PC version of the first game of the Might and Magic series: Might and Magic Book One: The Secret of the Inner Sanctum. Two modes are supported:
  • The original look and feel of the game (sound, which in the original consisted of merely the occasional beep, is not supported)
  • A ScummVM-exclusive enhanced mode, which uses the interface of the later Xeen games, including niceties such as better character screens, automapping, and sound effects. It also integrates the impressive "Might and Magic 1 Graphics Overhaul Mod", which provides better in-game map and monster graphics. The xeen.cc file is required from Might and Magic: IV or Might and Magic: World of Xeen.
Both modes allow saving your game anywhere outside of combat via the ScummVM Global Main Menu (unlike the original game that only saved a single roster when checking into an inn). So make sure you save regularly, just in case you encounter problems.

Help us test both game modes by grabbing a daily build and adding mm.dat to the same folder as your game files. Read through our testing guidelines, and please take some screenshots along the way.

Now, go forth, and discover the true secrets of the game that started the long running epic fantasy series!

Now we need an MM2 port using the MM3 UI*.

*nothing wrong with MMXeen UI, it's just that it's not designed for 8 characters.
 

Alex

Arcane
Joined
Jun 14, 2007
Messages
9,377
Location
São Paulo - Brasil


Jun 8, 2023: Journey Now Into an Age of Chivalry in an Alternate Reality

A stalwart party exploring the unknown, seeking the fabled Inner Sanctum. But all is not what it seems in the world of Varn...

The ScummVM Team is pleased to announce full support for the PC version of the first game of the Might and Magic series: Might and Magic Book One: The Secret of the Inner Sanctum. Two modes are supported:
  • The original look and feel of the game (sound, which in the original consisted of merely the occasional beep, is not supported)
  • A ScummVM-exclusive enhanced mode, which uses the interface of the later Xeen games, including niceties such as better character screens, automapping, and sound effects. It also integrates the impressive "Might and Magic 1 Graphics Overhaul Mod", which provides better in-game map and monster graphics. The xeen.cc file is required from Might and Magic: IV or Might and Magic: World of Xeen.
Both modes allow saving your game anywhere outside of combat via the ScummVM Global Main Menu (unlike the original game that only saved a single roster when checking into an inn). So make sure you save regularly, just in case you encounter problems.

Help us test both game modes by grabbing a daily build and adding mm.dat to the same folder as your game files. Read through our testing guidelines, and please take some screenshots along the way.

Now, go forth, and discover the true secrets of the game that started the long running epic fantasy series!


That looks nice, to be honest. But can you use the better graphics without the map cheat?
 

Lt Broccoli

Educated
Joined
Feb 8, 2022
Messages
80
Just completed Might and Magic II. Whew...epic game! Overall quite a ride! Mapped it manually and not resorted to walkthroughs with the exception of exiting Dawn's cavern with the Element Orb and the weird timed cryptogram at the end with the American preamble reference (I'm not American) Finished MM1 back in 2020 - my preference still is with MM1. MM3 will be next at some point, but I think I need a break with the series for a year or so.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,998
I'll tell ya, they felt completely different to me. Yeah, there is a lot of familiarity with classes/spells/skills/automap similar to 2/design of the map esp elementals (seemed to ne a theme starting with 2 as 1 seemed to be just surprise after surprise (still my favorite). Maybe I remember wrong but they seemed like cakewalks to me. I remember my second playthrough of 3-xeen to bank hoard gold and I think gems (can't be sure on the gems). By endgame, I had so much cash it was unreal. Quite a safe bank compared to Alternate Reality where the bank could crash and you lose everything.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,849
Location
Bjørgvin
Just completed Might and Magic II. Whew...epic game! Overall quite a ride! Mapped it manually and not resorted to walkthroughs with the exception of exiting Dawn's cavern with the Element Orb and the weird timed cryptogram at the end with the American preamble reference (I'm not American) Finished MM1 back in 2020 - my preference still is with MM1. MM3 will be next at some point, but I think I need a break with the series for a year or so.
How many Doomsday Boxes did you find?
And what was the highest + you found on an item?
(Yes, I like the itemization in MM2)
 

Lt Broccoli

Educated
Joined
Feb 8, 2022
Messages
80
Just completed Might and Magic II. Whew...epic game! Overall quite a ride! Mapped it manually and not resorted to walkthroughs with the exception of exiting Dawn's cavern with the Element Orb and the weird timed cryptogram at the end with the American preamble reference (I'm not American) Finished MM1 back in 2020 - my preference still is with MM1. MM3 will be next at some point, but I think I need a break with the series for a year or so.
How many Doomsday Boxes did you find?
And what was the highest + you found on an item?
(Yes, I like the itemization in MM2)
Well, I found nil Doomsday boxes. I believe the most prestigious was a Platinum box once. A few Gold boxes. Highest plus? mmm...not counting the +15 Dagger fixed item you find in the Ice Caverns, that would be a +12 Cudgel. My characters reached L22, though I probably had enough XP to get to L24 or so (but didn't bother as I didn't have much gold to pay for my Hirelings and they demand more money as you gain levels and that the random enemies you fought just keep getting stronger and more deadly). Lost all my gold a few times. Ha! I remember hiring Mr. Wizard, and after resting a dozen times or so I went broke and had to dismiss him. I have to admit, I loved the sheer volume of items you could find and exploring how they worked. Also this in tandem with the duplication and enchant item spells provided a lot of variations.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,998
Is there a list of the treasure container types in progression for MM1-2? I have to go back and grind and record these as I can't hack into the code to see. I've never seen a posted list.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,849
Location
Bjørgvin
Well, I found nil Doomsday boxes. I believe the most prestigious was a Platinum box once. A few Gold boxes. Highest plus? mmm...not counting the +15 Dagger fixed item you find in the Ice Caverns, that would be a +12 Cudgel.
No Doomsday Boxes? Did you not fight any of the boss battles, like The Cat from Hell, the Cuisinarts and the Reptoid and his saurian army? I found four myself, and the best items were a Battle Axe +29 and a Large Shield +31. I think the pluses go up to 32 in the Dos Version, but even higher in some others.

My characters reached L22, though I probably had enough XP to get to L24 or so (but didn't bother as I didn't have much gold to pay for my Hirelings and they demand more money as you gain levels and that the random enemies you fought just keep getting stronger and more deadly).

Only level 24? When I last played (admittedly very thorough), my guys were lvl 48 at the end, before spending the 50 million XP on training.
 

Twizman

Scholar
Joined
Oct 24, 2016
Messages
137


Jun 8, 2023: Journey Now Into an Age of Chivalry in an Alternate Reality

A stalwart party exploring the unknown, seeking the fabled Inner Sanctum. But all is not what it seems in the world of Varn...

The ScummVM Team is pleased to announce full support for the PC version of the first game of the Might and Magic series: Might and Magic Book One: The Secret of the Inner Sanctum. Two modes are supported:
  • The original look and feel of the game (sound, which in the original consisted of merely the occasional beep, is not supported)
  • A ScummVM-exclusive enhanced mode, which uses the interface of the later Xeen games, including niceties such as better character screens, automapping, and sound effects. It also integrates the impressive "Might and Magic 1 Graphics Overhaul Mod", which provides better in-game map and monster graphics. The xeen.cc file is required from Might and Magic: IV or Might and Magic: World of Xeen.
Both modes allow saving your game anywhere outside of combat via the ScummVM Global Main Menu (unlike the original game that only saved a single roster when checking into an inn). So make sure you save regularly, just in case you encounter problems.

Help us test both game modes by grabbing a daily build and adding mm.dat to the same folder as your game files. Read through our testing guidelines, and please take some screenshots along the way.

Now, go forth, and discover the true secrets of the game that started the long running epic fantasy series!

Amazing!
 

Lt Broccoli

Educated
Joined
Feb 8, 2022
Messages
80
Well, I found nil Doomsday boxes. I believe the most prestigious was a Platinum box once. A few Gold boxes. Highest plus? mmm...not counting the +15 Dagger fixed item you find in the Ice Caverns, that would be a +12 Cudgel.
No Doomsday Boxes? Did you not fight any of the boss battles, like The Cat from Hell, the Cuisinarts and the Reptoid and his saurian army? I found four myself, and the best items were a Battle Axe +29 and a Large Shield +31. I think the pluses go up to 32 in the Dos Version, but even higher in some others.

My characters reached L22, though I probably had enough XP to get to L24 or so (but didn't bother as I didn't have much gold to pay for my Hirelings and they demand more money as you gain levels and that the random enemies you fought just keep getting stronger and more deadly).

Only level 24? When I last played (admittedly very thorough), my guys were lvl 48 at the end, before spending the 50 million XP on training.
Ha! I suppose I took a lean approach to the game. The Cuisinart's and Reptoid (and co) I encountered but were too tough for my party with the level I was at. The party was mostly good aligned so I used Bribe and Hide where possible. Oh, I didn't end defeating the ancient (or for that matter Mega) Dragons nor the elemental lords. Perhaps on a second approach I'll go more monty hall style.

On a different note, I'm tempted to try a party in MM1/MM2 that has no magic classes (ie. just Knight/Thief/Barbarian/Ninja) and rely on items where magic is necessary. I'm pretty sure Jon Van Canegham anticipated that possibility (ie. items like the Fire Disc can cast Fire Transmutation, etc...needed to finish the plot)
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,849
Location
Bjørgvin
I didn't end defeating the ancient (or for that matter Mega) Dragons nor the elemental lords. Perhaps on a second approach I'll go more monty hall style.

I found out that the Mega Dragon was probably doable, but the time and patience required to make more than just a dent in the all but invincible dragon made it not worth it.
On a different note, I'm tempted to try a party in MM1/MM2 that has no magic classes (ie. just Knight/Thief/Barbarian/Ninja) and rely on items where magic is necessary. I'm pretty sure Jon Van Canegham anticipated that possibility (ie. items like the Fire Disc can cast Fire Transmutation, etc...needed to finish the plot)
Probably doable.
You can get blessings from the temple, and magic items to cast most spells. But the item management will be more of a chore if you need items for spells.
 
Joined
Jan 7, 2012
Messages
15,525
I don't think it works like that? I remember taking him down in a reasonable amount of time. I doubt my melee was able to go through his assload of HP.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,849
Location
Bjørgvin
Well, it sure as hell didn't work optimally when I played the DOS version of MM2. Are you sure you defeated the MM2 Mega Dragon and not one from another game?
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,998
I believe mega dragon in MM2 is worse than the mega dragons later in the series.
V0mT8iv.jpg

Mega dragon (MM2)​




Info
Resistances
Hit Points:64000
Armor Class:250
Special attack:Energy breath
Bonus on Touch:Eradicates
Undead:No
Experience:4,000,000
Magic:moderate
Fire:immune
Physical:resists all
Electric:immune
Cold:immune
Acid:immune
Energy:immune



The mega dragon is a unique creature in Might and Magic II: Gates to Another World, and a central part of the history of CRON.

The mega dragon, should it fight the player's party, is practically impossible to defeat: it has an incredible amount of hit points, it can only be harmed by non-elemental magic which fails against it about half the time, and its melee attack eradicates party members thus removing them from the battle for good. It can also knock out all party members in the front row (or up to six targets, in versions of the game that don't use rows) with its energy breath attack, though this can be recovered from.
The only ways of dealing significant damage to the dragon are the Mass Distortion spell, and Implosion (once the dragon's HP has fallen to 2000 or less, thus making Implosion more powerful than Mass Distortion). Even if the player had a full party of clerics with Photon Blades, though, it is very likely that they would not have enough turns to defeat the dragon.
The mega dragon was created in the ninth century to battle King Kalohn. Both itself and Kalohn perished in a battle in the area that thus become the Quagmire of Doom. The player's party are ultimately obliged to save the king by traveling back to the ninth century with the elemental orb and talons that will allow Kalohn to defeat and survive against the dragon.
If the player's party returns to the Quagmire of Doom in the ninth century without the orb and talons, they will witness Kalohn die before the mega dragon turns to fight them.

Mega dragon (MM5)
Resistances
Info
Hit Points:64,000
Armor Class:100
Special attack:Eradicate
Shooter:Yes.png
# of Attacks:1
Damage:10D200
Speed:200
Primary attack:Energy
Experience:100,000,000
Treasure:232 gems
Magic:100
Fire:100
Physical:90
Electric:100
Cold:100
Poison:100
Energy:100
The mega dragon is a monster in Might and Magic V: Darkside of Xeen. It uses a ranged attack that deals 10D200 energy damage and can strike all members of the party. It can eradicate its target. It is highly resistant to physical damage and immune to all other forms of damage

Mega dragon (MM7)
Resistances
Info
Hit Points:1,300
Armor Class:100
Damage:16D8
Fly:Yes.png
Movement limit:Short
Speed:300
Attack Speed:60
AI type:Aggressive
Primary attack:Fire (ranged)
Attack bonus:Break armor
Experience:11,000
Treasure:400D10 gold
Hermes' Sandals
Fire:Immune
Air:70
Water:70
Earth:70
Mind:70
Spirit:15
Body:Immune
Light:30
Dark:30
Physical:70
The mega dragon is a unique monster that appears in The Dragon Caves in Might and Magic VII: For Blood and Honor. He has the appearance and stats of a red dragon, but uses a ranged fire attack, dealing 16D8 damage, and is immune to fire and body attacks. His attack can break his target's armor.

Notes

  • The "Mega-Dragon" does not actually appear in the game, unless GrayFace's MM7 Patch is installed. A black mega dragon exists in the files with some interesting abilities, but a red dragon with resistances set to 0 is set in The Dragon Caves.

Lol... Heroes has Megadragon King
https://mightandmagic.fandom.com/wiki/Megadragon_king
 
Last edited:
Joined
Jan 7, 2012
Messages
15,525
Well, it sure as hell didn't work optimally when I played the DOS version of MM2. Are you sure you defeated the MM2 Mega Dragon and not one from another game?
Ohh, I thought we were talking WoX since Tweed mentioned the Xeen Power Juice.
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,281
Yeah, I'm pretty sure some people are mixing up MMXeen dragon with MM2 dragon.

WAY different beasts.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,998
I'll never get that MEGA VOICE out of my head for megaman in captain N.
 

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