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Might and Magic The Might and Magic Discussion Thread

What is the best Might & Magic game in the series?

  • Might and Magic: Book I

    Votes: 17 2.3%
  • Might and Magic II: Gates to Another World

    Votes: 29 3.9%
  • Might and Magic III: Isles of Terra

    Votes: 59 7.9%
  • Might and Magic: World of Xeen

    Votes: 183 24.5%
  • Might and Magic: Swords of Xeen

    Votes: 5 0.7%
  • Might and Magic VI: The Mandate of Heaven

    Votes: 215 28.8%
  • Might and Magic VII: For Blood and Honor

    Votes: 130 17.4%
  • Might and Magic VIII: Day of the Destroyer

    Votes: 26 3.5%
  • Might and Magic IX

    Votes: 10 1.3%
  • Might and Magic X

    Votes: 73 9.8%

  • Total voters
    747

Tweed

Professional Kobold
Patron
Joined
Sep 27, 2018
Messages
2,999
Location
harsh circumstances
Pathfinder: Wrath
All you get for beating the mega dragon is:
a bottle of xeen power juice
And if you can kill him you don't need it.
 
Joined
Jan 7, 2012
Messages
14,954
I don't think it works like that? I remember taking him down in a reasonable amount of time. I doubt my melee was able to go through his assload of HP.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,567
Location
Bjørgvin
Well, it sure as hell didn't work optimally when I played the DOS version of MM2. Are you sure you defeated the MM2 Mega Dragon and not one from another game?
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
14,661
I believe mega dragon in MM2 is worse than the mega dragons later in the series.
V0mT8iv.jpg

Mega dragon (MM2)​




Info
Resistances
Hit Points:64000
Armor Class:250
Special attack:Energy breath
Bonus on Touch:Eradicates
Undead:No
Experience:4,000,000
Magic:moderate
Fire:immune
Physical:resists all
Electric:immune
Cold:immune
Acid:immune
Energy:immune



The mega dragon is a unique creature in Might and Magic II: Gates to Another World, and a central part of the history of CRON.

The mega dragon, should it fight the player's party, is practically impossible to defeat: it has an incredible amount of hit points, it can only be harmed by non-elemental magic which fails against it about half the time, and its melee attack eradicates party members thus removing them from the battle for good. It can also knock out all party members in the front row (or up to six targets, in versions of the game that don't use rows) with its energy breath attack, though this can be recovered from.
The only ways of dealing significant damage to the dragon are the Mass Distortion spell, and Implosion (once the dragon's HP has fallen to 2000 or less, thus making Implosion more powerful than Mass Distortion). Even if the player had a full party of clerics with Photon Blades, though, it is very likely that they would not have enough turns to defeat the dragon.
The mega dragon was created in the ninth century to battle King Kalohn. Both itself and Kalohn perished in a battle in the area that thus become the Quagmire of Doom. The player's party are ultimately obliged to save the king by traveling back to the ninth century with the elemental orb and talons that will allow Kalohn to defeat and survive against the dragon.
If the player's party returns to the Quagmire of Doom in the ninth century without the orb and talons, they will witness Kalohn die before the mega dragon turns to fight them.

Mega dragon (MM5)
Resistances
Info
Hit Points:64,000
Armor Class:100
Special attack:Eradicate
Shooter:Yes.png
# of Attacks:1
Damage:10D200
Speed:200
Primary attack:Energy
Experience:100,000,000
Treasure:232 gems
Magic:100
Fire:100
Physical:90
Electric:100
Cold:100
Poison:100
Energy:100
The mega dragon is a monster in Might and Magic V: Darkside of Xeen. It uses a ranged attack that deals 10D200 energy damage and can strike all members of the party. It can eradicate its target. It is highly resistant to physical damage and immune to all other forms of damage

Mega dragon (MM7)
Resistances
Info
Hit Points:1,300
Armor Class:100
Damage:16D8
Fly:Yes.png
Movement limit:Short
Speed:300
Attack Speed:60
AI type:Aggressive
Primary attack:Fire (ranged)
Attack bonus:Break armor
Experience:11,000
Treasure:400D10 gold
Hermes' Sandals
Fire:Immune
Air:70
Water:70
Earth:70
Mind:70
Spirit:15
Body:Immune
Light:30
Dark:30
Physical:70
The mega dragon is a unique monster that appears in The Dragon Caves in Might and Magic VII: For Blood and Honor. He has the appearance and stats of a red dragon, but uses a ranged fire attack, dealing 16D8 damage, and is immune to fire and body attacks. His attack can break his target's armor.

Notes

  • The "Mega-Dragon" does not actually appear in the game, unless GrayFace's MM7 Patch is installed. A black mega dragon exists in the files with some interesting abilities, but a red dragon with resistances set to 0 is set in The Dragon Caves.

Lol... Heroes has Megadragon King
https://mightandmagic.fandom.com/wiki/Megadragon_king
 
Last edited:
Joined
Jan 7, 2012
Messages
14,954
Well, it sure as hell didn't work optimally when I played the DOS version of MM2. Are you sure you defeated the MM2 Mega Dragon and not one from another game?
Ohh, I thought we were talking WoX since Tweed mentioned the Xeen Power Juice.
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,125
Yeah, I'm pretty sure some people are mixing up MMXeen dragon with MM2 dragon.

WAY different beasts.
 

Sceptic

Arcane
Patron
Joined
Mar 2, 2010
Messages
10,878
Divinity: Original Sin
Well, it sure as hell didn't work optimally when I played the DOS version of MM2. Are you sure you defeated the MM2 Mega Dragon and not one from another game?
There's a bit of confusion about which Megadragon is which, eg Tweed is talking about the MM5 one, which is actually not that hard. He just needs some patience and luck, the only real danger if you buff properly is his insta-eradicate, IIRC it takes about 6 rounds of bashing him to bring him down, though it took me some save-scumming to do it. MM2 Megadragon is a completely different story, this one would require a LOT more patience (and probably a lot more luck) due to the reasons you mentioned. I know it's mechanically doable and IIRC someone has done it and recorded it, but I never bothered.
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
7,094
How do I level up?

feca08cc164797a42461690611d36bcb.jpg


I googled. It says there's some training grounds? I can't level up on the starting island? I'm playing MM7 through MMmerge.
Check out the houses, you'll find a house specializing in training. You'll see this by the FMV.
 

Russia is over. The end.

⚰️☠️⚱️
Patron
Vatnik
Joined
Sep 28, 2014
Messages
11,935
Location
USSR
How does tanking work?

I have two tanks. But if they get hit as regularly as my squishies, then there's not much reason for the "tanks" to have all that armor class. It'll be wasted.

Is this correct?
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,391
There's no front row/back row distinction after Might and Magic 2. Knights are good because they deal damage without spending spell points.
 

Russia is over. The end.

⚰️☠️⚱️
Patron
Vatnik
Joined
Sep 28, 2014
Messages
11,935
Location
USSR
I have a thief in MM7 who's got dark elf magic due to MMmerge (why? she doesn't have a dark elf portrait). I'd like to be able to cast it, but my thief has no spell points. How do I fix it? Is it because of her stats? She's got 14 int.
 
Last edited:

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,066
As the Thief gets his first promotion quest done, it should get some mana.

Other than that, you could edit the Clas HP SP file located in your <game folder>\Data\Tables
you gain access to those tables in merge mod for free or need to extract them like with grayface?
 

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
17,260
Location
Stealth Orbital Nuke Control Centre
As the Thief gets his first promotion quest done, it should get some mana.

Other than that, you could edit the Clas HP SP file located in your <game folder>\Data\Tables
you gain access to those tables in merge mod for free or need to extract them like with grayface?
Free access. Or at least I don't recall doing any extracting. My memory can be funny tho.
 

Russia is over. The end.

⚰️☠️⚱️
Patron
Vatnik
Joined
Sep 28, 2014
Messages
11,935
Location
USSR
I'm in Barrows Down maze and every chest that I touch with my thief explodes. The thief is at 4 Perception 4 Disarm Trap, both Expert. What does this game want from me? Any higher level areas I go to, obviously the same thing happens.
 

Daemongar

Arcane
Joined
Nov 21, 2010
Messages
4,871
Location
Wisconsin
Codex 2016 - The Age of Grimoire
I'm in Barrows Down maze and every chest that I touch with my thief explodes. The thief is at 4 Perception 4 Disarm Trap, both Expert. What does this game want from me? Any higher level areas I go to, obviously the same thing happens.
You can always come back. That is, set a Lloyd's Beacon or use Town Portal to get out, level up, and return. Or, as I seem to recall, just walk out and go to the closest city, then come back.
 

Varnaan

Augur
Joined
Nov 2, 2012
Messages
299
Location
Yes
I don't know if I'm turning into a popamole retard but I recently replayed World of Xeen and it feels so incredibly dumb and cheesy to use fountains and daily buff spells.
I feel dirty just thinking about Lloyd Beaconing my way to fountains.
 

0sacred

poop retainer
Patron
Joined
Feb 12, 2021
Messages
1,772
Location
MFGA (Make Fantasy Great Again)
Codex Year of the Donut
I'm in Barrows Down maze and every chest that I touch with my thief explodes. The thief is at 4 Perception 4 Disarm Trap, both Expert. What does this game want from me? Any higher level areas I go to, obviously the same thing happens.

If you have a thief you might want to pick up the NPC that gives +8 to disarm and stealing.
 

Russia is over. The end.

⚰️☠️⚱️
Patron
Vatnik
Joined
Sep 28, 2014
Messages
11,935
Location
USSR
I'm playing with this interface and some Quixote dude said he's joining me to go see me slay a dragon in Talalia. I don't want to go there just yet, I'm not nearly done here with other stuff.

For the life of me I can't find where he is in any UI.

What the fuck, where is he?

0c3cd066b1ebf9b1f126d6449353d5d1.jpg
 
Last edited:

BelgarathMTH

Barely Literate
Joined
Jun 24, 2023
Messages
1
Bester , Down in the lower right corner, just above your mini-map, there is a little square with a silhouette of a head. Click that, and it will bring up a menu that shows you NPC's that are in your party. In the case of quest escorts, you will sometimes have to click on one to turn in the quest.

You can keep Quixote there until you're ready to do the quest. He won't go anywhere and he doesn't do anything. That quest is important if you have a paladin, though. There will be a quest for your sorcerer promotion where you assemble a golem, and the golem will be in that same interface; you have to click on it to finish the sorcerer promotion quest.

For the merge, you are allowed to put up to 4 NPC's into the NPC interface, and many of them give passive bonuses, like for example, a scholar can identify all items automatically so your sorcerer doesn't have to spend skill points on Identify. The merge allows you to fill all four slots with passive bonus NPC's, but then you wouldn't have room for important quest escorts, so I think it's a good idea to always keep two slots open for the quest NPC's you'll encounter.
 

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