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Might and Magic The Might and Magic Discussion Thread

What is the best Might & Magic game in the series?

  • Might and Magic: Book I

    Votes: 17 2.3%
  • Might and Magic II: Gates to Another World

    Votes: 29 3.9%
  • Might and Magic III: Isles of Terra

    Votes: 59 7.9%
  • Might and Magic: World of Xeen

    Votes: 183 24.5%
  • Might and Magic: Swords of Xeen

    Votes: 5 0.7%
  • Might and Magic VI: The Mandate of Heaven

    Votes: 215 28.7%
  • Might and Magic VII: For Blood and Honor

    Votes: 130 17.4%
  • Might and Magic VIII: Day of the Destroyer

    Votes: 26 3.5%
  • Might and Magic IX

    Votes: 11 1.5%
  • Might and Magic X

    Votes: 73 9.8%

  • Total voters
    748

jaekl

CHUD LIFE
Patron
Joined
May 1, 2023
Messages
1,856
Location
Canada
I've put 4 hours in Might and Magic Book 1 and so far I've walked in circles around the city trying to make enough money to buy equipment. Unfortunately, I keep getting enough exp to level up which costs all the money I was going to buy equipment with. Level 4 now. Hopefully I'll get out of the first town within the next few weeks.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,836
I've put 4 hours in Might and Magic Book 1 and so far I've walked in circles around the city trying to make enough money to buy equipment. Unfortunately, I keep getting enough exp to level up which costs all the money I was going to buy equipment with. Level 4 now. Hopefully I'll get out of the first town within the next few weeks.
Sounds familiar. Make sure to search after every fight.
 

newtmonkey

Arcane
Joined
Aug 22, 2013
Messages
1,386
Location
Goblin Lair
jaekl
Levels are important for all characters, but it might be worth focusing on levels for your spellcasters, and equipment for everyone else at first. I don't recall needing to grind levels much at all in this one; once you've explored/survived the town map, you should be able to explore the dungeon beneath it, and then from there you can start exploring outside a bit.

If you're coming at this game with a Wizardry mindset, note that it's quite different. In most situations, it's better to treat every single battle as a life or death struggle, and cast all your best spells. You can camp once you're out of spell points, with almost zero chance of being ambushed.
 

Zoo

Educated
Joined
Jan 24, 2007
Messages
85
In early games levels are needed for all characters, you don't want fighters which made of glass. Magic is even prohibited is some zones. Camping is useful, but there is a small chance for ambushes, and in certain dangerous areas camping isn't allowed at all. Many fights are trivial after a few levels and with decent equipment. I highly suggest to backtrack to the inn relativeley regularly. You can adventuring, but many failed runs are almost guaranteed. And this is fun.
 

jaekl

CHUD LIFE
Patron
Joined
May 1, 2023
Messages
1,856
Location
Canada
jaekl
Levels are important for all characters, but it might be worth focusing on levels for your spellcasters, and equipment for everyone else at first. I don't recall needing to grind levels much at all in this one; once you've explored/survived the town map, you should be able to explore the dungeon beneath it, and then from there you can start exploring outside a bit.

If you're coming at this game with a Wizardry mindset, note that it's quite different. In most situations, it's better to treat every single battle as a life or death struggle, and cast all your best spells. You can camp once you're out of spell points, with almost zero chance of being ambushed.
The problem was that I was battling the above ground monsters and getting 50 - 150 xp but only 0 - 3 shekels. After adventuring in the dungeon, I got all my equipment bought up, level 5 training and a bunch of extra money in about an hour. The rest of the game should be a light spring breeze now!

EDIT: never mind it isn't a spring breeze at all.
 
Last edited:

Aemar

Arcane
Joined
Aug 18, 2018
Messages
6,394


So how is this co-op mod? It looks like these people are having fun.
 

zapotec

Liturgist
Joined
Feb 7, 2018
Messages
1,501
Wow, how the passing of time is handled if one goes to region X with 5 days and another one goes to region Y with a travelling time of 3 days? I guess they travel all together
 

jaekl

CHUD LIFE
Patron
Joined
May 1, 2023
Messages
1,856
Location
Canada
I have a question: Everyone says in FAQs and such to go grind on dragon encounters in Might and Magic 1 late game. They say this like it's no big deal. So, I try it and red dragons do up to 80 damage per breath when I have 75% fire resist, dancing sword does 2 to 5 damage usually, moon beam never does more than 2 damage, meteor shower the same. It takes an entire round of melee attacks to take out one of 6+ dragons. What's the secret here?
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,851
Location
Bjørgvin
The FAQ is wrong. You don't have to grind. And Dragon Town is optional.
But if you want the best drops, get into the castle Castle Doom, trigger the alarm, and clear out the Monster Breeding Grounds.

I can't remember the best tactics against dragons, though.
It probably involves having your Cleric casting Power Cure every round, or something.
 

jaekl

CHUD LIFE
Patron
Joined
May 1, 2023
Messages
1,856
Location
Canada
The FAQ is wrong. You don't have to grind. And Dragon Town is optional.
But if you want the best drops, get into the castle Castle Doom, trigger the alarm, and clear out the Monster Breeding Grounds.

I can't remember the best tactics against dragons, though.
It probably involves having your Cleric casting Power Cure every round, or something.
Those breeding grounds are a really great tip, thanks buddy. 6,000+ experience points per battle and tons of treasure without being reduced to cinders in a single round. Of course, some monster down there stole my backpack full of all the quest items I found over the course of this extremely long game... OH WELL!!
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
16,004
What level are you? I also wonder how bad the c64 port is as when I played my old crew a few decades ago I was ripping the shit out of everything. If the old c64 worked I’d boot it up and take a pic of their stats and gear. I just know I got tired of resetting that hour glass to get my age down. No wonder the dinosaurs are extinct…. I KILLED THEM ALL!
 

jaekl

CHUD LIFE
Patron
Joined
May 1, 2023
Messages
1,856
Location
Canada
What level are you? I also wonder how bad the c64 port is as when I played my old crew a few decades ago I was ripping the shit out of everything. If the old c64 worked I’d boot it up and take a pic of their stats and gear. I just know I got tired of resetting that hour glass to get my age down. No wonder the dinosaurs are extinct…. I KILLED THEM ALL!
Their levels were between 10 and 13 at the time, I had just got the level 7 spells for the cleric and wizard. Octavius was right though, the FAQ authors were on crack. The dragons were so much more difficult than any of the normal endgame enemies that if you *could* grind on them, you would already be so powerful that you wouldn't need to grind anyways. They're so resistant to magic and their breath attacks seem to do the same damage no matter what buffs you apply.

I beat it though, the dragons can keep this trash ass planet! I'm out!

mm102.png
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
16,004
lemme think what classes I had 1 of each class:
Knight
Paladin
Archer
Robber
Cleric
Sorcerer

So a standard party and technically that party finished the game several times since you can do that. I guess I was just exploring everything over and over again recording stuff. I still think the c64 had some sort of leveling error of i just had heaps of xp stored because I’d empty my gold leveling up then have to go to Dino land. Shit, what were they near lvl 60? At least 40. I think I was trying to get their core stats up by doing a certain series of quests then going to a certain dungeon that would reset quests. Memory is foggy there. I don’t recall a level limit.
 

jaekl

CHUD LIFE
Patron
Joined
May 1, 2023
Messages
1,856
Location
Canada
lemme think what classes I had 1 of each class:
Knight
Paladin
Archer
Robber
Cleric
Sorcerer

So a standard party and technically that party finished the game several times since you can do that. I guess I was just exploring everything over and over again recording stuff. I still think the c64 had some sort of leveling error of i just had heaps of xp stored because I’d empty my gold leveling up then have to go to Dino land. Shit, what were they near lvl 60? At least 40. I think I was trying to get their core stats up by doing a certain series of quests then going to a certain dungeon that would reset quests. Memory is foggy there. I don’t recall a level limit.
Oh yeah, the quest to reset the stat fountains. I had to do that one several times because my patience for rolling up stats is *extremely* thin. In the basement of the castle next to the town of Dusk (#4) there's a priest who hangs out in a room and makes you go around ringing random bells until you luck in to the correct ones. Each time you ring a bell, you get teleported to a random spot in the dungeon. The process can take an entire hour and one unlucky combat can wipe all of your progress since you can't save and the quest resets if you retreat from the area.
 

Kuruwin

Novice
Joined
Feb 14, 2023
Messages
39
I'm thinking about starting MM4&MM5 in the near future. Any recommendations for good party composition?
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,843
Location
Copenhagen
I'm thinking about starting MM4&MM5 in the near future. Any recommendations for good party composition?

I would recommend one robber and one sorc. No more no less.

With the rest you can really do whatever the fuck you want. I like Paladins and Archers, but double barb is the easy way to fly. Something like Barb / Barb / Paladin / Robber / Cleric / Sorc would be very strong, though I would personally not play with that party myself.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,851
Location
Bjørgvin
Just use the pregens. The game is easy enough and the character system so basic that there's really not much to think about.
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,281
I'm thinking about starting MM4&MM5 in the near future. Any recommendations for good party composition?
Barb/Ninja(or rogue)/Pal/Pal/Arch/Arch

SP is not as big of a deal as some might make it out to be.
 

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