0sacred
poop retainer
I've never played MM7 using stealing before, is it borked or what? I'm an Expert with a burglar NPC, and I stil can't steal the lowliest crap from the very first shop in Harmondale. Is it based on level or something?
As far as I'm aware there's no way to get thievery on a non-robber/ninja and no item/spell to replicate it.M&M2 Gates to another world
I want a clerics-sorcerers only party. But can I disarm chests without a robber/ninja?
Any available spell, item etc?
I know I cannot equip the Thief's pick. :-(
Can you steal from the monsters?
Japanese version you steal their panties.
You can get a weapon usable by Sorcerers that improves thievery skill and you can level it up. It is also easy enough to just tank the damage, if you bring magic herbs with you can make sure everyone is awake after combat and provided not everyone is knocked unconscious nobody will die. Unlike D&D It does not matter how much damage you take in a single hit if you are conscious you will not die.M&M2 Gates to another world
I want a clerics-sorcerers only party. But can I disarm chests without a robber/ninja?
Any available spell, item etc?
I know I cannot equip the Thief's pick. :-(
manlets btfo
Took me a moment to figure out what you were talking about.You can get a weapon usable by Sorcerers that improves thievery skill and you can level it up. It is also easy enough to just tank the damage, if you bring magic herbs with you can make sure everyone is awake after combat and provided not everyone is knocked unconscious nobody will die. Unlike D&D It does not matter how much damage you take in a single hit if you are conscious you will not die.M&M2 Gates to another world
I want a clerics-sorcerers only party. But can I disarm chests without a robber/ninja?
Any available spell, item etc?
I know I cannot equip the Thief's pick. :-(
Yeah, there is also the Pirates Crossbow, but not suitable for Clerics and Sorcerers.Took me a moment to figure out what you were talking about.You can get a weapon usable by Sorcerers that improves thievery skill and you can level it up. It is also easy enough to just tank the damage, if you bring magic herbs with you can make sure everyone is awake after combat and provided not everyone is knocked unconscious nobody will die. Unlike D&D It does not matter how much damage you take in a single hit if you are conscious you will not die.M&M2 Gates to another world
I want a clerics-sorcerers only party. But can I disarm chests without a robber/ninja?
Any available spell, item etc?
I know I cannot equip the Thief's pick. :-(
Looter knife from the Ice cavern, right? I forgot about that one.
SHRAPMETAL! UNLIMITED SHRAAAPMEEEETAAAL!Is the dark side stronger?
Bad news indeed.As far as I'm aware there's no way to get thievery on a non-robber/ninja and no item/spell to replicate it.M&M2 Gates to another world
I want a clerics-sorcerers only party. But can I disarm chests without a robber/ninja?
Any available spell, item etc?
I know I cannot equip the Thief's pick. :-(
You could eat the traps, but that's not something I'd recommend.
All said and done however, this is not MM6-8. There's enough anti-magic zones and enemies just flat out immune to spells that I could only describe such a playthrough as "ball busting hard"
edit - oh, and gems will be a serious issue. Unless you plan on using the absolute piss weak spells or just having half your characters act as fighter-wannabes or something most of the time
You wouldn't have access to level 8 and 9 spells. That too would be painful at times. I'd say less painful thoughBad news indeed.As far as I'm aware there's no way to get thievery on a non-robber/ninja and no item/spell to replicate it.M&M2 Gates to another world
I want a clerics-sorcerers only party. But can I disarm chests without a robber/ninja?
Any available spell, item etc?
I know I cannot equip the Thief's pick. :-(
You could eat the traps, but that's not something I'd recommend.
All said and done however, this is not MM6-8. There's enough anti-magic zones and enemies just flat out immune to spells that I could only describe such a playthrough as "ball busting hard"
edit - oh, and gems will be a serious issue. Unless you plan on using the absolute piss weak spells or just having half your characters act as fighter-wannabes or something most of the time
What about a 3 paladin + 3 archers party? I will hire Phooey ninja for disarming.
The hireling names in MM2 can be....interesting to say the least.Post a pic of her "bootay."
The hireling names in MM2 can be....interesting to say the least.Post a pic of her "bootay."
6 Archers easiest party to play. They can shoot from any position, bows do more damage than a knights melee weapon. Have easy class promotion quest and get access to the best damaging sorcerer spells at level 7. Everyone can bail out and cast time distortion and fly to temple if combat is too difficult.Bad news indeed.As far as I'm aware there's no way to get thievery on a non-robber/ninja and no item/spell to replicate it.M&M2 Gates to another world
I want a clerics-sorcerers only party. But can I disarm chests without a robber/ninja?
Any available spell, item etc?
I know I cannot equip the Thief's pick. :-(
You could eat the traps, but that's not something I'd recommend.
All said and done however, this is not MM6-8. There's enough anti-magic zones and enemies just flat out immune to spells that I could only describe such a playthrough as "ball busting hard"
edit - oh, and gems will be a serious issue. Unless you plan on using the absolute piss weak spells or just having half your characters act as fighter-wannabes or something most of the time
What about a 3 paladin + 3 archers party? I will hire Phooey ninja for disarming.
Do I need melee weapons for the archers? Or will they use bows all time?6 Archers easiest party to play. They can shoot from any position, bows do more damage than a knights melee weapon. Have easy class promotion quest and get access to the best damaging sorcerer spells at level 7. Everyone can bail out and cast time distortion and fly to temple if combat is too difficult.M&M2 Gates to another world
I want a clerics-sorcerers only party.
Bows are the number 1 option but if you have a better weapon you can use instead. If they have stat bonuses it makes sense to equip both even if you only use bow. You can rock any party you want, paladins don't restrict you, just archer/sorc have additional benefit of being able to cast time distortion. Never really found healers to be that useful apart from 1 optional fight, healing can be done by items, herbal patches are cheap to buy.Do I need melee weapons for the archers? Or will they use bows all time?6 Archers easiest party to play. They can shoot from any position, bows do more damage than a knights melee weapon. Have easy class promotion quest and get access to the best damaging sorcerer spells at level 7. Everyone can bail out and cast time distortion and fly to temple if combat is too difficult.M&M2 Gates to another world
I want a clerics-sorcerers only party.
Can I use 1 paladin for healing? Or then I cannot bail out from fights because of him?