Mastermind
Cognito Elite Material
- Joined
- Apr 15, 2010
- Messages
- 21,144
I think 7's story is tied to some of the earlier ones (which I never played), but it's perfectly comprehensible on its own. You're not missing anything so go for it.
No and yes respectively. However, there really is no reason not to finish 6.Saxon1974 said:Does it matter if I play MMVII before playing VI? Does the storyline continue from VI to VII?
Sceptic said:No and yes respectively. However, there really is no reason not to finish 6.Saxon1974 said:Does it matter if I play MMVII before playing VI? Does the storyline continue from VI to VII?
I might've posted this elsewhere, but in case I haven't here the recommended order of playing through the series:
Might and Magic I: Secret of the Inner Sanctum
Might and Magic II: Gates to Another World
Might and Magic III: Isles of Terra
Might and Magic IV-V: World of Xeen (finish Cloudside before Darkside)
Heroes Chronicles: Warlord of the Wasteland
Heroes Chronicles: Conquest of the Underworld
Heroes Chronicles: Revolt of the Beastmasters
Heroes Chronicles: Master of the Elements
Heroes Chronicles: The World Tree
Heroes Chronicles: The Fiery Moon
Heroes of Might and Magic I
Heroes of Might and Magic II: The Succession Wars
Heroes of Might and Magic III: The Shadow of Death
Might and Magic VI: The Mandate of Heaven
(Foolhardy Waywardness campaign from Armageddon's Blade)
Heroes of Might and Magic III: The Restoration of Erathia
Might and Magic VII: For Blood and Honor
Heroes of Might and Magic III: Armageddon's Blade (except last campaign, see above)
Might and Magic VIII: Day of the Destroyer
Heroes Chronicles: Clash of the Dragons
Heroes Chronicles: The Sword of Frost
Heroes of Might and Magic IV
Might and Magic IX: Writ of Fate
Notice that the HOMM2 expansion doesn't seem to fit anywhere in the timeline, but then it wasn't developed by NWC. Also, I've no idea if the HOMM4 expansions fit, but I don't think they do. The AB campaigns are largely independant but they all seem to occur after the main AB campaign (except for Foolhardy Waywardness which definitely occurs where I've placed it, per its ending). And finally, some could be easily swapped around; there's no mention IIRC of the real order in which Revolt, Master and Tree/Moon occur, but leaving Tree/Moon for last makes more sense in light of the end of Fiery Moon and how Clash of the Dragons starts. Oh and Swords of Xeen supposedly takes place right after WOX but it has some odd stuff that contradicts much of the M&M lore.
If anyone thinks this is incorrect please advance in-game proof why.
Jaesun said:Are the Heroes Chronicles, more of an extension of the RTS of the Heroes of Might and Magic series?
THEY. ARE. NOT. RTS!Saxon1974 said:I'm not interetsed in RTS like the heroes games however.
Eh, unless you play all the games in the right order you'll be missing out on plot stuff anyway, so it doesn't really matter. Just reading through the MM7 manual will probably tell you all you need to know about the ending of MM6.I may not finish MMVI mostly because I played about half way though and then got a new PC and didnt keep the save game. Not sure I wanna go through the first half again so soon....So I might jump to VII but I dont wanna miss any major plot stuff by doing that.
Sceptic said:No and yes respectively. However, there really is no reason not to finish 6.
I might've posted this elsewhere, but in case I haven't here the recommended order of playing through the series:
Might and Magic I: Secret of the Inner Sanctum
Might and Magic II: Gates to Another World
Might and Magic III: Isles of Terra
Might and Magic IV-V: World of Xeen (finish Cloudside before Darkside)
Heroes Chronicles: Warlord of the Wasteland
Heroes Chronicles: Conquest of the Underworld
Heroes Chronicles: Revolt of the Beastmasters
Heroes Chronicles: Master of the Elements
Heroes Chronicles: The World Tree
Heroes Chronicles: The Fiery Moon
Heroes of Might and Magic I
Heroes of Might and Magic II: The Succession Wars
Heroes of Might and Magic III: The Shadow of Death
Might and Magic VI: The Mandate of Heaven
(Foolhardy Waywardness campaign from Armageddon's Blade)
Heroes of Might and Magic III: The Restoration of Erathia
Might and Magic VII: For Blood and Honor
Heroes of Might and Magic III: Armageddon's Blade (except last campaign, see above)
Might and Magic VIII: Day of the Destroyer
Heroes Chronicles: Clash of the Dragons
Heroes Chronicles: The Sword of Frost
Heroes of Might and Magic IV
Might and Magic IX: Writ of Fate
Notice that the HOMM2 expansion doesn't seem to fit anywhere in the timeline, but then it wasn't developed by NWC. Also, I've no idea if the HOMM4 expansions fit, but I don't think they do. The AB campaigns are largely independant but they all seem to occur after the main AB campaign (except for Foolhardy Waywardness which definitely occurs where I've placed it, per its ending). And finally, some could be easily swapped around; there's no mention IIRC of the real order in which Revolt, Master and Tree/Moon occur, but leaving Tree/Moon for last makes more sense in light of the end of Fiery Moon and how Clash of the Dragons starts. Oh and Swords of Xeen supposedly takes place right after WOX but it has some odd stuff that contradicts much of the M&M lore.
If anyone thinks this is incorrect please advance in-game proof why.
Volourn said:I voted MM6 in the poll IIRC but I kinda regret that now.. might want to change to MM3.
Basic Stuff I Like in MM3
----------------------------
- HARDCORE shit like training, food, aging (including unnatural aging!)
- multiple races and neato classes
- great item system
- solid way of learning talents
- lots of freedom (in fatc, you ar ebetetr leaving town so you can get some easy level ups by burning goblin/orc hideouts since it is easy xp)
- availability of non magic spells
Basic Stuff I Dislike in MM3
------------------------------
- the dungeons while avried in content are basiclaly the same in set up: 1 weak enemy, 1 tough enemy, a certain type of trap, and stat boosters
- inventory and espciially identify system sucks
-status effect inducing enemies are friggin' everywhere and its insane. L0L Just like my characetrs get, ha! Still, better than some games that have non at all
- you don't do anything to level up.. it be nice to have proficienies or get points to point s on stats and shit as it stands levelling is quite boring
So far, my replay of MM3 gets a 7 on the Rewning old Games Scale which is pretty solid. Some other games I've retried failed to live up to old expectations but MM3 is pretty solid for what it is.
MMXI said:Hey Sceptic. So I heard you like that RTS series called Heroes of Might and Magic. What's your APM? I'm at 300 now but my friend can click faster at 400. I need to reach his speed in order to out-micro him.
I'd say it's the game series I'm most serious about. I'd have to be, to be crazy enough to have played every single one of them... and yeah that includes all the HOMM5's and Dark Messiah. Not Clash of Heroes, though I'm tempted to...mangsy said:This man is surrious about his Might and Magic.
As I said earlier they vary in quality. They're definitely milking the franchise, but if you like the HOMM3 campaigns then you'll probably enjoy these, or at least some of them. If you like the Antagrich lore and and want to learn more of its history they do a pretty good job at either expanding on things briefly mentioned in MM6-8, or in the case of Sword of Frost of acting as a build-up of sorts to the HOMM4 introduction. Here's a brief rundown of each:octavius said:Regarding Heroes Chronicles, are they any good?
Sceptic said:I'd say it's the game series I'm most serious about. I'd have to be, to be crazy enough to have played every single one of them... and yeah that includes all the HOMM5's and Dark Messiah. Not Clash of Heroes, though I'm tempted to...mangsy said:This man is surrious about his Might and Magic.
mangsy said:And where does Dark Messiah fit into your list? Or is that completely unrelated to MM lore?
Not at all. The reset moved everyone to Axeoth, and it was very incomplete; it only reset the geography (so NWC didn't have to deal with contradictions like Bracada being snowy mountains in HOMM3 and a dry desert in MM7; I think JVC specifically mentioned this as one of the reasons), but many of the COLONY people, including Nicolai Ironfist, Tarnum and Gavin Magnus (I think Sandro too?) were still around. Then when Ubisoft acquired the brand they reset everything completely this time and created Ashan. Name similarities between Ashan and NWC-worlds are just there as nods (and TBH I would've rather they do without them) but in many cases (with a couple of exceptions like Sandro and Crag Hack) the people from the NWC games are the same across the 3 semi-continuities.Luzur said:NWC simply saw the need to reset the franchise, so they cooked up this one and then died, then Ubisoft continued on with Heroes V and Dark Messiah etc.
I don't think it's fair to say this. HOMM3 was awesome, and MM6 was awesome, but saying everything after them is decline because it was merely excellent (like MM7) is not terribly fair. Still, both series imploded with the Heroes 4 expansions and MM9, and Heroes 6 shows every sign that it might kill HOMM for good, judging from Roxor's sneak preview, so... yeah.DaveO said:Heroes of M&M has not been good since #3, and the Decline of M&M first appeared in MM7.
Actually they have a video of MM6 (brought a tear to my eye too...), even mention MM9, but I think they skipped over Heroes 4. Which was quite funny.Luzur said:do notice how they thrown in some screens of the original RPG series and then go full derp with Heroes.
I think HOMM 4 had some good ideas but it's ultimately worse than Heroes 2 and 3 (probably 1 too, but then once Heroes 2 came out I moved away from 1 and never really looked back). I don't like a lot of the changes it brought, such as instant retaliation, the heroes being waaaaaaaaaaaaay too overpowered compared to just having an army, and generally I feel the game is very slow-paced; not sure why. Music, as I mentioned elsewhere, is simply the best in the entire franchise, and one of the best soundtracks ever made for a game. The game is full of signs that things were not going well at 3DO and NWC, but it's as if Romero and King were on their own little planet.mangsy said:What did you think of HOMM 4 and 5? And where does Dark Messiah fit into your list? Or is that completely unrelated to MM lore?
Thanks. I'm more of an M&M nut, and only got involved in HOMM because of the name. All signs say I should've hated the attempt at cashing in on the name, but the series was so addictive that I was too busy playing it to complain and rage...Storyfag said:That is one hell of an impressive list, Sceptic. My hat is off yo you sir, as you are clearly the greater Heroes nut than my humble self.
Not quite. If you read the HOMM manual, the Morglin Ironfist from HOMM1 (who dies in the HOMM2 intro) is very likely the son or a more distant descendant of the Lord Ironfist of MM1. It makes some location names (New Sorpigal) and characters (Lord Kilburn) in MM6 make more sense. Also, the overarching story of the Ancients and their war with the Creators (and the Kreegan), which is first exposed in MM3, is a strong plot element inr MM6-8 and Heroes 3. And again, the MM3 party shows up as NPC's in MM7, though this contradicts a tiny element of MM5 (then again MM5 itself contradicts a not-so-minor element of MM4 with this, so I find it easier to just ignore the tiny element of MM5).to my understanding Heroes 1 shifted continuity, abandoning the lore from Might and Magic I to V
Yep. I think most HOMM 5 single missions also fit into the continuity (and some are even referenced in the campaigns) but I never bothered to play them or fit them in.Heroes of Might and Magic V
Hammers of Fate
Tribes of the East
Dark Messiah of Might and Magic
Sceptic said:but many of the COLONY people, including Nicolai Ironfist, Tarnum and Gavin Magnus (I think Sandro too?) were still around.