HOMM 5 is so similar to HOMM 3 that I don't understand how some people can hate it so much. I think Nival made a very good decision in shifting back to a HOMM3-like system, but kept some improvements from 4 (such as a more complex and interesting skill system and slightly more active involvement of the hero in combat). I really like the initiative system, much more so than in the previous games, and I think disconnecting speed and initiative adds a very nice tactical layer. Graphics are ugly, but I can live with it. Soundtrack is variable, not as consistently good as in 2-4, but when it's good it's really good, and when it's great it's Romero at his best. Campaign design varies from good to awful (including at least one bug where you could LOSE the mission by winning a fight you weren't supposed to). Expansions improved much, especially by having better campaigns, not to mention the dwarven crafting system is a lot of fun. Ashan is a much more generic and less interesting world than the NWC one, but I can live with it.