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The Nameless: Slay Dragon - I made an indie game that combines JRPG and CRPG! Updated: Game launched!

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,927
:d1p:
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
6,206
Pathfinder: Wrath
Beta applications are closed, thanks for the feedback, the game goes live in 8 hours!
Just want to say that I am enjoying the game. Dunno how far I am but the

Golem fight being a puzzle boss whose clue you get from books are nice

I enjoy also the artstyle.

For request maybe can you make skills and inventory sortable? We end up will have tons of them and them always in chronological order is kinda annoying

Oh the mirror reversing movement is little touch attention to detail I also like, Small thing but it matters
 

Crayll

Liturgist
Joined
Sep 5, 2014
Messages
195
Really neat game, with the map and the skill checks it feels like one of those singleplayer rpg/adventure board games.

Only complaint so far, the difficulty feels kind of schizophrenic. Playing on the hardest difficulty, I'm in the underground area with the skeletons and marked ones. The regular enemies were easy to CC and take down, but the undead giant at the end just immediately one-shots my entire party with an AOE attack. He seems to resist most status effects and I don't have any defensive skills outside of shields, which don't help much. Anything I'm missing?
 

Castozor

Augur
Joined
Nov 12, 2014
Messages
223
Well I bought this not really knowing what it's all about, but first impressions are nice. I was looking for a comfy JRPG like game and instead I died twice within the first minutes :lol: . Guess I should have read what fatigue impacts before picking all those berries.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
6,206
Pathfinder: Wrath
Only complaint so far, the difficulty feels kind of schizophrenic. Playing on the hardest difficulty, I'm in the underground area with the skeletons and marked ones. The regular enemies were easy to CC and take down, but the undead giant at the end just immediately one-shots my entire party with an AOE attack. He seems to resist most status effects and I don't have any defensive skills outside of shields, which don't help much. Anything I'm missing?

This is something that I somewhat likes, the world is dangerous and the "strong guys" will completely fuck you up as normal adventurers.

For this boss:

1. Craft some armour for the Elf as she is probably relatively new.
2. Always use Superior Intent so you can know who is being targetted.
3. Use your Fire Mage spells to inflict Burn. DoT is really strong in this game. The undead giant is immune to Bleed/Poison so only Burn works.
4. Always defend when targetted, unlike most JRPG it's important. If it is targetting your Rogue, you can probably buff her speed too to the point you can be relatively worry-free.
 

Crayll

Liturgist
Joined
Sep 5, 2014
Messages
195
Only complaint so far, the difficulty feels kind of schizophrenic. Playing on the hardest difficulty, I'm in the underground area with the skeletons and marked ones. The regular enemies were easy to CC and take down, but the undead giant at the end just immediately one-shots my entire party with an AOE attack. He seems to resist most status effects and I don't have any defensive skills outside of shields, which don't help much. Anything I'm missing?

This is something that I somewhat likes, the world is dangerous and the "strong guys" will completely fuck you up as normal adventurers.

For this boss:

1. Craft some armour for the Elf as she is probably relatively new.
2. Always use Superior Intent so you can know who is being targetted.
3. Use your Fire Mage spells to inflict Burn. DoT is really strong in this game. The undead giant is immune to Bleed/Poison so only Burn works.
4. Always defend when targetted, unlike most JRPG it's important. If it is targetting your Rogue, you can probably buff her speed too to the point you can be relatively worry-free.
Yep, that did it. I was really underestimating Defend, that was enough to survive the AOE and then my tanky MC with Cover could soak up all the single-target hits. Burn also did way more damage than I was expecting.
 

Castozor

Augur
Joined
Nov 12, 2014
Messages
223
I played a bit more and enjoying it mostly, but it does seem a bit save scum heavy at times. Optional harder encounters basically require you to win initiative and if you fail (because of that damn curse) you might as well reload. Really enjoying the leveling system so far though, bit more complex than your normal blobber style RPG's progression.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,927
A major update for the game just came out.
https://store.steampowered.com/news/app/2410170/view/527584837006001024
Major Update 「Mythic Epic」 Now Available
Hello everyone,

The first major update for The Nameless: Slay Dragon since its launch is now live! This update expands the game content by approximately 15% and comes with an 85% discounted sale. Additionally, a bundle with ASTLIBRA Revision is now available, offering even better value for players!

The Mythic Epic update was created in response to the enthusiastic feedback from players over the past few months. Its goal is to further enhance game mechanics, adjust combat balance, and expand content to cater to the diverse needs of players.

Whether you're a new player or a veteran, seeking greater challenges or a more relaxed experience, the new version offers fresh fun and exciting experiences for everyone. Here are the specific updates:
ecbede11e209b36d02f8ee2f0707d90854b27515.png


New Class​

Lancer​

A fighter who fights with a long spear and can deal very powerful damage.

Heavy Warrior​

Heavy weapons and armor, with the ability to count defense as part of your attack.

Pursuer​

Hunts enemies for extra bounty and is good at creating extra weaknesses.

Spell Swordsman​

Deals both magical and physical damage, and can sacrifice its own life to increase its attack power.

New Talent​

  • New Talent: Spear
  • New talent: Heavy Weapon
  • All talents can now be upgraded to SSS and have a special Power Spark!
  • Spear now have the Spear talent upgraded!
  • Axes and Great swords now have the Heavy Weapon talent upgraded!

Extra Game Mode​

Dream Mode​

-50% Enemy HP, -50% Enemy damage.

Easy Checks​

+30% Success rate for all checks.

Unlimited Rests​

Time-limited bonuses available regardless of rest counts.

No Fatigue​

No Fatigue accumulation.

Infinite Stock​

Infinite stock in shops.

Limited Stock​

Limited stock in shops.

Challenge Mode​

Enemy power scales with number of defeated Bosses.

Mythic Epic Mode​

Some enemies have a Mythic phase. Myht-level enemies may appear.

Mythic Epic mode includes new bosses, branches, and final chapter content.

Dragonslayer’s Burden​

Enemy power scales with Dragonslaying Points (max at 500).

Unlimited Saves​

Unlimited saves on max difficulty.

Main Character Traits​

Fully Focused​

"Press Tab/LT up to three times a day
to boost success rate for exploration checks."

Infinite Potential​

When Talent upgrades, selectable Potential Points increase from 3 to 4.

Natural Talent​

+40% Talent growth rate in combat.

Master Craftsman​

+15% Crafting success rate.

Master Trader​

20% discount on shop items.

Inexhaustible Energy​

20% reduction in Fatigue growth.

Unmatched Strength​

Enhance Strength growth but reduce Intelligence growth.

Brilliant Mind​

Enhance Intelligence growth but reduce Strength growth.

Dragonslayer Points Update​

Extra Trait​

All characters gain an additional Talent slot.

Extra Accessory​

All characters gain an additional Accessory slot.

Peak Start​

Inherit all Talent levels from the previous playthrough.


Other​

  • Added a few map events and dialogs
  • Added new bosses and monsters
  • Added an unimportant ending in Mythic Epic mode
  • Added a new CG image
  • Lovely Witch Staff can now be upgraded to Super Lovely Witch Staff
  • Added a rune that can be used to select Aeons to awaken.

This update aims to increase the game's playability and provide more playable modes, so hopefully both light, hardcore, and episodic players will find something enjoyable ^^

Bought the game right after it came out, i will get to playing it eventually. Hopefully soon.
 

Angelo85

Arcane
Patron
Joined
Apr 4, 2010
Messages
1,574
Location
Deutschland
This along with Skald were my favorite bite-sized RPGs from last year. Definitely worth playing IMHO.
How long would you say you're longest run was?
I only did a single play-through, exploring thoroughly but also missing a couple things.
After finishing I looked up a guide (beware of spoilers) and unlocked two more endings as well as some achievements adding probably 2 or 3 more hours.
According to Steam I played 28.3 hours total.

6kj6svb3.jpg
 

Castozor

Augur
Joined
Nov 12, 2014
Messages
223
Aye that seems about right, I did a single play trough as well, with some reloads to watch different scenarios and I clocked in at about 30 hours. Definite recommend from me as well even if some stuff is a bit jarring.
 

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