HoboForEternity
LIBERAL PROPAGANDIST
flying wildhog has made alot of classic fast paced shooter before Bethesid soft did.
flying wildhog has made alot of "classic fast paced" shooter before Bethesid soft did.
I don't even like Doom too much but suggesting it's difficult to play is completely retarded.
Old games weren't really all that difficult. A few of them were, but most of them just had a normal level of challenge.
BTW, my 11 year old nephew just killed the Cyberdemon on his own. What an impossibly challenging enemy that they had to dumb him down in nuDoom, right?
The comments on that article make me want to kill myself. There is 0 hope for humanity left if that's the concensus.
I actually wonder if good old hipster mentality plays some role there. Game sold rather poorly and was ignored by most players, therefore they already treat is as some sort of underground, cult thing that is too good for the unwashed masses.I have noticed that many game journalists have a hard-on for Titanfall 2 for some reason. Is it that sweet EA money?
Azrael, huge reason for there being so many skilled Doom players back then is the existence, and extreme popularity, of user made SP content that was much harder than any of the base games.
I actually wonder if good old hipster mentality plays some role there. Game sold rather poorly and was ignored by most players, therefore they already treat is as some sort of underground, cult thing that is too good for the unwashed masses.I have noticed that many game journalists have a hard-on for Titanfall 2 for some reason. Is it that sweet EA money?
Azrael, huge reason for there being so many skilled Doom players back then is the existence, and extreme popularity, of user made SP content that was much harder than any of the base games.
I actually wonder if good old hipster mentality plays some role there. Game sold rather poorly and was ignored by most players, therefore they already treat is as some sort of underground, cult thing that is too good for the unwashed masses.I have noticed that many game journalists have a hard-on for Titanfall 2 for some reason. Is it that sweet EA money?
It has a single player campaign where you don't mass murder ruskies and mudslims, of course you mass murder robots and generic sci - fi space marines instead. Obviously, after this revolutionary change, they didn't want to go overboard and scare people with too much originality so the 4h long, linear maps, scripted scenes, easy difficulty and health regeneration remain.I have noticed that many game journalists have a hard-on for Titanfall 2 for some reason. Is it that sweet EA money?
The comments on that article make me want to kill myself. There is 0 hope for humanity left if that's the concensus.
I've always wondered why the people who complain about the lack of old-school shooters, don't just play Serious Sam, which is exactly that.
Then the new Doom (at least the demo) made me understand: Serious Sam was too old-school for its own good. It's so old-school in execution that it ends up only appealing to a niche. SS3 attempted to mix in some modern concepts, but its changes didn't come out very well imho. In the end, I prefer the old series for its undiluted take on shooting.
But Doom takes old ideas, and merely plates them with certain modern sensibilities, while mantaining the core old-school shooting intact. It's a much more palatable product for that. It's less a sequel to Doom, and more like a sequel to Brutal Doom.
I will pick it up soon (I'm planning it as my first purchase of 2017). I do wonder what's next for id. And also for Serious Sam 4, which should be coming at some point. Unless the success of The Talos Principle somehow changed Croteam's priorities.
It's on sale for 30 bucks now, if you remove the "all modern millitary shooters are shit" mentality then in my opinion, it's really worth the money.I have noticed that many game journalists have a hard-on for Titanfall 2 for some reason. Is it that sweet EA money?
Azrael the cat
You're wrong about a few things.
1) Mouse was totally optional for Doom. The manual suggests it, but many people played keyboard only, OR using joysticks which was super common and expected with PC gamers at the time.
2) Doom coined the term deathmatch, and I'm pretty sure Wolfenstein didn't have multiplayer
Azrael, huge reason for there being so many skilled Doom players back then is the existence, and extreme popularity, of user made SP content that was much harder than any of the base games.
yahtze is a retarded fuck.So what is the general consensus of this title?
I just checked a Zero Punctuation video of Yathze's top 5 of 2016 and he declared Doom to be his number one.
Yathze is amusing but we definitely don't share taste in games as I honestly don't care about Undertale.
Snapmap is designed in such a way that it's impossible to make interesting levels even if you tried. Connecting hallways to hallways to hallways, and then sometimes larger rooms... larger rooms that everyone else and their dog has in their levels too, because Bethesda thinks people who enjoy modding as a hobby are incapable of designing things on their own. Designing your own pieces is off-limits, is the biggest load of bullshit.
Escalation Studios Joins the ZeniMax Media Family
ZeniMax Media Inc. – parent company to Bethesda Softworks –announced today that it has acquired Escalation Studios, located in Dallas, Texas. Founded in 2007 by industry veterans Tom Mustaine and Marc Tardif, Escalation’s team has helped build and support some of the biggest franchises in the industry – including id Software’s award-winning first-person shooter, DOOM, which launched in 2016.
“We have continually been impressed with the team at Escalation that Tom and Marc have assembled,” said Todd Vaughn, Vice President of Development at Bethesda. “Their commitment to quality and innovation has made significant contributions to the projects we’ve worked on together, and we’re excited to have them join ZeniMax.”
Escalation is currently working on a number of projects with studios throughout the ZeniMax family and will continue to contribute its talents across PC, console, mobile and VR titles going forward.
"ZeniMax Media’s studios are responsible for some of the most iconic games in our industry," said Marc Tardif, Co-Managing Director of Escalation Studios. "Becoming a part of this amazing family of developers is an honor for everyone at our studio."
"We are proud of the incredible team that has helped make Escalation such a success," added Tom Mustaine Co-Managing Director of Escalation Studios. "We can't wait to see what the studio is capable of with the support of such a great company as ZeniMax."
If you flinched the first time you saw a ravenous Pinky Demon charging at you in last year’s critically acclaimed DOOM, wait till you get up close and even more personal with rampaging demons in DOOM: VFR. Featured at Bethesda’s E3 2017 Showcase, DOOM: VFR is a new virtual reality game from legendary developer id Software, coming this year to PlayStation VR and VIVE platforms.
In DOOM: VFR, the demons from Hell have wiped out everyone inside the UAC’s Martian research facility – except you. As the last known human survivor, you have to restore operational stability and stop the demonic invasion. There’s only one catch: you’re about to be slaughtered yourself. But thanks to a top-secret UAC research program, your consciousness has been transferred to an artificial intelligence matrix. Along with all kinds classic DOOM weaponry, you’ll be armed with the ability to Teleport and Jet-Strafe so you can move fast in combat and quickly close the distance between you and the demons, then blow them to bloody bits with your Tele-frag ability. As an A.I. operative, you can also transfer your consciousness to UAC devices and robots to solve puzzles and gain access to new areas (including two never-before-seen sections of the UAC Martian Research Facility).
“Developing a DOOM game specifically for virtual reality has provided an exciting opportunity to not only surround players with the world of DOOM like never before, but also let them experience and explore the UAC and Hell in new ways, playing as new characters with totally unique tools and abilities,” says Robert Duffy, CTO at id Software.
“Since the hallmark of any DOOM game is combat, we’ve made it our top priority to ensure moving, shooting and killing demons with overwhelming force in virtual reality is as brutal and rewarding as it is in the DOOM experience that fans have been enjoying for the past year,” adds DOOM Game Director Marty Stratton.
With brutal combat from the studio that pioneered the first-person shooter genre as well as modern VR, DOOM: VFR brings id Software’s trademark carnage to a standalone VR game. See Mars and Hell from a new perspective, and lay waste to an army of demonic foes in a definitive adventure custom built for PlayStation VR and VIVE.