I don't even like Doom too much but suggesting it's difficult to play is completely retarded.
Anyway, here's some more impressions from DOOM 2016:
I think I'm near the end now, just killed the Hell Guardians or wtf, those boss things with lizard in them.
- the arena combat is getting really exhausting and repetitive I must say, I often quit the game when I enter an empty room that's obviously gonna be used as an arena because it's the same old same old
- the guns feel really good to me, the game plays slick
- saw some retards on Leddit recommend this old school shooter with the caveat it's too fast. It still seems a little slow to me, it feels a little bit like I'm walking through mud but it's not the worst
- practically no enemies except for arenas, this and the arenas themselves is the worst thing about the game and makes playing it a fucking chore, the enemy limit is goddamn obvious as I'm pretty sure it's also present in the idtech 4 games
- the graphics surprised me with not being all that awesome.
- the art direction is pretty crappy, it's not the worst but really uninspired and for fuck's sake it's been like 50 years since the first Doom, they could have come up with plenty new creatures but nooo fucking imps and caco demons whom I fucking hate and pinkies because LE 90s KIDS WILL REMEMBER THIS, fuck Mars and fuck the metal facility design. Few levels like that are ok but I barely even register the enviroment after a while because it feels all the same to me
- I retract my complaint about the difficulty, I get killed regularly now, gotta replay about half the bigger arenas at least once
- weapon model is too big and annoying
- the FOV slider works in some weird way, I have it set to 106 and it still feels a little weird
- I actually like the challenges and upgrades and points, why not, it's an action game Too bad there's only a few interesting ones, especially the armor sucks shit
- collectibles can suck my dick
- jumping is too low, ledge grab works nice and smooth, I like it
- with the quest compass, awesome button blinking and all this shit turned off, the exploration is ok but the maps are usually pretty small and linear with a few exception but then I was already bored of the game and didn't feel like trying to jump around to find some secrets
- I can find some humor and smile a bit at the story and the computer saying DEMONIC PRESENCE AT UNSAFE LEVELS and the doom guy smashing stuff, it's an action game and this is fun for me. I would prefer to do it myself though
- I hate the camera following the hand movements, or more like looking at my hands when they do stuff, I don't need the game to move my camera for me ffs, fuck this shit
- I hate standing around while the NPCs are yapping about shit I don't understand and don't care for
- I don't like the map, it feels shitty but I guess it's my own problem that I get confused
- the checkpoints piss me off for obvious reasons
- I get punished for playing without glory kills, or more like, I'm not good enough to dodge 100% of the enemy fire so I need to rely on the core gameplay mechanic that I find insulting
That's all that comes to mind right now. All in all, I don't remember a FPS with such good shooting and weapons in the past few years. The design decisions like glory kills, arenas, enemy limit, checkpoints and map design bring the game down to "ok". Just fill good maps with lots of enemies and this would be a relaxing good shooter but nooo fuck you here's collectibles and hallways and checkpoints.
With Doom 3 I was excited to be playing a new pretty game although I got bored a little. Here it's a fucking chore and I feel like I'm wrestling with the game to let me have some fun on my own terms. I guess it was the same case with Doom 3 as well but this isn't something new anymore, it looks like a better Doom 3 while Doom 3 looked like bomb compared to Doom 1,2.
I don't even know why is it called old-school, I don't even know what it means but I sure don't feel like I'm playing Doom all over again.