nuDoom is so bad that it makes Doom 3 look like the best thing ever. Jesus Christ what a shit game. It's even worse than all these other linear, cutscene after cutscene, popamole shooters of our day, because it pretends to be something which it is not: oldschool. It is anything but. At least most of these other modern shit shooters don't try to hide how retarded they are.
AHAHAHAHA LEMME LAUGH AT YOU
Doom3 has only one positive, wait, two positives: Athmosphere and for the time a good engine. I dig a lot the "Sci-fi with Satan" thing they went with. From the gameplay perspective, Doom3 is abysmal and I laugh at you if you consider NuDoom superior. Doom3 is a horror game without horror (compare with Fear, same age) a cinematic game without cinematic scenes (compare Half Life 2) and it utterly lacks any kind of tempo or level design. To think that someone has HAND PLACED all the monster cabinets and shitty Imps that hit you when you open a door is mind boggling. Guns lack weight. Encounter design is drab and maps are fucking small.
nuDoom is a pathetic Painkiller clone with worse everything, superflous updgrade and glory kill systems which are detrimental to an already abysmal experience.
What Painkiller we're talking about? nuDoom is inferior to roughly 80% of the original Painkiller, it's superior in design to the last 20% of Painkiller and all Painkiller's expansions. I'll be here if you feel the need to defend Painkiller's exp packs, or the levels done by the original devs when they were clearly sick of the game. Tell me the Orphanage is well designed.
Shitty pseudo hardcore soundtrack,
On this, i agree. Soundtrack is weak.
shitty pseudo fast paced movement that requires no skill whatsoever. Pseudo oldschool health and ammo management with pickups which unfortunately is totally trivialised and made redundant by the glory-kill system and the chainsaw shit, which are basically QTEs that interrupt gameplay, but which the game is balanced around on higher difficulties.
It's a interesting mechanic, yes. The fact that higher difficulties supposedly require the use of the chainsaw and glory kills is a weird evolution of a system stolen from Brutal Doom. Movement is excellent compared to most contemporary shooters, and I got old and cranky enough to appreciate when a game helps me when I miss a ledge for 10 cm. Sure, "no skill", but it's fucking SP and I'm too old to withstand first person platformers.
Level design and layout so boring that even most clones of the original Doom look like award-winning masterpieces.
Like? Most Doom clones and game of their era
are award-winning masterpieces (Build 3d games, Hexen, Strife). Bad Doom clones like forgotten 90ies shooters? Have you ever had the disgrace of trying them? Mazes of randomly put together graphics?
NuDoom I would say rises to be almost as good as an original Doom mod. It's as fun and mindless as its father, Brutal Doom.
Mission objectives, quest compass, challenges and rune challenges complete the disastrous single player experience. And the multiplayer is so atrocious that I don't even want to address it. The decline is real. Holy shit.
Even before playing myself I was pretty sure this would probably be bad. But boy I had no idea it could be that bad. Fuck. :/
Your rant is a rant. Make good points about the game. Like, point out the
problems with weapon balance, the fact they run out of new enemies types roughly 75% in the game, how combat arenas always have a tad
too few enemies, the problems with boss fights.... critiques, not ranting GAME IS BAD MMMKAY