- He played two rounds of Team Deathmatch, 12 vs 12 players
- You notice the PC origins of Doom (as opposed to console gameplay), it's very fast, but not as fast as Quake or Unreal Tournament
- Deathmatch like back in the day, you are in a arena designed for fast action.
- MP gameplay feels arcade-like
- He was allowed to chose two custom loadouts, 2 weapons + handgrenade, out of approximately 8 weapons.
- There is no automatic health regeneration, instead powerups play an important role
- There was some kind of laser super weapon that spawned once in a time in the MP map (not clear if it's a BFG or something else)
- There is a "demon powerup" that turns you in a very strong demon for a limited ammount of time, you are also able to fly with this powerup
- The MP map reminded him to Unreal Tournament. It had a high degree of verticality.
http://www.doomworld.com/vb/doom-4-general/73819-loadouts/