JarlFrank
I like Thief THIS much
The action should be so smooth and so fast, art director Hugo Martin said, that players should "feel like Bruce Lee with a shotgun on a skateboard."This dedication to speed also drove the adoption of the glory kills, the brutal hand-to-hand finishing moves that drew a lot of attention during Quakecon last year. The core loop of gameplay is known by id as "push-forward combat," so anything that makes players slow down and pause is immediately removed.
By all the gods this looks fucking horrible as a doom game. Pitifully low amount of enemies, walking speed as slow as realistic military shooter, THAT FUCKING SLOWDOWN ON GUN CHANGE, what the fuck is this bullshit.