UserNamer
Cipher
- Joined
- Nov 6, 2010
- Messages
- 692
what's up with the enemy design. I really hate some of them. Also I don't like the scale of the mancubus and the caodemon.
The pinata effect when you kill enemies is distracting (also what's the point of removing health regen if every enemy carries health.... idiots), the highlight effect too.
level design seems as linear as ever . yeah I know old games were technically linear, I mean linear in the sense that they are now literal straight lines with the occasional stair case or badly placed crate to give the illusion of not going in a straight line (in reality accentuating it even more).
Seriously the crate placement seems as bad as ever lol, even in the teaser there is a giant crate in the middle of a corridor for no reason lol.
Other than that the game doesn't seem frantic or tense enough. Many pussy points to id because they explained doom guys agility and strength with a lame halo power armor instead of letting him double jumping and ripping and tearing with only the power of his muscles.
Biggest problems for me however are:
-shitty as shit enemy design and boring visuals
-every enemy is a pinata so there is no stress at all about ammo or health, there is no point in removing health regen if you are going this very lame way
-cramped fight spaces and the usual linear corridor exploration stuff
-weak sounding rocket launcher and plasma rifle
-gay zerg \diablo 3 design for the cyberdemon
The pinata effect when you kill enemies is distracting (also what's the point of removing health regen if every enemy carries health.... idiots), the highlight effect too.
level design seems as linear as ever . yeah I know old games were technically linear, I mean linear in the sense that they are now literal straight lines with the occasional stair case or badly placed crate to give the illusion of not going in a straight line (in reality accentuating it even more).
Seriously the crate placement seems as bad as ever lol, even in the teaser there is a giant crate in the middle of a corridor for no reason lol.
Other than that the game doesn't seem frantic or tense enough. Many pussy points to id because they explained doom guys agility and strength with a lame halo power armor instead of letting him double jumping and ripping and tearing with only the power of his muscles.
Biggest problems for me however are:
-shitty as shit enemy design and boring visuals
-every enemy is a pinata so there is no stress at all about ammo or health, there is no point in removing health regen if you are going this very lame way
-cramped fight spaces and the usual linear corridor exploration stuff
-weak sounding rocket launcher and plasma rifle
-gay zerg \diablo 3 design for the cyberdemon