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The New DOOM Thread (2016)

Riskbreaker

Guest
>_> If I had to make a list of games whose fanbase was likely to get taken over by "whiney liberal faggots", I don't think I would have put Doom anywhere near the top.
One would never expect such a thing from HPL or Conan fanbases either, and yet.
To be fair, Doomworld can still be a decent place if one sticks to sections related exclusively to classic Doom. All that can be said of NuDoom section has already been said, and it is in off-topic discussion that politics come to surface (and that goes even for some older members - there was always a bit of an overlap between Doomworld forums and SA, so fedora-tippers were always there).
 

Accept

Guest
Title should read 'Killed by people who were promised an old school, fast paced arena shooter, yet got a trashy console FPS resembling Halo instead'.
 
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tormund

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AFAIK, lowtax and Doomworld's Linguica are real life friends.

Way things are going right now, after NuDoom is out Doomworld community will probably go trough another embarrassing drama comparable to KDIZD one.
This talk is pointless anyway. We should go back to mocking NuDoom itself, it's not like there is a lack of material there.
 
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Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Eurogamer article on the bad reviews also has some impressions by one of their guys: http://www.eurogamer.net/articles/2...s-having-a-tough-time-with-steam-user-reviews

The multiplayer for the original Doom games was, in comparison to the multiplayer experiences that people are used to today, very bare bones. No health regeneration, no perks, just a simple kill-or-be-killed fight to the death.

Of course id would have to have made some changes to this formula in this day and age. If they want to attract an audience of people who in all likelihood weren't born during the days of the original, then it makes financial sense.

Trouble is the deluge of negative reviews on Steam seems to suggest that these changes haven't been well received. And that's putting it nicely.

The most common complaint on Steam is this new Doom is not Doom, that the addition of modern gameplay mechanics has ruined it beyond redemption. While I don't agree that this version of Doom is doomed - I had fun with it for the few hours I played it - it is beyond a shadow of a doubt a completely different beast to the PC original and not the nostalgic throwback to the days of old that many were hoping for.

For a start, the game feels tailor-made for the console audience. The controls are a perfect fit for gamepads but for mouse users, they'll feel sluggish and unwieldy. There's a great sense of speed here, it's faster than other modern shooters, probably on a par with Titanfall, but it's not the break-neck, white-knuckle ride that purists will remember.

2016 Doom feels more chunky and unwieldy - even with the added 'mantling' ability that lets you scale walls and make longer jumps - whereas movement in the old days was lighter and snappier.

Another massive change to the formula is the addition of load outs. Instead of having magic pockets, capable of holding however many weapons you would find in the area floor, in this Doom, players are limited to only two weapons each; with the exception of a special power weapon that occasionally spawns in certain areas of the map.

Not having weapon pickups dramatically changes the flow of the action. Instead of being encouraged to explore the maps and to own the whole arena, many players in the beta took to camping in areas where they knew the power weapon or demon rune would spawn. This had the adverse effect of creating small pockets of action while leaving the rest of the arena floor feeling empty and pointless.

Played in short, sharp, bloody bursts, Doom's multiplayer is a thrilling rush of gore and ultra violence, but it's a rush that quickly grows tiresome after extended periods of play.

Rather than feeling like a throwback to days of old, the sad fact is Doom feels like a generic first-person shooter wearing a Doom skin. id has tried its best to appeal to two markets by adding modern mechanics to an arena shooter, but by doing so its alienated its core audience and produced a shooter modern gamers will find mediocre at best.

Also lol:

"Master Chief with a squirtgun on a shopping cart"
 

tormund

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TotalBiscuits's look at the Doom beta:



Even he doesnt like it much.

He at least nails why the reception is the way it is. Doom's MP tries to be both arena shooter, and to emulate elements of Halo and CoD. But, it completely fails as arena shooter, and as either Halo or CoD competitor it doesn't offer anything that would attract modern console shooter fans.
 

Durandal

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New Eden
My team has the sexiest and deadliest waifus you can recruit.
Prey was the last shooter of the previous era, the Last of the Mohicans, if you will.
And even then it had a more interesting setting and weapon arsenal than Hadoom.
 

Caim

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Aug 1, 2013
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Dutchland
I know that there are quite a few mods running on Zandronum, which is derived from DOOM 2. They make the game quite different, or just make another entirely different game. My favorite of which being this one:



Sure, I might be a sucker for Mega Man Classic and this game translates the feeling of the classic games well, but when discounting that you still have a solid arena shooter with a fuckton of weapons and arenas and can make for some really frantic and fun gameplay.
 

Astral Rag

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Eurogamer said:
Of course id would have to have made some changes to this formula in this day and age. If they want to attract an audience of people who in all likelihood weren't born during the days of the original, then it makes financial sense.

This is why we can't have nice things.
 

DraQ

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Chrząszczyżewoszyce, powiat Łękołody
Eurogamer said:
Of course id would have to have made some changes to this formula in this day and age. If they want to attract an audience of people who in all likelihood weren't born during the days of the original, then it makes financial sense.

This is why we can't have nice things.
Nope. The reason why we can't have nice things is that today any moron can play vidyagames without performing arcane rituals to discern the true values of IRQ and DMA or uttering obscure invocations to himem.sys or MSCDEX.
 

Drax

Arcane
Joined
Apr 6, 2013
Messages
10,986
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Silver City, Southern Lands
Oh, fucking himem, it kept breaking...

tumblr_logmvyFRAK1qiqp4ho1_400.gif
 

Nightale

The Studio Which Has No Name
Developer
Joined
Apr 2, 2016
Messages
44
I think I don't have time to browse all 92 pages in this thread :D but well, I liked old doom quite a lot. I am waiting for singleplayer preview of new doom.
 

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