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Decline The new Thiaf game is MASSIVE decline - Eidos Forum Refugee Camp

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,594
Codex 2013
I love how many people don't even pretend to like Viktoria and she just shrugs it off. So typical of shills.
 

Azazel

Arbiter
Joined
Dec 4, 2012
Messages
481
I wonder what her dad thinks of her. Terry used to play fan missions and post on the old Thief news groups.

He's got such late stage Alzheimers that he can no longer read and is signed up for assisted suicide, so I'd be surprised if he's aware that this game even exists. Probably a blessing in disguise.
 

Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
From what I read somewhere recently it's starting to debilitate him, but so far most of it has been in the field of motor skills. He can't type anymore, but he can dictate to an assistant.
 

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,280
I wonder what her dad thinks of her. Terry used to play fan missions and post on the old Thief news groups.

He's got such late stage Alzheimers that he can no longer read and is signed up for assisted suicide, so I'd be surprised if he's aware that this game even exists. Probably a blessing in disguise.
Yes, better have Alzheimers than not play, but even be aware of the new Thiaf game. So classy :))
 

DalekFlay

Arcane
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Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
So often times a guard will stop patrolling and stand still once I have passed him, completely fucking up my return trip. For example a guard patrols a room back and forth, and I slip past him to get to a chest. Once done with the chest I try to return the way I came but that guard is no longer patrolling the room, he is standing still directly in the path I need to go, facing me, making stealth impossible.

Is this a glitch or really ruthless AI on Master difficulty?
 

ERYFKRAD

Barbarian
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Joined
Sep 25, 2012
Messages
29,536
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
So often times a guard will stop patrolling and stand still once I have passed him, completely fucking up my return trip. For example a guard patrols a room back and forth, and I slip past him to get to a chest. Once done with the chest I try to return the way I came but that guard is no longer patrolling the room, he is standing still directly in the path I need to go, facing me, making stealth impossible.

Is this a glitch or really ruthless AI on Master difficulty?
IT IS TOTALLY IMPOSSIBLE TO AVOID COMBAT IN THIAF!
 

Nuclear Explosion

Guest
So often times a guard will stop patrolling and stand still once I have passed him, completely fucking up my return trip. For example a guard patrols a room back and forth, and I slip past him to get to a chest. Once done with the chest I try to return the way I came but that guard is no longer patrolling the room, he is standing still directly in the path I need to go, facing me, making stealth impossible.

Is this a glitch or really ruthless AI on Master difficulty?
Must be a glitch; it never happened to me.
 
Last edited by a moderator:

retardation

Learned
Joined
Mar 23, 2013
Messages
180
So often times a guard will stop patrolling and stand still once I have passed him, completely fucking up my return trip. For example a guard patrols a room back and forth, and I slip past him to get to a chest. Once done with the chest I try to return the way I came but that guard is no longer patrolling the room, he is standing still directly in the path I need to go, facing me, making stealth impossible.

Is this a glitch or really ruthless AI on Master difficulty?
Must be a glitch it never happened to me.
Haha no. It's not a glitch, it happened to me countless times as well
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Thiaf plot autopsy part 3: http://www.shamusyoung.com/twentysidedtale/?p=22602

Garrett brings the ring back to Basso, who then arranges a meeting between Garrett and Orion, the guy who wanted the ring in the first place. I’m not sure if the game says so explicitly or not, but I’m sure he’s also the one that requested the job to steal the primal stone at the start of the game.

I can’t help wondering if I was the only one who found this a little strange. A client asks to meet the Thief? Wouldn’t that be an automatic “no”? Isn’t it Basso’s job to keep Garrett hidden, anonymous, and secret from clients? Not a big deal, but it did strike me as kind of odd.



thief2014_nitpick8.jpg



Orion is caring for the sick somewhere in the slums. When they meet, Garrett has this strange vision where he hears Erin calling out to him and he passes out. I thought this was the start of Garrett coming down with the plague, or some sort of supernatural problem he was having. I figured this would be an ongoing problem. But he never passes out again and I have no idea what purpose it served here.

When he wakes up, Orion gives him the details of the next job. Orion needs a book, which is hidden “somewhere in the House of Blossoms”. So we need a book that’s hidden in a brothel. When the meeting is over Garrett announces, “The House of Blossoms. I never went there, but I know someone who did. Erin.” Without further explanation, the game sends us to search Erin’s hideout. Garrett doesn’t even have a goal. He just decides to go to her place because one time she went to the place we’re going to.

Once we get to Erin’s place we have the first of many encounters with quasi-spectral Erin. We’re transported to a magical maze and she taunts us while we fumble around and look for the exit.



thief2014_nitpick9.jpg



She tells Garrett, “I watched you. I wanted to be you. We’re so alike. But why did I even try? The world already has a Garret.”

This characterization does not fit with the character as presented so far. She never made any effort to be like Garret. In fact, she held him in contempt and never did anything he said. How can she claim the two of them are “so alike”? They’re opposites! At the start of the game we were shown a woman who disliked Garret, acted nothing like him, and scorned his advice. Now she’s claiming she envied him, wanted to be him, and that they have a lot in common.

Now, you might argue that we’re talking to Spectral Erin and not Jerkface Erin, and maybe her ghost is half-crazy. Or maybe you could argue that her feelings were “secret” and this this reveal exists to explain her previous behavior. But Garrett doesn’t say anything to acknowledge the discrepancy in behavior or attitude. Does he not notice, even for the benefit of the audience, that her claims are completely at odds with her character? This isn’t a character reveal, or character development. This is just some fill-in-the-blank villain patter. (Once again, they’re using villain tropes for a supposedly sympathetic character.)



thief2014_nitpick10.jpg

I do appreciate that they lampshaded the fact that there was no reason for Erin to own this thing.


Garrett didn’t have a goal, but he manages to find it anyway. In Erin’s room she’s got a charcoal drawing of Garret, and his eye in the picture is actually a switch to a secret compartment. Inside, he finds a special medallion that he’ll need to solve a mechanical puzzle in the next section of the game. He has no way of knowing this, so I guess it’s lucky he randomly came here to get it?



thief2014_nitpick11.jpg



The brothel level is a complete mess, both thematically and in terms of gameplay. It’s probably one of the weakest areas of the game. Nearly everyone is static. Patrons and the girls are planted in place, and they never wander around. Many of them don’t even react to your presence, even when they really should[1]. The layout is complete nonsense, with lots of peep holes that afford you a view of private areas that can’t be reached and don’t seem to fit into the floor plan in any logical way.

If you sneak off to the kitchen and disable a machine and then pull a lever, you can overload the opium dispenser, which will instantly blanket the entire downstairs in opium smoke. This will instantly and silently knock everyone out without impacting Garrett in any way. To me it kind of looked like the smoke was pouring out of the hookahs scattered around the downstairs. Is the game suggesting that the place has some sort of opium-based plumbing? I have no idea.

Once we slip past the brothel patrons, we find an upstairs room with a secret door. Like a lot of secret doors in this game, it’s completely one-way. Once you use it, you’re stuck in the catacombs and can’t return to the brothel proper. One-way doors like this have no place in a supposedly free-range game based on exploration and loot collection. There’s no warning. You’re just sucked into the next area whether you were done in the previous one or not.

In the back area we have to peek through some holes into various rooms to see symbols etched onto the walls inside. These rooms are not someplace you can reach, and it’s not clear how anyone can reach them. Nevertheless, people are inside the rooms getting it on, so… yeah. There’s that.

I should note that the audio in Thief is a mess. The action in these rooms is supposedly taking place behind a brick wall. When you first enter a passage everything is basically silent. But once you peer through a hole, your ears are effectively in the room with the occupants, and you’ll continue to hear them perfectly no matter how far away you move.



thief2014_nitpick13.jpg



In one room we see some sort of flashback vision of a patron and Erin. She’s saying she wants to be left alone, then the guy refuses to take no for an answer. Then we cut to the guy sitting in a pool of blood and Erin walking away. Then the vision passes and the room is empty.

What is the game saying here? Was Erin a prostitute before she became a thief? Or did she infiltrate the brothel for the purpose of stealing this medallion thing? Or did someone try to force her into prostitution, and she murdered her way out? Is the game saying she was a victim who finally overcame her oppressors, or is it saying she’s too strong to be a victim? Was this supposed to be the moment she lost her innocence by taking a life, or is the game saying she sometimes had to shank a dude to get her hands on something she wanted?

I can’t tell, and the game never brings this up again.



thief2014_nitpick12.jpg



Here we come to a pretty infamous part of the game. In one of the rooms is a guy who gets off on being slapped around. And for some reason we can hear him talking clearly, even though we’re ten meters from the tiny hole in the wall that the sound is supposedly coming through. Also: We can hear his voice, but not the slapping. Which is odd.

We’ve got to use the medallion to solve a matching-symbols puzzle, and the whole time we’re wandering around looking for clues we can hear this guy looping through the same four or five “ohh yeah hit me harder” type messages.

Puzzle solved, a door opens and we can proceed down into the catacombs. Of course, Orion just said the book was “in the House of Blossoms”. He never said anything about catacombs. But instead of looking for books here, we’re going down. Garrett has apparently read the script and he knows Orion was wrong.

So to be clear: Garrett visited Erin’s hideout and obtained a key he didn’t know he would need, which granted him access to a secret area he didn’t know existed, and which he chose to enter even though he’d been explicitly told his goal was elsewhere. And he never comments on any of this.
 
Joined
Apr 19, 2008
Messages
3,060
Location
Brazil
Divinity: Original Sin
More or less incline depending on how you view Thief DS: Beleg Cuthalion has been hard at work on Thief 3 Gold, his project aiming to remove all the loading zones in the game. You can now enter the public beta test if you so desire: http://www.ttlg.com/forums/showthread.php?t=143658&p=2244669

I hope they manage to complete it. The idea of this mod is to remove about 90% of TDS flaws. They even intend to do animated briefings...
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,878,961
Location
Djibouti
What probably won't happen:
- Proper Pagan dialects

What's the deal with this? I think I remember someone mentioning earlier in this thread that TDS dropped the ball superhard on paganspeak, but I don't really see how.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,049
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
What probably won't happen:
- Proper Pagan dialects

What's the deal with this? I think I remember someone mentioning earlier in this thread that TDS dropped the ball superhard on paganspeak, but I don't really see how.

Compare the way Pagans speak in TDS with the Pagan sayings from the mission briefings in Thief Gold. It's pretty obvious - the ones in TDS are overdoing it, adding "-ies" at the end of every word, talking like babies instead of using creepy warped grammar, etc.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Holy shit I just found out this game is not a reboot but a jump ahead in time, within the same continuity? What the fuck?
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,594
Codex 2013
Well, raping it isn't enough. They have to kill it afterwards and then shit on the corpse as well.
 

Vibalist

Arcane
Joined
Jul 21, 2008
Messages
3,585
Location
Denmark
So how come there are two people who both are master thieves and both happen to be named Garret so many years apart from each other?
 

80Maxwell08

Arcane
Joined
Nov 14, 2012
Messages
1,154
So Thief is already 33% off on Steam. I don't think I've seen a game go on sale that fast before, at least not one that didn't obviously flop financially.

http://store.steampowered.com/app/239160/

Really? I feel like this happens alllllllll the time. I remember getting Far Cry 3 for that much off because I waited a month due to being overseas.
Because a lot of games don't meet sales expectations. Like how Spec Ops: The Line was hyped so much then it sold crap and was on half on sales within a month. If it sells well it won't be on sale for a while but if not expect to be able to get it cheap within a month or two.
 

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