bonescraper
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I'm playing it at the moment, and it's better than the originals. Suck it you pretentious nerds.
I'm playing it at the moment, and it's better than the originals. Suck it you pretentious nerds.
Guys, I'm seriously brain damaged
What shit?the fuck is this shit?
Some long ass post by some zwanzing wolf dude or something. Seems like it got deleted.What shit?the fuck is this shit?
let's see...endlessly swooping into a brick wall, but still being undetected because you're "SWOOPING!"Twitch plays Thiaf ?
Spellcaster said:The fuck you're talking about? The four last missions are the Cathedral, which is, fuck, The Goddamn Cathedral Level™; Escape, which was pretty cool even if barely possible to ghost through (and by ghost I mean really ghost, not just blackjacking all the monsters); Strange Bedfellows which was great in its own creepy way and successfully presented the sense of desperation of what's happening with the ascencion of the Trickster (with even the Hammerite compound being fucked up); and finally the Maw, which I've always seen as, by far, the most underrated level in TDP and generally speaking one of the most underrated final stages I've seen. Compare it to HL1's Xen for instance, it'll give you a notion on how an alien level can be stupidly terrible if done wrong. It was linear, yeah, but the Maw feels like a descent to pure madness, the heart of nature's chaotic style, and it achieved the whole notion masterfully.agentorange said:So they took those awful final levels of Thief Gold
TDP itself is supposed to be a very chaotic game, that's its premise in the first place. It is a weird - in a good way - game, and we'll never see a game like that again because people (like you) just don't get it. See Errant Signal's video on Thief as proof, he also doesn't get it.
If you can't take the heat, get out of the kitchen.
As for TMA, Soulforge Cathedral is a huge mission that grows on you. Replay it over the years and you'll start to see how truly awesome and well designed it is, trust me. Been there, done that. If you're talking about the ending cutscene though, yes, it's a pretty damn sharp cliffhanger at the last seconds, but it comes after lots of REALLY satisfactory scenes. If you don't like the rest of the cutscene with Karras, what the hell is wrong with you?
Spellcaster said:agentorange said:I am specifically talking about Escape and Into the Maw. And Lol. bro. they were shit. They were a complete shift in tone and gameplay style and were extremely messy in layout. It was the same shit as the Many levels in SS2.
As for Soulforge Cathedral, the level felt like a mod; too large in scale with too little to fill it out, and a series of pathetically repetitive fetch quests to fill it out.
Edit: Actually saying Soulforge feels like mod is an insult, since there are so many Fan Missions that are far better designed.
Why is Escape or Maw a change in tone? What would you describe as TDP's "tone"? A game that jumps from Bafford manor to haunted mines to prison to catacombs to Ramirez mansion to Thieves guild to Constantine's madhouse to abandoned city to mages guild...
Dark Project is crazy diversity embodied, and it builds up on the chaotic theme. When the Trickster reveals himself, everything goes even further into that direction, but it's not as if this was Metal Age levels of cohesion before that. That's exactly the beauty of TDP though, and I saddens me to see that with each year it gets harder (even among Thief fans) to find people that are into this. Just because TMA is vastly more digestible it doesn't mean it's directly the better game, and this is coming from a guy that used to be a "TMA is better" zealot.
Not just because it came first, but as a whole, TDP's existence is much more important. As a designer myself, it almost feels like a study on how far can you push diversity and crazyness without breaking the whole thing apart or turning it into a drug trip for the sake of being "durr kool". Because of people's increasingly aversion to its nature it's becoming more of a past's curiosity though, which is terrible just to think about.
As for "changes in gameplay", I'd definitely disagree. What changes? Just because there are monsters it doesn't mean you have to fight them, keep going with the stealth and that's it.
I pre-ordered nineteen months ago to get my preorder bonus: Exclusive Dr. Pepper Slurpee & Inferno Doritos Thirstquenching SnackQuake Double XP Bonus Garrett SneakCitement DLC
"Fill your SneakCitement meter and get twice as many SneakPoints you can use to update your skills as you steal, stab, swoop, sneak, slice and sling your way to victory!"
Shadowchick Watshername-themed cosplay will be the best thing to come out of this franchise.The top rated screenshots of Thiaf on steam are nothing if not predictable.
EM took some of the good things about the originals,left out the bad ones, and added some new "modern" features.But noooooo. All the damned diehard fans for whom Thief means more than their own mothers hated the idea of a Thief being made for todays standards.
And now, we have a Thief 4, a reboot, set during the time-frame of The City of old; and it seems that a good number of the diehard fans don't even want to give it a chance, and are pissed off it was even made.
Meanwhile, i'm playing the game and enjoying it more than all thiefs combined, 8/10 game atleast.
EA took some of the good things about the originals,left out the bad ones, and added some new "modern" features.But noooooo. All the damned diehard fans for whom Dungeon Keeper means more than their own mothers hated the idea of a Dungeon Keeper being made for todays standards.
And now, we have a Dungeon Keeper, a reboot, set during the time-frame of The Dungeon of old; and it seems that a good number of the diehard fans don't even want to give it a chance, and are pissed off it was even made.
Meanwhile, i'm playing the game and enjoying it more than all DKs combined, 11/10 game atleast.
Whenever it is a highly respected and anticipated release reviewers feel like they have to tow the line.
I think we can all agree on that.made for todays standards.
EM tooksome of the good things about the originalsthe name and prestige, left outthe bad onesthe open levels, the interesting lore and factions, the pretty art style, and addedsome new "modern" featuresawesome button and emotional (c) engagement (c).