Norfleet
Moderator
- Joined
- Jun 3, 2005
- Messages
- 12,250
To be fair, playing Talkers is ALWAYS easymode. You don't actually DO anything, you click a button and either you succeed, so it was easy, or you don't, in which case the entire thing was a massive waste of time. All skill-check-based gameplay is like this: It's a button you push, that decides an outcome based on the number of times you previously pushed some other button ("Raise Skill Level"). If you succeed, great, that was easy. If you don't, every single time you pushed the button before was completely and utterly wasted and there is nothing you can do about it. If the check is a hard bar, then if you pushed the button 14 times but needed to push it 15 times, then you've just completely and utterly wasted those 14 button presses, which were likely finite in number, since it's exactly the same as if you had never pushed the button at all. If the result isn't even fixed, so you don't even know how many times you pushed the button and NO number of times you push the button will work, then it's ALWAYS completely wasted, unless you take to savescumming, in which case you didn't need to push the button previously at all.