Open worlds which Lady Infinitron mentioned earlier are nice but somewhat hard to love feauture. Look at Rdr2, Elder Scrolls , Witcher 3, Gothics, F3 or F4, bah, even others like old M&Ms ,etc.
At first they are magnetic, every crpg lover would think, great i wanna live there, so many feautures to play with, so big modding potential, so many ideas, but as soon as You realize amount of fucking time to waste and places or adventures you have to memorize to fully enjoy the open world you come to the point where much smaller but richer world will be enough. I mean , old players like me with job, family and everyday duties, can't spend 18 hours a day to day on playing and learning each npcs fuckin name or story.
Sure we want to but hey, playing too much will make any game boring as shit and turn even most ambitious crpg into "let's end it finally" marathon of pain and butthurt.
We need more mid-sized crpg games, even with open world but much more complex and story, variation packed. Games getting too big in terms of area and too small in terms of variety and emotion scale.
Games must learn again how to be JUST games not enormous alternate worlds to live in with quite shallow background masked by superb gfx etc.
That's why i often reach for smaller games in terms of scope, sure i love rdr2, w3, new crpgs with open world / large playground structure but how fucking nice is to Focus on memorable quests that you can finish in few evenings.
That's why i still play BG or dungeon crawlers, or games like Divinity, Diablo, Shadowrun, Torment, Pathfinder, Ni no Kuni, etc, , it's nice sometimes to have less to do .