AW8
Arcane
Way to miss the point.Codexers complaining about ability to tailor difficulty and make games harder now I have seen everything.
Good way to offer an option to tailor difficulty: Do you want to turn on hardcore mode?
Bad way to offer an option to tailor difficulty: You're having a hard time against enemy X, do you want to have an even harder time?
It seems nonsensical, and several better executions have been suggested in this thread. Fuck it, I just came up with another one: You're curbstomping enemy X, do you want to self-gimp yourself against them but also make them drop more loot/have their hides sell for more money/give you a reputation boost for killing them?
This reads like a post from a mainstream forum. Where the fuck do you think you are? This is autismville, where we have nothing better to do than to pick apart every insignificant element of a game, in our quest to find the perfect RPG design.This is basically Traits, but instead of choosing two at character creation, you are choosing them like Perks as you go and grow.
Don't know about the execution, but the idea is solid. Autism overflow was unnecessary, but totally expected from the Codex members who will find anything to bitch about.
Unfortunately, we often get stuck on the very first design question: What is an RPG?