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The Outer Worlds Pre-Release Thread [GO TO NEW THREAD]

imweasel

Guest
Theouterworldsgettok.jpg
Wow, that is terrible. It doesn't get much more shallow and generic than that.

"Young progressive activists are taking over writing jobs in RPGs and there's nothing you can do about it"
Well, we can still vote with our wallets.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Video Interview with Tim and Leonard today

https://www.gameinformer.com/exclus...the-dark-comedy-in-obsidians-the-outer-worlds

Edit: Yeah, continues to sound like Cainarsky (imo)

Edit2: Also hell, these interviewers are continuing: 90% of it is *Blah, blah, COMEDY SILLY.* with Cainarsky answering *Yeah, its a balancing act and theres a lot more depth to it like..* and the interviewer immediatly going again *Blah Blah Comedy, Silly*

I mean it wasn't terrible (thanks to Tim and Leonard), but it feels like the interviewer asked the same question throughout the entire thing pretty much ignoring asking questions that arose from the answers.

Edit3:

Best sounding interview so far (for storyfaqs).

 

HarveyBirdman

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Jan 5, 2019
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1,048
>Perfect example of humor is the "you keep being you" finger guns.
>"a lot of points in the game where you have to make a serious decision, and sometimes there isn't a good decision, and we try to get it lighthearted"

Marvel, have your movies forcibly lowered our collective brows, have writers catastrophically misjudged how much people like this shit, or were we surrounded by idiots all along?

Leonard
>is the dark humor guy
>"there are going to people who just... it's just not their thing. It's just, we've skewed maybe one way or the other too much for them"

Oh boy. At least he said he wanted all the humor to deepen understanding of context. Judging by the instruction they had to give writers, it seemed like they had a tough time teaching them the concept of humor in their kind of RPG. And ending with that little Rick and Morty skit -- dear God.

Sounds like they got stupid dialogue right though.
 

FeelTheRads

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Apr 18, 2008
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13,716
Just looking at the thumbnail of that video is quite telling of the kind of humor they're going for and I'm not interested.
Damn, do I hate those Pixar-esque expressions.
 

StrongBelwas

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If I had to guess they'll go quiet after this Game Informer stuff wraps up, announce the release date at E3, then one last press barrage to release.
 

Ezeekiel

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Dec 19, 2016
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1,783
Design both boring and random at the same time.

I like the random bit of metal on the left shoulder (???) and the metal strapped to the shoes which offers no space to for the shins to go if she were to try and bend at the ankles.
I mean... Why armor up that specific part of the foot and the top of one shoulder and nothing else?
Her jacket has clasps or something only around the chest area but nothing to close it over the stomach... Again, what?
Maybe the designers are only used to their weird geek clothing and don't know how what a zipper is, idk.
Jacket is also too tight for her to close at all.

Not terribly important or anything, but I wonder what the thought process was when creating this character design. These people *do* get paid for this after all.
Do they just hire random weirdos with some experience with Blender for the job, or what?
 

HarveyBirdman

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Totally. Also, to his point time-slowing mechanics, not that they're present in Outer Worlds and 2077 too. Just like Fallout 3, 4, and Skyrim (either through zooming in with a bow or using the shout). The convergence is real.
 
Last edited:

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I can't write for shit, but exposing me is a low-hanging fruit. Please don't bring up evidence of my lack of skill at what I'm pretending is my vocation and job.
Also you read the metro book and it seems that you......like it. Clearly a savage!
It's better than obsidian's wrirting, that's for sure. Especially considering it's been written by a 25 y.o. boy.
 

Chippy

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Steve gets a Kidney but I don't even get a tag.
I am concerned that as I reach my late 30s there are female character models in games that look very ... uncanny valley. I've worked with and been around trans people in real life that were more feminine. Weird.
 

Tigranes

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One theory we might be able to test: how much is the clear decline in Obsidian's quality of writing due to the individual genius of the writer, and how much is it due to the direction, tone, sensibility, provided by the setting & by the project?

I have a sneaking suspicion that if you take a mediocre writer, then putting them on a tightly run project using a solid pre-existing setting will still get you markedly better results than if they were in charge of creating worlds on the fly as they go.

Kills-in-Shadows is unmitigated total vomit, and it was one of the points where the early promise of Tyranny became the moronic worse-than-saturday-cartoon that was its late game / denouement. (The other, as I said in the Codex review, is Bleden Mark.) The question is whether the same writers or the same developer (I don't know who's on what project) can do better when commandeered by Cain & Boyarsky, or not.

If only they could have done this project when Obsidian still had quality writing.
 

Kyl Von Kull

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Steve gets a Kidney but I don't even get a tag.
One theory we might be able to test: how much is the clear decline in Obsidian's quality of writing due to the individual genius of the writer, and how much is it due to the direction, tone, sensibility, provided by the setting & by the project?

I have a sneaking suspicion that if you take a mediocre writer, then putting them on a tightly run project using a solid pre-existing setting will still get you markedly better results than if they were in charge of creating worlds on the fly as they go.

Kills-in-Shadows is unmitigated total vomit, and it was one of the points where the early promise of Tyranny became the moronic worse-than-saturday-cartoon that was its late game / denouement. (The other, as I said in the Codex review, is Bleden Mark.) The question is whether the same writers or the same developer (I don't know who's on what project) can do better when commandeered by Cain & Boyarsky, or not.

If only they could have done this project when Obsidian still had quality writing.

Tyranny was inconsistent and unfinished, but Act 1 had so much promise and I thought the early writing was some of the best in recent memory. And this was for a game where the budget was looted to pay for POE and then they lost MCA who was supposed to be playing a major role. Given the circumstances, I think Matt MacLean did a solid job.

POE is boring because the setting is boring and the plot is boring. No amount of great writing could’ve saved it. In fact, I think the quality of the prose was far superior to the worldbuilding and the story, but who wants to read lots of pretty sentences in a story that they don’t give a fuck about?

Had Eric Fensterfuckface ever been narrative lead before POE? Had Patel ever been narrative lead before Deadfire? Leonard Boyarsky has effectively been narrative lead on some awesome games. As directors and world builders, he and Tim have a much better batting average than Sawyer did coming into POE.

I loved it when Leonard explained how it took him some time to teach the Obsidianites to do good work in that last interview. I’ve worked in TV and getting a new showrunner can change EVERYTHING, even when they don’t bring in many new people.
 

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