One theory we might be able to test: how much is the clear decline in Obsidian's quality of writing due to the individual genius of the writer, and how much is it due to the direction, tone, sensibility, provided by the setting & by the project?
I have a sneaking suspicion that if you take a mediocre writer, then putting them on a tightly run project using a solid pre-existing setting will still get you markedly better results than if they were in charge of creating worlds on the fly as they go.
Kills-in-Shadows is unmitigated total vomit, and it was one of the points where the early promise of Tyranny became the moronic worse-than-saturday-cartoon that was its late game / denouement. (The other, as I said in the Codex review, is Bleden Mark.) The question is whether the same writers or the same developer (I don't know who's on what project) can do better when commandeered by Cain & Boyarsky, or not.
If only they could have done this project when Obsidian still had quality writing.
Tyranny was inconsistent and unfinished, but Act 1 had so much promise and I thought the early writing was some of the best in recent memory. And this was for a game where the budget was looted to pay for POE and then they lost MCA who was supposed to be playing a major role. Given the circumstances, I think Matt MacLean did a solid job.
POE is boring because the setting is boring and the plot is boring. No amount of great writing could’ve saved it. In fact, I think the quality of the prose was far superior to the worldbuilding and the story, but who wants to read lots of pretty sentences in a story that they don’t give a fuck about?
Had Eric Fensterfuckface ever been narrative lead before POE? Had Patel ever been narrative lead before Deadfire? Leonard Boyarsky has effectively been narrative lead on some awesome games. As directors and world builders, he and Tim have a much better batting average than Sawyer did coming into POE.
I loved it when Leonard explained how it took him some time to teach the Obsidianites to do good work in that last interview. I’ve worked in TV and getting a new showrunner can change EVERYTHING, even when they don’t bring in many new people.