- Tim Cain - Co-Creator / Project Director
- Leonard Boyarsky - Co-Creator / Project Director / Lead Writer
- Julia Kernan - Associate Producer (Left the company last December)
- Ian Conway - Associate Producer (changed jobs during this spring)
- Josh Sawyer - Executive Producer (According to Avellone)
- Richard Taylor - Executive Producer(At Blizzard as of recently)
- Matthew Singh - Senior Producer
- Alec Frey - Producer (Lead?)
- Robert Nesler - Art Director
- Bobby Hernandez - Concept Artist / 3D Artist
- Ken LeSaint - Senior 3D Artist
- Brian Menze - Senior Artist
- Michelle Vargas - 3D Environment Artist
- Marina Bekeshko - Junior Environment Artist
- Geoff Schofield - FX Artist
- Aaron Dubois - Senior FX Artist
- Brian LeLeux - Lighting Artist (Left to the Crystal Dynamics in June)
- Hannah Kennedy - Concept Artist (no confirmation on her, working on an unannounced project as on 2017)
- Daniel Platt - Artist
- Omar Aweidah - Senior Character Artist (One of the more recent hires at Obsidian, I think he is in the photo as well)
- Aldo Vicente - 3D Character Artist. (Joined in June'17. Again, not credited for Deadfire, so Indiana.)
- Daniel Peterson - Graphic Artist (Twitter)
- Thad Clevanger - Contract Artist
- Clare Sim - Concept Artist
- Adriana Catarino - Lighting Artist
- Nicole Evanich - Animator
- Antonio Govela - Animator
- Shon Stewart - Animator
- Cathy Nichols - Character Animator
- Dan Spitzley - Senior Programmer
- Anthony Davis - Senior Programmer (Now at Blizzard )
- Ankur Oswal - Junior Programmer
- Nate McDorman - Junior Programmer (LinkedIn has him working on unannounced project since 1/17 which would pretty much leave only TOW as an option)
- Kyle Swaim - Senior Tools Programmer (I think he is in that staff photo)
- Scott Everts - Technical Designer
- Constant Gaw - Senior Designer
- David Williams - Senior Systems Designer
- Dini McMurry - Senior Level Designer
- Charles Staples - Senior Designer / Lead Designer
- Tyson Christensen - Senior Designer / Lead Level Designer
- Dan McPhee - Junior Narrative Designer
- Chris L'Etoile - Narrative Designer
- Carter Thomas - Level Designer
- Anthony Rogers - Cinematics Designer ( No confirmation, can be seen on the photo though)
- Carrie Patel - Narrative Designer
- Megan Starks - Senior Narrative Designer / Lead Narrative Designer (rpgsite preview)
- Kate Dollarhyde - Narrative Designer (Twitter)
- Marc Soskin - Level Designer
- Andrew Dearing - Senior Sound Designer
- Justin Bell - Audio Director
Those are the ones I'm quite sure or 100% sure about. Then there's the rest of the sound guys (For example Scott Gilmore is working on an unannounced game with Unreal listed as one of the tools he is using).
Craig Matchett (who was hired through one of the job ads for the project)
Brian Goetz (Senior Producer)
Joseph Than worked on the game has moved onto Blizzard during this spring (probably one of the people Avellone hinted that had changed jobs)
Pretty sure Jorge Morales is doing the UI Programming on the game.
Dennis Presnell as environment artist (the guy looking like he does not want to be in the picture and all joy has left his soul, former BIS empoyee though )
Scott Hafner as Level Designer (next to Rob Nesler, between the two women in the photo)
Allen Chen as Senior Engine Programmer (Has moved on to Visual Concepts during the summer)
Brandon Rosser as Environment Artist ( I think he is in the picture)
The somewhat unlikely group (since they are actually working something else than Deadfire and TOW):
Matthew Lowe - Technical Artist. Was hired back in June this year. Haven't seen his name on any of the Deadfire DLCs so that's leaves TOW as the only? option. Worked previously on Call of Duty WWII.
Andrew Bosold - Senior Environment Artist. Joined in September, so again sounds like TOW hiring, unless there's something else they are making. Has worked on Halo 4&5 and at Wargaming Seattle.
Jerrick Flores - Technical Audio Designer. Joined last month. Has previously worked on God of War.
Archye Valdes - 3d Animator. Has been with the company since May'17. Did not work on Deadfire, so TOW it is.
Phillip Chiu - Software Engineer. Joined last month, which makes is reasonable to assume that's it's TOW, especially since he has previous experience with UE4.
Steven Moret - Programmer. Ex-Troika guy and former Carbine Studios guy. Joined in Jan'17. Did Tools Programming on Deadfire. Did not work on DLCs afaik, so got most likely moved on TOW.
Glenn Lattiere - UI Designer. Working on unannounced game. Joined in Nov'17.
Christopher J Logan - Senior Lighting Artist. Joined June of this year. Has previously worked on RDR2, GTA5 and Angry Birds movie. Most likely the guy that got hired when they were looking for a lighting artist in summer/spring for TOW.
Jerad Dunn - Senior Software Engineer (AI/Gameplay). Joined in June, has worked on 6 different Madden games before. TOW, since don't recall seeing his name on Deadfire DLCs.