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The Outer Worlds Pre-Release Thread [GO TO NEW THREAD]

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,479
Wow every time i see a mention of this fucking game i'm reminded of the DIVERSE companions and can't help but get excited for the moment i put a bullet in their heads. If this game fails to deliver on that then help me god.

And somehow you love greedfall ... exemplifying the mental prowess of an avocado.
Now now, there's not reason to be an absolute fucktard. I never said I "love" that game.

walks like a duck, talks like a duck and quacks like a duck, then it probably is a fanboi.
I fanboy for your mother's asshole.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,558
Location
Bulgaria
Wow every time i see a mention of this fucking game i'm reminded of the DIVERSE companions and can't help but get excited for the moment i put a bullet in their heads. If this game fails to deliver on that then help me god.

And somehow you love greedfall ... exemplifying the mental prowess of an avocado.
And you still whine about the game,even without playing it. Even avocado is smarter than you lol.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,558
Location
Bulgaria
I don't think is hard to understand that people that are excited for this are looking for something like FNV but actually funtions, don't break itself every 5 seconds and the gunplay is trash without mods.
These people are then covered on the trash combat front. Indeed it will be trash. Only there won't be mods.
At least it will be fun on the codex.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,818
Wow every time i see a mention of this fucking game i'm reminded of the DIVERSE companions and can't help but get excited for the moment i put a bullet in their heads. If this game fails to deliver on that then help me god.

And somehow you love greedfall ... exemplifying the mental prowess of an avocado.
And you still whine about the game,even without playing it. Even avocado is smarter than you lol.

the bulgarian is up. hide your wifes, hide your kids and your good games
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,558
Location
Bulgaria
Wow every time i see a mention of this fucking game i'm reminded of the DIVERSE companions and can't help but get excited for the moment i put a bullet in their heads. If this game fails to deliver on that then help me god.

And somehow you love greedfall ... exemplifying the mental prowess of an avocado.
And you still whine about the game,even without playing it. Even avocado is smarter than you lol.

the bulgarian is up. hide your wifes, hide your kids and your good games
With this one i do agree. Also hide your money!

:martini:

I see that you are actually smarter than avocado.
 

Pegultagol

Erudite
Joined
Feb 4, 2005
Messages
1,184
Location
General Gaming
One thing I did notice that I didn't before in the last video was the enemies sometimes cower and run off...I guess promising for a non-lethal run on Supernova! I wonder if all the numbers and attributes for weapons are necessary, but with location based damage and status effects, it seems to at least promise that trash mob experience(tm) will not be so one-note a decimation. I think it is on par with Fallout 4 in terms of combat, which is not saying much but something I can actually play and be entertained without bouts of nausea or (╯‵□′)╯︵┻━┻ .

The fact the last few videos were all captures from a PS4 (probably Pro) makes me hopeful that the game will run OK in 1080p on mid range hardware, and with some custom sharpening applied will be viable 60fps on 1440p screens and above with good details.

Strange that the usage of companion's special ability seems way down in recent previews. Perhaps journos couldn't figure out how to use it but I think it improves things combat-side a lot. I recall with Nyoka (?) and another companion it was a traveling disco light show before.

The same location of power plant (?) in Edgewater is now shown both during night and day. It isn't a night and day difference, but still appreciated.

I kinda wish the npcs 'turn' their heads if not their gaze as in acknowledging you with a gun in hand when you go near them, but oh well. Someone mentioned that the game is more or less isometric transplanted in first person and this reminded me of that.

So the game will go gold in a few weeks...and as more and more footage will be available, if what I see right now is representative of the rest of the game...I dunno, I think the game will please many folks? Of course they've shown Monarch before once and it was the weakest presentation yet, so the jury is still out.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,297
Strange that the usage of companion's special ability seems way down in recent previews. Perhaps journos couldn't figure out how to use it but I think it improves things combat-side a lot. I recall with Nyoka (?) and another companion it was a traveling disco light show before.

If they haven't made them play out real time/out of cutscenes they'll deserve the trashing.
 

Goral

Arcane
Patron
The Real Fanboy
Joined
May 4, 2008
Messages
3,571
Location
Poland
Wow every time i see a mention of this fucking game i'm reminded of the DIVERSE companions and can't help but get excited for the moment i put a bullet in their heads. If this game fails to deliver on that then help me god.

And somehow you love greedfall ... exemplifying the mental prowess of an avocado.
Now now, there's not reason to be an absolute fucktard. I never said I "love" that game.

walks like a duck, talks like a duck and quacks like a duck, then it probably is a fanboi.
Says one of the biggest UR fanboys :D.
 

Ismaul

Thought Criminal #3333
Patron
Joined
Apr 18, 2005
Messages
1,871,810
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On Patroll
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign My team has the sexiest and deadliest waifus you can recruit.
Maybe everyone looks the same to escape facial recognition AI. Everyone in the otter worlds look like a dude from earth, and he's always getting his shit kicked in by gook cops for their crimes.
holy shit
the reason chinese all look the same suddenly makes so much sense
In the grim dark future there is only one face:

:prosper:
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
So I just see someone claim that borderlands 3 is going to be more fun than a proper RPG, here on codex.

When did this turns to the "trigger the codex with a statement" thread?
 

HarveyBirdman

Liturgist
Joined
Jan 5, 2019
Messages
1,048
An event like Lockpicking 4/5 is the best example of this. Even if the door was locked, we should have had a chance to try.

Bloodlines did it the same and nobody ever complained! In fact it's more RPG that you can't bypass your stats just because you are good at mini-games...
Is it though?
I'm terrible at picking locks. But if you sit me down in front of a lock with a bobby pin and paper clip, I can eventually pick the lock. In fact I have done just that, though it took me like 20 minutes.

I understand not wanting to spend time and money on making a good lockpicking minigame, but RPG != complete inability to figure stuff out because of stat investments.
Dice rolls abstract your ability to eventually get something right with minimal acumen.
Difficult mini-games that become significantly less difficult with the right investment simulate the same thing.
When done well, I think simulation is much more satisfying than dice rolls. Both are better than making you go full retard based on a spreadsheet, which is why most RPGs use one of those two approaches.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
An event like Lockpicking 4/5 is the best example of this. Even if the door was locked, we should have had a chance to try.

Bloodlines did it the same and nobody ever complained! In fact it's more RPG that you can't bypass your stats just because you are good at mini-games...
Is it though?
I'm terrible at picking locks. But if you sit me down in front of a lock with a bobby pin and paper clip, I can eventually pick the lock. In fact I have done just that, though it took me like 20 minutes.

I understand not wanting to spend time and money on making a good lockpicking minigame, but RPG != complete inability to figure stuff out because of stat investments.
Dice rolls abstract your ability to eventually get something right with minimal acumen.
Difficult mini-games that become significantly less difficult with the right investment simulate the same thing.
When done well, I think simulation is much more satisfying than dice rolls.
Most locks that aren't pick-resistant can just be bypassed in a few seconds using a credit card. It's one of the few hollywood tropes that works exactly like shown.
Only thing I trust are one-sided deadbolts :M
 

Vorark

Erudite
Joined
Mar 2, 2017
Messages
1,450
Can you lower the pistol when you are in a friendly settlement?

Bummer you can only lower the gun, wish you could also holster it.

Wut? The gun goes away visually so we assume its holstered. When is it "lowered"?

Oh, good news then. The little footage I've seen usually showed the PC always pointing a pistol when walking around or at most just lowering it when getting near to an npc, so I assumed it wouldn't be possible to holster it.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,753
Is it though?
I'm terrible at picking locks. But if you sit me down in front of a lock with a bobby pin and paper clip, I can eventually pick the lock. In fact I have done just that, though it took me like 20 minutes.

I understand not wanting to spend time and money on making a good lockpicking minigame, but RPG != complete inability to figure stuff out because of stat investments.
Dice rolls abstract your ability to eventually get something right with minimal acumen.
Difficult mini-games that become significantly less difficult with the right investment simulate the same thing.
When done well, I think simulation is much more satisfying than dice rolls. Both are better than making you go full retard based on a spreadsheet, which is why most RPGs use one of those two approaches.
In a game where you can pick a lock with 0 skill but it's going to take you 20 minutes to do it, hardly anyone's going to put points into lockpicking and they're going to endure the timesink while also complaining about it (and probably modding it so the time it takes is 0, see Wasteland 2's terrible timers)

I like the PoE approach of lockpick consumables where if you're one level below you have to spend three lockpicks, but it's impossible if you're anywhere below that.
 

Prime Junta

Guest
I'm able to pick very simple locks as well.

But I sure as hell couldn't pick a reasonably well-made lock. Not without a manual and a lot of practice... i.e., upgrading my lockpicking skill.

I'm also sure I couldn't have figured out how to pick even a very simple lock without instructions and a certain amount of practice... i.e., putting a single point in lockpicking.

tl;dr skill threshold based lockpicking in RPGs is fine

just fine
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,442
Hard checks for everything are way better than put some minigame like in 3D Fallouts or worse , Elder Scrolls. The less of those awful hacking minigames (Deus Ex , Fallout , AP etc) in my life , the better.
Plus you don't waste resources and time with trash minigames that can be save scumed thought.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,843
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
This will be an unpopular opinion, and I may be saying this out loud for the first time:

Minigames can be a good thing.


If made in a way that is actually enjoyable, they can be a nice break in the pacing of endless conversations or button mashing combat. They particularly make sense in a real time RPG, where player skill is already being tested. Why should combat be the only thing the player actually interacts in?

The trick is making them fun, which can't be easy, depending on what kind of game it is. A person who likes first-person shooter hybrid RPGs isn't necessarily going to enjoy your milkmaid minigame. Most likely some will and some won't. So the tendency will be to pander to the LCD. But of course there are prestigious players who will hate that too. I guess for most studios it's best to avoid them - when in doubt, leave it out. I just hate to see people implying designers should never try to have more than one activity in a game.
 

biggestboss

Liturgist
Joined
Feb 16, 2017
Messages
528
I like minigames like Wizardry 6/7/8's lockpicking and trap disabling, but I can see how they seem pointless in the face of save scumming. I'd love to see it coupled with something like the Drama Stars system in Frayed Knights where you lose a possibly valuable resource when manually loading a save.
 

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