Doktor Best
Arcane
- Joined
- Feb 2, 2015
- Messages
- 2,877
The problem with minigames is that they become stale no matter how well thought out they are simply due to redundancy (as you want many skillchecks to be able to reward the player for taking that skill) One solution would be to only make the player solve the minigame in skillchecks he barely does or does not meet the requirement for.
So when you try to open a lock with skill level 25 and you have 80, you dont have to go through it, only if you try to open one in the range of 75-85 (with harder timers if you miss the skill level by only a few points)
So when you try to open a lock with skill level 25 and you have 80, you dont have to go through it, only if you try to open one in the range of 75-85 (with harder timers if you miss the skill level by only a few points)