Until they break my heart, I will keep insisting that Tim and Leonard deserve the benefit of the doubt.
They do. But when you have shit writers and designers on your team you can't do much
Do they have shit writers and designers, though? I haven’t seen many complaints about Deadfire’s level design, some of which was excellent.
As for the writing, I contend that Obsidian’s had
badly led writers since MCA left (and really since he was sidelined on Pillars). These people aren’t just writing dialogue in a vacuum. In POE, they were taking their cue from Sawyer and Fenstermaker, who had two totally different visions for what the game should be. Also, Fenstermaker apparently has a habit of antagonizing anyone who’s more talented than he is, which is not a great quality in your narrative lead. Good fucking riddance.
In Deadfire, they were taking their cue from a distracted Sawyer and then Carrie Patel, who had no business being narrative co-lead given that (IIRC) it was only her second game. Frankly, Sawyer had no business being narrative co-lead on these games either. He’d never done it before and it’s really not his strong suit.
When you listen to the writers on The Outer Worlds talk about working for Boyarsky, it’s like they’ve never had a competent boss before. “OMG, Leonard actually gave us direction, he directed us to consume lots of high quality media so that we could understand his vision, he and Tim made us keep revising until we got the tone they were shooting for.” I mean, shit, nobody was doing that on POE or Deadfire or Tyranny*?
Maybe Starks, Patel, Dollarhyde, Kirsch and whoever else (I think I’m missing one) are incapable of doing good work, but it sure seems like no one at Obsidian even tried to get them to do consistently good work until Boyarsky came along.
*I thought the writing in Tyranny was a lot more compelling than in POE or Deadfire. It had a consistent tone that fit the story they were trying to tell. There was a lot of text, but they did a much better job of making me want to read it.