ERYFKRAD
Barbarian
- Joined
- Sep 25, 2012
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Wait which post was this?an anecdote Fairfax shared from someone about how he saw how many words Avellone had already written for New Vegas and cry-laughed for an extended period of time.
Wait which post was this?an anecdote Fairfax shared from someone about how he saw how many words Avellone had already written for New Vegas and cry-laughed for an extended period of time.
Who was narrative lead on the last RPG with good writing that you played?Do they have shit writers and designers, though? I haven’t seen many complaints about Deadfire’s level design, some of which was excellent.
As for the writing, I contend that Obsidian’s had badly led writers since MCA left (and really since he was sidelined on Pillars). These people aren’t just writing dialogue in a vacuum. In POE, they were taking their cue from Sawyer and Fenstermaker, who had two totally different visions for what the game should be. Also, Fenstermaker apparently has a habit of antagonizing anyone who’s more talented than he is, which is not a great quality in your narrative lead. Good fucking riddance.
In Deadfire, they were taking their cue from a distracted Sawyer and then Carrie Patel, who had no business being narrative co-lead given that (IIRC) it was only her second game. Frankly, Sawyer had no business being narrative co-lead on these games either. He’d never done it before and it’s really not his strong suit.
When you listen to the writers on The Outer Worlds talk about working for Boyarsky, it’s like they’ve never had a competent boss before. “OMG, Leonard actually gave us direction, he told us to consume lots of high quality media so that we could understand his vision, he and Tim made us keep revising until we got the tone they were shooting for.” I mean, shit, nobody was doing that on POE or Deadfire or Tyranny*?
Maybe Starks, Patel, Dollarhyde, Kirsch and whoever else (I think I’m missing one) are incapable of doing good work, but it sure seems like no one at Obsidian even tried to get them to do consistently good work until Boyarsky came along.
*I thought the writing in Tyranny was a lot more compelling than in POE or Deadfire. It had a consistent tone that fit the story they were trying to tell. There was a lot of text, but they did a much better job of making me want to read it.
That's how we know you are American and your appreciation of "writing" is suited to the soap-opera level you are accustomed to.*I thought the writing in Tyranny was a lot more compelling than in POE or Deadfire. It had a consistent tone that fit the story they were trying to tell. There was a lot of text, but they did a much better job of making me want to read it.
PoE has a good enough narrative. Most people don't know about it because they don't like the prose-like delivery and fail to and therefore equate their ignorance with the game's narrative being bad. But then again, most people are retards.
Yeah you people bitched and moaned so much that they got rid of the prose in the sequel. Well, there's nothing to do about it. The western RPG subgenre will always suffer due to being designed for western sensibilities.If you hide your narrative behind walls of excessive lore dumps and exposition you are doing something wrong
Yeah you people bitched and moaned so much that they got rid of the prose in the sequel. Well, there's nothing to do about it. The western RPG subgenre will always suffer due to being designed for western sensibilities.If you hide your narrative behind walls of excessive lore dumps and exposition you are doing something wrong
Oh yeah i bet crime and punishment would've been so much better without the whole axe and murder bit.Deadfire was insanely better to read and enjoy without the prose and would better without Gods.
Who was narrative lead on the last RPG with good writing that you played?
Oh yeah i bet crime and punishment would've been so much better without the whole axe and murder bit.Deadfire was insanely better to read and enjoy without the prose and would better without Gods.
I'm not being obtuse, you have just decided to ignore the cornerstone of the whole story, which is the mortal struggle against divine tyranny. Either that or you didn't pay any attention and so you missed the point. PoE's story is brilliant top to bottom. The first game is actually much more superior to the sequel. If Obsidian messed up somewhere, is not paying even more attention to the divinity aspect of the sequel in favor of the factions.Don’t be obtuse. Sawyer himself admitted that they fucked up by focusing the main quest on the gods when the bulk of the game was about political wrangling in the archipelago.
I'm not being obtuse, you have just decided to ignore the cornerstone of the whole story, which is the mortal struggle against divine tyranny. Either that or you didn't pay any attention and so you missed the point. PoE's story is brilliant top to bottom. The first game is actually much more superior to the sequel. If Obsidian messed up somewhere, is not paying even more attention to the divinity aspect of the sequel in favor of the factions.Don’t be obtuse. Sawyer himself admitted that they fucked up by focusing the main quest on the gods when the bulk of the game was about political wrangling in the archipelago.
Facepalm indeed.You must live in the alternate universe where Obsidian let George Ziets write Pillars.
I'm not being obtuse, you have just decided to ignore the cornerstone of the whole story, which is the mortal struggle against divine tyranny. Either that or you didn't pay any attention and so you missed the point. PoE's story is brilliant top to bottom. The first game is actually much more superior to the sequel. If Obsidian messed up somewhere, is not paying even more attention to the divinity aspect of the sequel in favor of the factions.Don’t be obtuse. Sawyer himself admitted that they fucked up by focusing the main quest on the gods when the bulk of the game was about political wrangling in the archipelago.
Of course, but that's not a time sink because either way the actual conversation takes two seconds. HarveyBirdman was suggesting that it should take 20 real time minutes.Instead he's likely to say: you lockpick skill is low, it takes you twenty minute instead of five to open the lock.I don't recall any pen & paper RPG where my GM said "Your lockpick skill is low, so we have to sit here in silence for 5 minutes if you want to try."
The only correct answer to the story of Deadfire is completely annihilating the gods and ending their tyranny over mortals, because they are fake gods. They are not the absolute power as god is conceptualized to be in real world. The struggle they portrayed in Deadfire was imo completely nonsensical and stupid after the revelation in the first game that the gods are phony constructs made by humans. IMO how they should've branched the story is like this:it would be much much better than chase eothas. It would the game's biggest problem that's sense of urgency when actually your fucking around the island.
I have bad feelings about this, it's risky to say but Greedfall can outmatch this game.
I laughed a lot in this comment. Anyways,
The bad thing about this game is that there are still gaps in the mini-games. An event like Lockpicking 4/5 is the best example of this. Even if the door was locked, we should have had a chance to try. They're still not mechanically bethesda. FNW still has better mechanics. Unreal engine unfortunately not enough. (At least for now) However, they will be the best ARPG ever. Games like Cyberpunk 2077,Witcher or greedfall have a linear structure. They only guide you unless you have mechanically dialog systems. So you can't be free. Let's see how free we will be in this game. (half open world) What about insect level? Hopefully less -)
We couldn't see the summary (stats) and the perks. We only saw the skills in detail. Every single increase in skills has been like skyrim. (novice-master - 1/5 - LVL 50 before and after development status is different.) It's nice to have different effects. Clean, simple and convenient. "Quests" and "Companions" in the game menu have been removed. (These were in the previous version) It's not clear where he's gonna be right now. The effect of visual improvement is noticeable. They have dialogue systems. Under normal circumstances, this game should not be bad. (At least with these mechanics) The game appeals to mainstream. If the game is full (quests, live life..etc.), it may even be the game of the year.
I dont think the companion screen was removed, its only appers when you have a companion and this was before you get Parvati.
I told you it was removed from the menu. Not from the game. There's an input key for sure. -)
All companion;
Well the game promises that you can just shoot them in the face, so consider TOW your own minority-cleansing simulator and you should be good to go.Wow... What the hell... This has to be the ugliest selection of people I have ever seen. Who the hell wants to travel with and talk to ugly people in real life? Extremely hideous. Just looking at them makes me not want to try the game..
So we can conclude by Obsidian's trajectory, Outer Worlds will be likely modestly bugfree, but kinda boring and mediocre
Probably.
You wonder what Pillars would look like if it had been Obsidian's first game, Arcanum-style - or what it would look like if it were made 5 years later instead, when Microsoft has sucked it deep into its blobular mass and spit out Feargus's pelvic bones with a derisive burp.
You mean if MCA had been project lead instead of Sawyer? Yeah, pretty fucking different.
But, I’ve gotta say, the biggest problems with POE 1&2 seem to have two causes: either management by committee (how they settled on Fenstermaker’s less than stellar main story), or Sawyer’s bizarre stylistic preferences (he loves boring, humdrum shit and didn’t have much interest in making this kind of game). Tyranny has plenty of issues, from the lazy combat to the fact that it’s only 75% finished, but a lot of that is because they raided the budget to pay for POE.
If you look at what’s wrong with Tyranny and what’s wrong with POE 1/2, I don’t think there’s much overlap. Because Tyranny is Sawyer free.
Maybe I’m being fabulously optimistic, but in my experience good leadership makes a huge difference. The Outer Worlds won’t have Tyranny’s budget issues, or POE 1/2’s leadership issues. Until they break my heart, I will keep insisting that Tim and Leonard deserve the benefit of the doubt. Or at the very least, they deserve more trust than Sawyer or whoever was the lead on Tyranny (Matt McLean?).
Take 20 is a 3E rule. 4E only has Take 10, and 5E doesn't have either rule.In Dungeons and Dragons when you're not in combat, you Take 20 as opposed to rolling for success, which means either you pick the lock or you can't.
Wait which post was this?an anecdote Fairfax shared from someone about how he saw how many words Avellone had already written for New Vegas and cry-laughed for an extended period of time.
J.R. Vosovic shares an amusing story related to MCA:
Early on, I was sharing an office with Eric Fenstermaker. After a week or two of writing he checked in some dialogue and was super happy with it - and he had written several hundred lines. (At that point I had only written about a dozen placeholders).
A bit later he starts swearing and sort of fake-sad-crying-laughing and is looking pretty defeated. Being the glowing tower of empathy that I am, I told him to shut the f up. But also inquired why he was now a broken shell of a man.
He told me he checked in a couple hundred lines for a character, and then checked Chris Avellone's character for comparison.
... Over 10,000 lines. Legend status confirmed
So that experience really opened my eyes to the metrics required to reach exalted levels of awesome. Here I was with 10-20 lines. Fenster who was one of our best, with hundreds. Then Chris...amazing
It was long after that I read a great book called War of Art. Check it out. To summarize: work a 10-6 day every day and put in the work. It will come.
I'm officially THE hottest member of tis forum. Just look at my beautiful tentacles.lol. Any of you guys want to post your chiseled good looks, go ahead, I'm sure you all look like Fabio. Weird for people to expect that video game characters should all be supermodels.
No beard,no hotness points bro.Just look at my beautiful tentacles.