Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The Outer Worlds Pre-Release Thread [GO TO NEW THREAD]

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,640
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I wonder if you can piece together the whole game with all these gameplay videos ?
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,525

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
37,163
Supernova mode has too many features I find obnoxious. If this came with Bethesda's editor I could alter these things to my tastes, but since it doesn't, I wouldn't even bother.
 

Junmarko

† Cristo è Re †
Patron
Joined
Jun 20, 2011
Messages
3,610
Location
Schläfertempel
They have let loose journos/youtubers on Monarch to do whatever they like at and after E3, there is a good chance they could have done everything in it collectively :P
Seem to recall them all restricted to showing off the one quest thread involving the tumor-pigs. One guy even said they asked him to stop recording after a certain point.
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,557
I wonder if you can piece together the whole game with all these gameplay videos ?

Monarch is mid game , all preview characters in that area was like level 12 (E3 demo)

Edgewater/Emerald Valley (most recent previews) you get Parvati and Vicar Max , then you probably go to Groundbreaker , there you can get Felix and Ellie then you go to the Planet from the very first demo that we saw , because people there comment about what you did for Emerald valley..
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
+ all of Monarch -mid/late game content.
All of Monarch?

They have let loose journos/youtubers on Monarch to do whatever they like at and after E3, there is a good chance they could have done everything in it collectively :P

Not really, 50+% was the borsch quest 30% was mindless shooting and around 20% where other quests. Hardly all of Monarch.

You can piece quite a bit together from all the material though

Edgewater/Emerald Valley (most recent previews) you get Parvati and Vicar Max , then you probably go to Groundbreaker , there you can get Felix and Ellie then you go to the Planet from the very first demo that we saw , because people there comment about what you did for Emerald valley..

AFAIK, you are free to go where you want after getting your ship. (Though they do expect a certain route for most players, and there are a few locked/presumably late game places). Tim also did recently a playthrough where he did everything out of order.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,525
They have let loose journos/youtubers on Monarch to do whatever they like at and after E3, there is a good chance they could have done everything in it collectively :P
Seem to recall them all restricted to showing off the one quest thread involving the tumor-pigs. One guy even said they asked him to stop recording after a certain point.

Well eventually they've let some people show the end of that quest or one or two of the ends. Anyway, whatever :P
 

Junmarko

† Cristo è Re †
Patron
Joined
Jun 20, 2011
Messages
3,610
Location
Schläfertempel
EHCd7BGU8AAWHsc

Kill 'em all.

geckos.jpg
 

Diggfinger

Arcane
Joined
Jan 6, 2014
Messages
1,247
Location
Belgium
So glad they added this option. Loved the Hardcore Mode in NV.

I was super excited to see that... until I saw the limited saves thing. Fuck that.

They shoulda let us customize additional difficulty like in Xcom 2 or like PoE's expert/trial of iron modes but I guess putting everything under a buzzword is moar important for them.

Will be made better in a patch.
I would go for this setting, but yes limited saves sucks (I have a family, goddammit!!)
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
So glad they added this option. Loved the Hardcore Mode in NV.

I was super excited to see that... until I saw the limited saves thing. Fuck that.

They shoulda let us customize additional difficulty like in Xcom 2 or like PoE's expert/trial of iron modes but I guess putting everything under a buzzword is moar important for them.

Will be made better in a patch.
I would go for this setting, but yes limited saves sucks (I have a family, goddammit!!)

Honestly depends on how well those autosaves work.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Honestly depends on how well those autosaves work.

If it's frequent autosaves like Alpha Protocol where the goal is to make choices irreversible that would be fine. The way it's worded though it smells much more like limiting saving in general so you are punished for dying and whatnot. As Digg says above, I have a family and real life, ain't got time for that fucking nonsense.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,525
I would go for this setting, but yes limited saves sucks

Having to eat, drink and sleep sucks...for me.

These things are way better in more strategic RPGs, like Expeditions Conquistador. In first person, abundance of food/drink everywhere for the single character...without even animation support... meh. Plus the NPCs don't even have schedules to do these stuff in this game, why should I?
 
Last edited:

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
https://www.denofgeek.com/us/games/283883/the-outer-worlds-rpg-gameplay-options-preview

How The Outer Worlds Balances Hundreds of Role-playing Possibilities
How do you balance a game defined by player choice? The Outer Worlds' lead designer sheds some light on that daunting process.
Feature Matthew Byrd
Oct 17, 2019

the_outer_worlds_0.jpg

Since the days of tabletop gaming, the appeal of role-playing games has long been tied to the opportunity to...well...play a role. Specifically, the earliest RPGs distinguished themselves by allowing you to not only play a role but help a character to grow and eventually make them your own.

Obsidian's The Outer Worlds embraces that classic concept of letting you play a role and build a character, but it evolves the ideas of the earliest RPG experiences in some exciting ways. Not only does it allow you to play various roles and build vastly different characters within its world, but it goes so far as to let you drastically alter the path of your character as you play based on the knowledge you gain from your experiences.

So how does The Outer Worlds development team balance and account for so many possibilities?

“Well, it’s pretty hard,” says Charles Staples, lead designer for The Outer Worlds.

In a recent interview with Den of Geek, Staples walked us through parts of the intimidating process of creating a game where player agency rules the day. As it turns out, there are few shortcuts available for a task of that size.

“When developing our main quests, we tried to make sure that they all support things like ‘How does the combat player get through this?’ 'How does a dialogue player get through this?' 'How the stealth fighter gets through this,'” Staples says. “For instance, we had one of our own people go and play the game and not fire a gun...For the majority of our main quests, we made sure a player can get through it with any of the main play styles.”

As many fans of RPGs like The Outer Worlds know, main quests are only part of the experience. More often than not, the real fun lies in discovering the wonderful stories and characters available through side quests. So far as those go, the team afforded themselves some additional leeway.

“For the side quests, we were less rigid with those,” Staples says. “[We’d say] ‘Here’s a side quest specifically focused on this person who wants you to go clear out a whole bunch of monsters from this area.’ There is really not going to be a dialogue way out of there, because you can’t talk to the monsters. In certain circumstances, it's based on the narrative of the quest we’re doing. We sort of pulled back on the number of options there.”

So does that mean that players who choose a particular playstyle in The Outer Worlds will have more side quests designed to cater to them?

“With every quest, we would take a step back and do some data analysis to look over the entire game and see how many times we were using the engineering skill, how many times we are using lie or persuasive skills, etc,” Staples says. “[From there}, we would say ‘We’re not using enough of this. Are there more places we can put this?’ So it’s a constant balancing act over the course of production.”

Mechanical balancing is one thing, but what about fun? Obsidian can balance the number of options that appeal to popular build possibilities in terms of viability, but how does the team make sure that all paths of play are equally enjoyable? It seemingly starts with finding a nice average.

“We tried to make sure that the middle ground was good enough for everybody,” Staples says. “However, since there are so many different builds and types of play, there are areas where some things will be harder because of the way you build your character and the skills you decide to focus on.”

To give an example of how the team helped work around that design inevitability, Staples explained how The Outer Worlds rewards you for focusing on a character that is skilled with gun combat but doesn't outright punish those who choose not to focus on that element of the game.

“We wanted to be pretty careful with that example specifically because of previous projects we had, like Alpha Protocol, where some of our gameplay was controlled a lot more by the RPG aspects of the game and just didn't feel as good,” Staples says. “We wanted to make sure that our gunfights felt good by default. We focused a lot on making sure the spread, the recoil, and the feel of a shooting a gun felt good, and then we tried to find ways to layer the RPG aspects on top of it.”

What happens, though, if you aren’t quite sure what you want to be in The Outer Worlds? Well, not only does the game give you the option to respec your character’s abilities at some point, but the team designed a skill system that gives you the chance to learn exactly what you want to play before you have to fully commit.

“We designed our skills to start with general categories which then turn into specific skills at around a level 50,” Staples says. “So early on you might be putting points into a general category like ranged weapons, but once you get to 50, you can start specializing in things...This allows [players] to try those things out and sort of see what they like before specializing.”

While there is no such thing as a perfectly balanced game of this scope, even Staples was surprised by how many styles of play the team managed to create content for.

“My last playthrough [of The Outer Worlds] was as a below-average intelligence science leader,” Staples says. ”I was surprised to find a few things from our team where they accounted for what would happen if you had a high science skill but below-average intelligence. There are actually dialogue options for that combination. You’re not smart, but you’re good at science. So you may say something really dumb but also smart.”
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,525
Keep justifying why ya'll casuals will play on Normal/Babby mode

I'll play on story mode and every time combat starts I'll scream and run the other way while firing my gun in all directions while my babysitters kill them all to protect precious me.

Then I'll come here and tell you guys that the game is ez mode at zuppernoway difficulty that I only used my little finger during combat situations. You'll all think of me such a hardcore badass! YEAH!
 
Last edited:

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
I wonder if it'll be a Win10-only thing.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom