A lot less "excited" after seeing the gameplay-slice in action from a part of the game they were apparently "proud" enough of to show off. They need to work on that clunky combat and gun-hand movement, it looks like it's a rigid prop stuck to the camera that moves unnaturally just up and down a bit while "walking". It needs more variety in animations, some idle stuff where the hand goes down, playing around with the weapon & whatever to seem natural and less stiff.
From the companions shown so far, they seem to indeed be very generic like in Pillars. None of them seem special or like you'd want to know something more about them. The closest to actually having a personality that they've shown is Ellie. Felix and Nyoka seem even less interesting. KOTOR 2, NWN 2: MotB or even Alpha Protocol this seems not. It seems closer to Dungeon Siege III or Pillars of Eternity in that department, they need better character designers and writers.
The bland also seems to extend to various NPCs they've shown that seem very generic as others have said. The scientist in the Trailer at least looked somewhat different, but that doesn't seem to be true for any of the rest of NPCs they've shown. Where are the
merchant-type seedy characters hocking their (corporate-approved or under the counter) wares? Immediately after they revealed the setting I was thinking about
Travelling Medicine Shows and or
Medicine Salesmen/Quacks. Where are the
Penguin-looking fellas? Where are the
sexy looking characters? Where are the
cybernetics-using characters or those with cybernetic eyes or
mechanical improvements and similar, or the
sentient robots? Where are the amputees or
horribly disfigured characters in fights against alien fauna or chemical accidents? Where are any possible sentient alien species? You're in space, on the great dangerous, unknown frontier where shit can go horribly wrong, only limited by your imagination, go wild! I thought they might show at least as much creativity as "id Software" did with RAGE. Instead everyone looks like they have the same body model with the same clothing choices, accessories and personality.
The level design shown so far also doesn't fill with confidence. Overworld looks very limited and compressed with objectives very close within walking distance (in the Gameplay shown it seemed to always be about ~200m for the next objective). Indoors looks like the good old days of the uninspired level designer just making a few nondescript connected rooms and filling them with crates and some random clutter to make them seem less empty, instead of anything organic:
Not so sure about this anymore. One can only hope this is some non-descript boring fetch-quest, but if so why would they choose to present this as their first gameplay after getting everyone excited and interested instead of showing one of their main hubs like EdgeWater and some more interesting characters/quests like Cyberpunk did?