toro
Arcane
- Joined
- Apr 14, 2009
- Messages
- 14,817
Does gender have any affect on NPC attitudes and dialogues? More importantly, can I become a porn star in this game? :D
Yeah. Females are dumber.
Does gender have any affect on NPC attitudes and dialogues? More importantly, can I become a porn star in this game? :D
I wish it had been isometric instead. This simply looks bad.
Isometric + turn-based, how hard could it fucking be?
I have zero interest in FPS these days even if they are also considered RPGs. So this game isn’t for me. I like my rpgs isometric and turn based too. But it is a niche market.
The minute you heard about the trailer being released at a big event, you had to know this wasn’t going to be a turn based game.
Does gender have any affect on NPC attitudes and dialogues?
Most of your negative things seems like trivial things you can disable/avoid.Things that sucked
Things that didn't suck
- Quest markers
- Retarded main character aiming his gun all the time instead of lowering it
- [DUMB] dialogue marker, as if we can't tell which one is the 'dumb' comment
- Boring party members that look retarded
- Pop-up damage numbers on enemies
- Pop-up enemy names
- Obvious console-focused UI which means controls/UI will be broken on PC at launch and almost certainly remain shit forever unless modders fix it
- Retarded 'ENEMY KILLED. +750 XP' pop-ups
- Stupid 'I SPOTTED YOU LOL' marker above enemies when you alert them
- Main character just waltzing through enemy fire like it's nothing
- Spam stimpacks to trivialise difficulty
- Lip sync is non-existent, as is expression on their faces, scientist dude expresses surprise with a blank, emotionless face
- Quest compass
- NPC dialogue seems quite good, broadly speaking
- Ability to lie
- Art direction seems rather interesting
- Music/ambience seems good, if a bit bland
- It's not Fallout 76
- Quest design seems like it might be interesting, some actual role-playing opportunities
- Dialogue options
- NPCs seem like they might not be too retarded, judging by the guy who called the main character out on speaking to someone he disliked
I'm rather conflicted. I want to believe, but also at this point I can't help but predict a shit-show.
I just wanted an excuse to use that.
Citation needed. Nobody knows if these things can be disabled or not.Most of your negative things seems like trivial things you can disable/avoid.Things that sucked
Things that didn't suck
- Quest markers
- Retarded main character aiming his gun all the time instead of lowering it
- [DUMB] dialogue marker, as if we can't tell which one is the 'dumb' comment
- Boring party members that look retarded
- Pop-up damage numbers on enemies
- Pop-up enemy names
- Obvious console-focused UI which means controls/UI will be broken on PC at launch and almost certainly remain shit forever unless modders fix it
- Retarded 'ENEMY KILLED. +750 XP' pop-ups
- Stupid 'I SPOTTED YOU LOL' marker above enemies when you alert them
- Main character just waltzing through enemy fire like it's nothing
- Spam stimpacks to trivialise difficulty
- Lip sync is non-existent, as is expression on their faces, scientist dude expresses surprise with a blank, emotionless face
- Quest compass
- NPC dialogue seems quite good, broadly speaking
- Ability to lie
- Art direction seems rather interesting
- Music/ambience seems good, if a bit bland
- It's not Fallout 76
- Quest design seems like it might be interesting, some actual role-playing opportunities
- Dialogue options
- NPCs seem like they might not be too retarded, judging by the guy who called the main character out on speaking to someone he disliked
I'm rather conflicted. I want to believe, but also at this point I can't help but predict a shit-show.
Expectations from first promos - Arcanum+Bioshock
Reality - Fallout 4+Mass Effect
But this is Cainarsky project and they're not senile yet, so... Fingers crossed?
No, I'm aware of it. But it still doesn't make it any more sad. If I saw this as a potentially great game, I wouldn't make such a comment. But seeing what it actually is, based on the trailer and the gameplay video (everything from setting, aesthetic, humor, gameplay) makes me wish it was something else.
Almost all of the games with a good feel to it's gunplay are very lethal, this type of combat where you walk around chipping away at enemy just looks and feels bad to play with guns. Good gunplay in a game is almost parallel with things dying fast and a lot of commitment to movement.
Josh Sawyer said:My job as a game designer is to get a sense for what people *enjoy*. Many people (e.g. people who play RPGs) enjoy having a sense of power progression, both through their characters and gear. "Face shot = death" as a standard does not scale well.
I'm not writing hypothetically. I mean I've set up the characters and damage models to do this, and that's what happens. If I take the extra step of "immersion" and make the player as fragile, all combats devolve into quick draw/distance competitions.
Melee/unarmed are impotent. If any combatant fires an explosive, the battle ends. Rifles and automatic weapons rule the battlefield. You can argue that it's more realistic, but it doesn't feel like Fallout IMO and I don't think most RPGers would enjoy it.
BTW I did some x-treeeme experimentation with adjusting HP and damage values in JSawyer to get to the realm of single headshot with most weapons (short of modest caliber handguns) = death. It is a very different experience but it also ruins a lot of gameplay elements and doesn't feel like Fallout at all.
Outdoors, if you get the drop on anyone (or if they get the drop on you) with a decent ranged weapon, you're effectively dead in seconds. Any reasonably accurate automatic weapon is a field-leveling scythe of destruction. Melee and unarmed are suicidal, even indoors, unless you catch the target by surprise. In groups it is hopeless. Explosives end all fights almost instantly.
A lot of this is arguably realistic but it kind of stinks in a Fallout RPG, IMO.
Heh, been waiting for "an RPG Renaissance" for 25 years, nothing on the horizon yet. Only graphics and animations have been improved everything else is either still stuck at the 90's or is worse now.
Nobody here plays Fallout 4. Get the fuck out.Fallout 76 isn't even an RPG. Can it be worse than Fallout 4? That's my question.
Neither do I retard.Nobody here plays Fallout 4. Get the fuck out.Fallout 76 isn't even an RPG. Can it be worse than Fallout 4? That's my question.
Here's a site you may find helpful:Considering I'm going to be looking at these characters a lot while playing is it really to much to ask the woman look attractive and not like round faced puddings.
There's a reason virtually every mod for any game makes women look better,so why not cut that out and have them attractive/slutty/striking/pretty/tarty from the get go or at least not like dykes.
I know I've mentioned this several times now but it does bother me.
Shooting looks a bit shit but that could partially be whoever is playing (I hope anyway).
Must have helped you find your waifu.Here's a site you may find helpful:Considering I'm going to be looking at these characters a lot while playing is it really to much to ask the woman look attractive and not like round faced puddings.
There's a reason virtually every mod for any game makes women look better,so why not cut that out and have them attractive/slutty/striking/pretty/tarty from the get go or at least not like dykes.
I know I've mentioned this several times now but it does bother me.
Shooting looks a bit shit but that could partially be whoever is playing (I hope anyway).
https://www.pornhub.com/
Some on that site look like round faced puddings as well,porn stars are definitely on the decline.Here's a site you may find helpful:Considering I'm going to be looking at these characters a lot while playing is it really to much to ask the woman look attractive and not like round faced puddings.
There's a reason virtually every mod for any game makes women look better,so why not cut that out and have them attractive/slutty/striking/pretty/tarty from the get go or at least not like dykes.
I know I've mentioned this several times now but it does bother me.
Shooting looks a bit shit but that could partially be whoever is playing (I hope anyway).
https://www.pornhub.com/
Almost all of the games with a good feel to it's gunplay are very lethal, this type of combat where you walk around chipping away at enemy just looks and feels bad to play with guns. Good gunplay in a game is almost parallel with things dying fast and a lot of commitment to movement.
As JES put it years ago, combat with high lethality means that the only viable playstyle is a stealthy ranged weapons user (or a sneaky knock-you-out-with-one-hit character). They want non-stealthy melee to be viable, just like most other fpp RPGs with action-oriented gameplay.