- Joined
- May 29, 2010
- Messages
- 36,745
There is a huge gulf between:
1) wandering out into enemy fire nonchalantly, taking umpteen small arms fire hits, and then popping back into cover for a stimpack HP boost (that takes about 5 seconds to replace all that lost health)
and:
2) headshot = instant death
Yes, we understand that 100% realistic gunplay is not quite the ideal experience for most players, no that doesn't excuse this absolute dogshit gunplay.
If he was wearing the equivalent of Power Armor that'd be another matter, but he isn't.
Explosives, shots to the head, automatic weapons, these should all be extremely scary things to go up against. I'm not arguing for one-shot kills, I'm arguing for a more realistic baseline difficulty, so that gameplay doesn't devolve into alternating between facetanking everything and popping endless stimpacks.
They were no doubt demonstrating on the easiest difficulty setting. The person playing wasn't very good.