Outer Worlds is climbing up the Top Wishlists chart, currently at #21: https://store.steampowered.com/search/?filter=popularwishlist&os=win
#11 now.
Outer Worlds is climbing up the Top Wishlists chart, currently at #21: https://store.steampowered.com/search/?filter=popularwishlist&os=win
No mainstream journalist is going to ask this question. Assume it's not going to happen.Sorry if this has been addressed earlier in the the thread or in an interview already, but are quests going to be complete-able based on context, ie - without the use of quest compass and markers? Please someone tell me yes.
Speaking of IPs, it's crazy how much the models and animations look like Fallout 3/4's. You might think Obsidian have copied animations directly from Fallout 3/4 although it would have made no sense.
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But will it manage to get to my heights?Already 10 people on ignore you're doing great.Yes, I'm thin skinned and I'm just trying to learn how to survive in this place. Ignoring unpleasant people is currently my first line of defense and also being as obnoxious as possible seems like a good idea, you know, best defense is good offense... or something.Glenda, you were thin skinned enough to ignore me for asking a jokey question, whaddya doing going on peeking in on my convos anyway?
Speaking of IPs, it's crazy how much the models and animations look like Fallout 3/4's. You might think Obsidian have copied animations directly from Fallout 3/4 although it would have made no sense.
Speaking of IPs, it's crazy how much the models and animations look like Fallout 3/4's. You might think Obsidian have copied animations directly from Fallout 3/4 although it would have made no sense.
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In that particular scene I'm more worried how they made the raptidon hit her with 3 feet of empty space between them.
Developers need to tweak collision boxes a lot!
I see no problem if it is. Who doesn't want New Vegas 2?Speaking of IPs, it's crazy how much the models and animations look like Fallout 3/4's. You might think Obsidian have copied animations directly from Fallout 3/4 although it would have made no sense.
View attachment 10148
In that particular scene I'm more worried how they made the raptidon hit her with 3 feet of empty space between them.
Developers need to tweak collision boxes a lot!
That's true, although melee combat and melee vs ranged combat will forever look clunky, until we start playing completely in VR. The screen and the weapon HUD makes it impossible to gauge how far your melee weapon will hit or how far your melee enemy can reach.
Here is another one. Tell me this doesn't look like it's been ripped off from Fallout 3:
Tell me this doesn't look like it's been ripped off from Fallout 3:
On combat: looks shit, but why would they bother? Skyrim, all nuFallouts, Witcher 3 had shit combat and mainstream didn't care. All you need is cool world to explore and all is forgiven to the point of being 10/10 GOTY Best RPG and sell millions copies.
Speaking of IPs, it's crazy how much the models and animations look like Fallout 3/4's. You might think Obsidian have copied animations directly from Fallout 3/4 although it would have made no sense.
Yeah, its uncanny. Its like Todd Howard planted an undercover group of devs into Obsidian midst to ensure the game wouldn't look better than fallout 76
Speaking of IPs, it's crazy how much the models and animations look like Fallout 3/4's. You might think Obsidian have copied animations directly from Fallout 3/4 although it would have made no sense.
Yeah, its uncanny. Its like Todd Howard planted an undercover group of devs into Obsidian midst to ensure the game wouldn't look better than fallout 76
I don't mean to get ahead of myself but are you suggesting Todd Howard has a group of highly intelligent shapeshifting gremlins at his disposal?
I don't mean to get ahead of myself but are you suggesting Todd Howard has a group of highly intelligent shapeshifting gremlins at his disposal?
Obviously. New Vegas is Obsidian's most popular, best selling and well known game and public and mainstream opinion of it is very positive especially when you factor in that it sold exactly as well as Fallout 3 did. They even have the tagline of "Made by the original creators of Fallout", combined with the similar gameplay to Modern Fallout and the continuing negative reception for every new Bethesda Fallout game helps Obsidian.
I was actually surprised that the trailer on YouTube is nearing 2 million views and is trending.
True sequel to Fallouts will be Atom RP not this I expect colorful and silly FP shooter with some RPG elements, fun gun-play and writing a bit better than Fallout 4 had. If Obshitian will make game with not to much bugs I will happily go onto high seas to demo her. Just don't expect it to be New Vegas II those talented writers Obshitian had left long ago and were replaced by librul college kids.
The visual styles does give some unpleasant Fallout 4 flashbacks, yes. But the combat also looked as wooden as F4.From ME there are companion mechanics and spaceship with same functionality as normandy And those games I hated the most.I see where you get Mass Effect, as that's what the combat most reminded me of, too. But Fallout 4? Just because of the graphics? Based on all of the articles and interviews the only modern Fallout this will be comparable to is New Vegas. Whether it turns out to be anywhere near as good is another question. However, that's obviously what they're aiming for in terms of gameplay, dialogue, quest structure (frankly, the quest design philosophy is better than F:NV's, which didn't always give you the talk/stealth/kill troika. Whether they can come close to F:NV in terms of quest narratives... that's a pretty high bar).
That's a reductive interpretation of something that's actually quite complicated.Your issue appears to be the amount of damage the player character can absorb.
It's not just about damage taken, it's about the ability to restore HP easily, the way enemies react to incoming fire and the way they deal it out, etc. Also just AI in general.
Again: you can't create a tense gunplay system just by cranking HP sliders, and the same logic applies to cranking incoming-damage sliders.