Reinhardt
Arcane
- Joined
- Sep 4, 2015
- Messages
- 32,603
Just like TOW then?diablo 4 looks shit. in fact all diablo games are decline shit.Friendship ended with TOW, now Diablo 4 is codex best friend. Dead thread of dead game.
Just like TOW then?diablo 4 looks shit. in fact all diablo games are decline shit.Friendship ended with TOW, now Diablo 4 is codex best friend. Dead thread of dead game.
Is Obsidian publicly undercutting The Outer Worlds' game director, Leonard Boyarsky?I don't understand what you are saying here. Was there infighting during development?
It was much better.
When did that happen? The White March?
Now that we saw what the game entails; either Leonard is that naive or he was powerless to influence the writers working under him or he's changed since VTMB. Pick one.
So Supernova must be a joy to play, I see how you have to command your companions to use cover in certain areas to keep them from being killed. I could see a Supernova playthrough being very rewarding.
CITATION NEEDEDI am not sure I can completely fault Tim and Leonard since there was also the incident with the artist making a stink on twitter about Leonard and most of the devs at Obsidian supporting her an artist instead of the director.
YOU POOR RETARDED.You think we are trying to find flaws in most games we play?
Maybe not consciously, but that's the work of the mind. The mind creates thoughts that are negative to sully your enjoyment of things. If you quiet that aspect of yourself and let your heart speak, you see that it's all love. Get back to acting like you did as a kid when you got a new video game for Christmas. Most of the time you always enjoyed it and didn't pick it apart consciously or subconsciously. I can still remember some of my first RPGs that I felt were perfection in every sense of the word. That's the type of approach you should have for new things.
I don't know why Codexers lost that. Your minds are too strong.
What they need is to fire themselves, hire people with talent and change the name of the studio.I gotta say it. They need Josh involved in a sequel or DLCs.
I am not sure I can completely fault Tim and Leonard since there was also the incident with the artist making a stink on twitter about Leonard and most of the devs at Obsidian supporting her an artist instead of the director.
If words of command are not clear and distinct, if orders are not thoroughly understood, the general is to blame. But if his orders are clear, and the soldiers nevertheless disobey, then it is the fault of their officers.
I lean towards the Valley Girl Squad overpowered him. This is similar to what is happening to Kotaku these days. A bunch of Ameri-millennials "rebelling" against their superior because they don't like to be told what to do. They think they are being heroes fighting for inclusivity etc etc. Whereas their inherent shittyness ultimately hurt the game immensely. Only in the case of Kotaku and spinner media the offending parties were either fired or had to walk out. Doesn't seem to be the case for Obsidian.Now that we saw what the game entails; either Leonard is that naive or he was powerless to influence the writers working under him or he's changed since VTMB. Pick one.
? Since it doesn't go Full Communism Now or even allow you to attempt to Build it, it appears as though Boyarsky and Starks were able to keep the others in line.
They haven't done a good enough job then, in this game even I noticed lots of agenda driven content throughout the game that I usually wouldn't mind/roll my eyes at the sight of when done sparingly, but the shit they put in this game was consistently there throughout.
Its funny that further away they get from main plot better their product becomes.The White March part 2 and The Forgotten Sanctum are the DLCs to play for the writing.
White March part 1 is better in almost every possible way with the exception of exotic locations. The writing in part 2 goes off the deep end again and it's especially jarring when it switches genres on you in some sections.When did that happen? The White March?
The White March part 2 and The Forgotten Sanctum are the DLCs to play for the writing.
It was much better.
Systems: Still appear to be disappointing to most
Core gameplay: "Better, but also much easier" appeared to be the consensus here though the latter was addressed by a patch (though I'm not sure how much).
Writing: Still appears to be disappointing to most
Is Obsidian publicly undercutting The Outer Worlds' game director, Leonard Boyarsky?I don't understand what you are saying here. Was there infighting during development?
Now that we saw what the game entails; either Leonard is that naive or he was powerless to influence the writers working under him or he's changed since VTMB. Pick one.
Itemization: infinitely better and arguably the best in the genre
Combat: difficulty was fixed with patches, encounter design much better already on launch, SSS and Megabosses provide biggest challenge in the franchise for combat fags
Worldbuilding: much better with Sawyer's training as a historian playing a large part
Reactivity: much better
Factions: much better
Writing: less flowery and more to the point
Don't be moving the goal posts now. Some people were still disappointed, but we're talking whether it's a much better sequel, and it is. So much better in fact, the only argument that shows up in favor of Pillars 1 usually comes down to babbling how "it had a soul" and "my feels".
Build variety and party building: infinitely better
Itemization: infinitely better and arguably the best in the genre
I recall a lot of rage when Sawyer hit literally everything with a 50% nerf.
Don't be moving the goal posts now. Some people were still disappointed, but we're talking whether it's a much better sequel, and it is. So much better in fact, the only argument that shows up in favor of Pillars 1 usually comes down to babbling how "it had a soul" and "my feels".
Build variety and party building: infinitely better
But... but they took away my Skaen Priest's sneak attack! -1/10, wouldn't recommend to my biggest enemy.
Seriously, though, the build variety is a trap feature. Since the awful class design was transplanted with a meat cleaver from PoE1, you still have 4 archetypes that every build eventually falls into - melee DPS, ranged DPS, caster, tank (and the tank is pushing it)
And there really is no reactivity to speak of, the NPCs saying a different sentence when you "pass a skill check" is hardly reactivity. Those skill checks are also cosmetic extremely cosmetic.
I recall a lot of rage when Sawyer hit literally everything with a 50% nerf.