Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

Deleted Member 16721

Guest
So Supernova must be a joy to play, I see how you have to command your companions to use cover in certain areas to keep them from being killed. I could see a Supernova playthrough being very rewarding.
 

Drakortha

Liturgist
Joined
Jan 23, 2016
Messages
2,094
Location
Terra Australis
Supernova is shit. I played it to level 16 and it wasn't worth the headache babysitting companions brings. If you're doing Supernova you have to do it solo. But have fun with the HP bloat.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,926
It was much better.

Systems: Still appear to be disappointing to most
Core gameplay: "Better, but also much easier" appeared to be the consensus here though the latter was addressed by a patch (though I'm not sure how much).
Writing: Still appears to be disappointing to most

When did that happen? The White March?

The White March part 2 and The Forgotten Sanctum are the DLCs to play for the writing.

Now that we saw what the game entails; either Leonard is that naive or he was powerless to influence the writers working under him or he's changed since VTMB. Pick one.

? Since it doesn't go Full Communism Now or even allow you to attempt to Build it, it appears as though Boyarsky and Starks were able to keep the others in line.
 

Hot Coldman

Educated
Joined
Jul 28, 2017
Messages
90
So Supernova must be a joy to play, I see how you have to command your companions to use cover in certain areas to keep them from being killed. I could see a Supernova playthrough being very rewarding.

I don't get it. First Diablo IV is on cRPG Discussion even though it's a hack'n'slash and now there's comments on how
gunning down thousands of super mutants bandits on Very Hard Mode is very rewarding. As if this was suddenly
Reddit and not RPGCodex.
 

Deleted Member 22431

Guest
I am not sure I can completely fault Tim and Leonard since there was also the incident with the artist making a stink on twitter about Leonard and most of the devs at Obsidian supporting her an artist instead of the director.
CITATION NEEDED
 

Deleted Member 22431

Guest
You think we are trying to find flaws in most games we play?

Maybe not consciously, but that's the work of the mind. The mind creates thoughts that are negative to sully your enjoyment of things. If you quiet that aspect of yourself and let your heart speak, you see that it's all love. Get back to acting like you did as a kid when you got a new video game for Christmas. Most of the time you always enjoyed it and didn't pick it apart consciously or subconsciously. I can still remember some of my first RPGs that I felt were perfection in every sense of the word. That's the type of approach you should have for new things.

I don't know why Codexers lost that. Your minds are too strong.
YOU POOR RETARDED.

I gotta say it. They need Josh involved in a sequel or DLCs.
What they need is to fire themselves, hire people with talent and change the name of the studio.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
I am not sure I can completely fault Tim and Leonard since there was also the incident with the artist making a stink on twitter about Leonard and most of the devs at Obsidian supporting her an artist instead of the director.
If words of command are not clear and distinct, if orders are not thoroughly understood, the general is to blame. But if his orders are clear, and the soldiers nevertheless disobey, then it is the fault of their officers.
 

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,479
Now that we saw what the game entails; either Leonard is that naive or he was powerless to influence the writers working under him or he's changed since VTMB. Pick one.
I lean towards the Valley Girl Squad overpowered him. This is similar to what is happening to Kotaku these days. A bunch of Ameri-millennials "rebelling" against their superior because they don't like to be told what to do. They think they are being heroes fighting for inclusivity etc etc. Whereas their inherent shittyness ultimately hurt the game immensely. Only in the case of Kotaku and spinner media the offending parties were either fired or had to walk out. Doesn't seem to be the case for Obsidian.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,333
? Since it doesn't go Full Communism Now or even allow you to attempt to Build it, it appears as though Boyarsky and Starks were able to keep the others in line.

They haven't done a good enough job then, in this game even I noticed lots of agenda driven content throughout the game that I usually wouldn't mind/roll my eyes at the sight of when done sparingly, but the shit they put in this game was consistently there throughout.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,926
They haven't done a good enough job then, in this game even I noticed lots of agenda driven content throughout the game that I usually wouldn't mind/roll my eyes at the sight of when done sparingly, but the shit they put in this game was consistently there throughout.

As a corporate lib, Boyarsky likely agrees with that agenda.
1*3PJT_-QDyFwzHtugzd7A_A.png
 

Atchodas

Augur
Joined
Apr 23, 2015
Messages
1,047
The White March part 2 and The Forgotten Sanctum are the DLCs to play for the writing.
Its funny that further away they get from main plot better their product becomes.
 
Last edited:

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,917
Pathfinder: Wrath
When did that happen? The White March?

The White March part 2 and The Forgotten Sanctum are the DLCs to play for the writing.
White March part 1 is better in almost every possible way with the exception of exotic locations. The writing in part 2 goes off the deep end again and it's especially jarring when it switches genres on you in some sections.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
It was much better.

Systems: Still appear to be disappointing to most
Core gameplay: "Better, but also much easier" appeared to be the consensus here though the latter was addressed by a patch (though I'm not sure how much).
Writing: Still appears to be disappointing to most

Don't be moving the goal posts now. Some people were still disappointed, but we're talking whether it's a much better sequel, and it is. So much better in fact, the only argument that shows up in favor of Pillars 1 usually comes down to babbling how "it had a soul" and "my feels".

Itemization: infinitely better and arguably the best in the genre
Build variety and party building: infinitely better
Replaybility: infinitely better thanks to challenge modes and build variety
Level design: much better with Fort Deadlight and Forgotten Sanctum best dungeons in the franchise
Combat: difficulty was fixed with patches, encounter design much better already on launch, SSS and Megabosses provide biggest challenge in the franchise for combat fags
Worldbuilding: much better with Sawyer's training as a historian playing a large part
Reactivity: much better
Factions: much better
Production values: superior graphics with some gorgeous looking locations and full VO
Writing: less flowery and more to the point

The only two places where it falls flat compared to the first game are the music and companion quest. Even then, Deadfire companions are much better integrated into the setting compared to first game, when they were just waiting under a tree waiting for player to show up and aid them in their uninteresting quests.

If Obsidian outsourced the sequel to some Eastern European shithole where people still didn't learn to eat with knife and fork, and it would come out this much improved, Deadfire would get much better reception with 1/10 of negativity.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
I don't understand what you are saying here. Was there infighting during development?
Is Obsidian publicly undercutting The Outer Worlds' game director, Leonard Boyarsky?

Now that we saw what the game entails; either Leonard is that naive or he was powerless to influence the writers working under him or he's changed since VTMB. Pick one.

Sawyer was clearly overpowered during Deadfire regarding the romances. He advertised a certain attitude on romances, and then the underlings went a completely different way.

Then, as Roguey pointed out in a previous post here, Parvati crops up and she/he/it has nothing to do with the game's themes. I highly doubt that either of Cainarsky were OK with it. It may be that those simpletons are overpowering everyone there. It is California after all. It gets less and less surprising why everyone of worth is leaving Obsidian.

I am not complaining though. This is glorious. A real testament to the dunning kruger effect.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
You can almost tell the exact moment Dollarhyde took over Parvati writing, because she starts as a cool character and then rapidly drives into a wall.
 

Atchodas

Augur
Joined
Apr 23, 2015
Messages
1,047
Itemization: infinitely better and arguably the best in the genre
Combat: difficulty was fixed with patches, encounter design much better already on launch, SSS and Megabosses provide biggest challenge in the franchise for combat fags
Worldbuilding: much better with Sawyer's training as a historian playing a large part
Reactivity: much better
Factions: much better
Writing: less flowery and more to the point

Even biggest PoE fanboys on Obsidian forum agree that Itemisation is horrible in Deadfire , there are 2 unique stilettos in whole game , only 3 daggers and one of them soul bound and restricted to 3 classes , there aren't even enough useful accessories to gear your party properly, considering there are 55 multi class combinations + hundreds more with subclasses included the itemisation is one of the weakest parts of the game, usually you won't even have 2 options to chose from for some item slot

Combat Difficulty is a joke in Deadfire at no point the game is hard except maybe the mega bosses who simply have insane stats and are immune/resistant to everything but the megaboss fights are so boring nobody cares about them

Just because game is open world doesn't mean it has better world building than first game

Reactivity ? wtf you talking about

Deadfire factions are a joke mostly, lots of cut content and all of them got a boner for crookspur but doesn't matter what you do about it they all will be okay with it even if you do direct opposite of what they asked you to do

Deadfire writing is trash and not better than poe 1
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,917
Pathfinder: Wrath
Don't be moving the goal posts now. Some people were still disappointed, but we're talking whether it's a much better sequel, and it is. So much better in fact, the only argument that shows up in favor of Pillars 1 usually comes down to babbling how "it had a soul" and "my feels".

Build variety and party building: infinitely better

But... but they took away my Skaen Priest's sneak attack! -1/10, wouldn't recommend to my biggest enemy.

Seriously, though, the build variety is a trap feature. Since the awful class design was transplanted with a meat cleaver from PoE1, you still have 4 archetypes that every build eventually falls into - melee DPS, ranged DPS, caster, tank (and the tank is pushing it). The builds mostly boil down to different SFX than anything else. And there really is no reactivity to speak of, the NPCs saying a different sentence when you "pass a skill check" is hardly reactivity. Those skill checks are also extremely cosmetic.
 
Last edited:

Atchodas

Augur
Joined
Apr 23, 2015
Messages
1,047
I recall a lot of rage when Sawyer hit literally everything with a 50% nerf.

biggest issue with PoE Itemisation is situation like only 2 Poleaxes in game one is soul bound and can be used by few classes(also it stops at superb and can never be upgraded further) other one is gimmicky weapon for AoE attacks that is not good at killing single targets at all and then you have class like Devoted that restricts itself to only one weapon type

They even split 5 battle axes into one handed and two handed after the release for no reason, limiting the choices further.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
Don't be moving the goal posts now. Some people were still disappointed, but we're talking whether it's a much better sequel, and it is. So much better in fact, the only argument that shows up in favor of Pillars 1 usually comes down to babbling how "it had a soul" and "my feels".

Build variety and party building: infinitely better

But... but they took away my Skaen Priest's sneak attack! -1/10, wouldn't recommend to my biggest enemy.

Seriously, though, the build variety is a trap feature. Since the awful class design was transplanted with a meat cleaver from PoE1, you still have 4 archetypes that every build eventually falls into - melee DPS, ranged DPS, caster, tank (and the tank is pushing it)

Each of those archetypes has multiple subtypes you can specialize towards. Tank can be a full tank, support tank, CC tank, debuff tank, or tanky-but-still-doing-dps tank. Same goes for every archetype and you can achieve each of those subtypes in a myriad different ways. Compared to the first game, it's no contest.

And there really is no reactivity to speak of, the NPCs saying a different sentence when you "pass a skill check" is hardly reactivity. Those skill checks are also cosmetic extremely cosmetic.

Passing the reign over the land to one of 4 different faction ain't cosmetic. It was in the first game because factions didn't even exist outside of Defiance Bay and nothing you did there had any meaning. Again, it's no contest.

I recall a lot of rage when Sawyer hit literally everything with a 50% nerf.

That's the curse of le balance man, ain't it.

Gamers: Mr. Sawyer I want a ruleset that is highly exploitable and allows crazy builds that just destroy shit.
Sawyer: Okay.
Gamers: Mr. Sawyer, this crazy build I made breaks the game and it's too easy
Sawyer: Okay.
Gamers: How dare you nerf my build you cunt
Sawyer: (...)
 
Last edited:

biggestboss

Liturgist
Joined
Feb 16, 2017
Messages
528
Anyone have opinions on which stats are best to dump for a talker/companion power build? I feel like Strength is definitely one of them, but my autism keeps me also wanting to have as close to 20 Lockpick and 20 Engineering as possible right after character generation and it seems impossible. Once I can figure this out, I will meticulously design my character to look like Kate Dollarhyde.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom