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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

Yolan

Novice
Joined
Mar 20, 2014
Messages
5
The rave reviews for this game have left me utterly confused. Going into it with nothing but good will, I quit after about ten hours. I actually didn't mind the gunfights but almost everything else...

Theres something so strange about how, with an entirely different engine and their own IP, with the freedom to do anything, they made... another gamebryo style game??? I mean... it was SIXTY dollars.
Where's my basic mo-cap? Where's my actual characters, dialogue, story? Where's the interesting loot? It was just re-heated Bethesda. And yet, this actually earns them praise because it
isn't a complete and utter buggy mess.

Now and then I'd have these moments where I was thinking, ooh, now its going to get good. Like when I discovered a back area to the giant ship where you can actually get up in a space thats overlooking the shops. Thing is it simply terminates at a box holding more generic loot... Just constant disappointment.

Sad face.

(And was anybody else a bit weirded out by how numerous NPC's were directly modeled on celebrities? I noticed at least two.)
 

Prime Junta

Guest
Like MCA said, Bethesda really helped them out. If 76 didn't happen, there wouldn't be a lot of praise for TOW as it is now.

I wouldn't go that far. TOW is an okay game, there's nothing badly wrong with it, and there aren't many games of this type out, certainly not from big-name Kwa studios. It might have gotten somewhat less attention but I don't think the review scores would've been any different.
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
It still boggles my mind how Ferg managed to pitch his company to Microsoft.
Easy sell. Microsoft hates the PC gaming platform. Buying Obsidian and InXile is a no-brainer to them when it means they steal PC exclusive developers and put them to work on the Xbox.

:negative:

Microsoft just put the Halo franchise on the PC platform. You know, arguably the biggest exclusive franchise for Xbox ever.

I doubt they will go back to xbox exclusive again. Expect Xbox and Windows 10, but not anywhere else.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,126
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
MrBTongue weighs in: https://www.shamusyoung.com/twentysidedtale/?p=48441

The Outer Worlds: We Should Do More Of This

ow1.jpg


We interrupt our Baldur’s Gate series coverage to bring you an update on a newer shiny object.

Link (YouTube)

(The above video is by Skill Up, one of Youtube’s better reviewers in my opinion)

The below isn’t really a review. If you want to read a review, there a hundred out there. Long story short: it’s good. Some are talking GOTY contender, though that’s the sort of thing people start talking about in October so we’ll see.

Instead, it’s more like a barely-organized complaining vehicle. Obsidian’s Fallout-in-Space[1] game The Outer Worlds has been out for a little over a week now, and its existence is frustrating to me.

Not because it’s a bad game – in fact, it’s quite good, maybe even very good. My only question is, why weren’t we doing this the whole time? What I mean is that between Fallout: New Vegas and this, Obsidian has demonstrated – to my satisfaction at least – that they’re better at making Bethesda games than Bethesda is. It’s been nine years since New Vegas came out, and The Outer Worlds had (apparently) a three-year development cycle, so in a better world we could’ve had three of these by now.

Instead, Bethesda became the 800 pound gorilla of the genre, and Obsidian became the studio that handles sequels, spinoffs, and localizing Russian MMOs. This is a pretty damning indictment of the industry’s ability to allocate financial resources effectively. Of course, there are reasons. Obsidian’s bottom line always smells vaguely of flop sweat, while Todd Howard is an E3 presentation made incarnate in human flesh[2]. It’s not hard to see why Bethesda is a AAA powerhouse while Obsidian is one of those developers that checks its checking account before it orders a frappaccino. Doesn’t mean I have to like it.



ow2.jpg

The fact that the writers took the time to let me bicker about my own code name really means something to me.


I’m also frustrated because I should have called it sooner. For years I’ve had an informal template for single-player RPG success simmering away in my head. I should have committed it to writing earlier, so I could say “I told you so” now, but better late than never. There are three main steps:
  1. Establish the tone of the game early: Every good RPG I’ve ever played had an idea of what its tone was going to be. In this case, it comes from the directors, Tim Cain and Leonard Boyarsky, whose pedigrees go back to the original Fallout. (Though in its style of humor and overall vibe of hammy cynicism, The Outer Worlds calls Fallout 2 to mind more than the original game.) In in end it ends up being (perhaps) an overly safe and familiar choice, but when launching a new IP keeping it simple is wise.
  2. Don’t let the length get out of hand: Obsidian’s old signature was biting off more than they could chew – making games that just weren’t finished. The Outer Worlds is also unfinished, but it’s unfinished in a skillful way. There are several planets on the travel screen you just plain can’t visit. In one town in the final third of the game, fully half of the shops and things were closed in a way that made it seem like they ran out of development time. It’s noticeable, but it doesn’t effect the flow of the game much. They brought this one in for a smoother landing than previous titles. And a tight forty-hour game is, in my opinion, better than a sloppy 80-hour sprawler.
  3. Use a popular engine that everyone knows: I personally don’t think it’s a coincidence that RPGs are often instantly recognizable by their engines. There was the Infinity Engine era, then Bethesda used Gamebryo (Gamebryo gets a lot of flack, and not without reason, but the fact that Bethesda’s team probably knows its tools like the backs of their hands is an asset). Obsidian used Unity for the Pillars of Eternity series (which I personally very much liked), and now they’ve used Unreal for The Outer Worlds. RPGs have a lot of content, a lot of difficult scripting, and a lot of player freedom. With all that complicating things, you don’t want your engine complicating them further. Just pick one that’s well-supported, well-documented, and whose tools can be learned relatively quickly. Leave developing in-house engines to companies that are more specialized to the task. (Looking at you, EA and Frostbite)
On the off chance that I’m roughly as smart as I think I am, this means that a Bethesda-style AAA powerhouse is not really the ideal RPG developer at all. Back when the game was first announced, Jason Schreier at Kotaku described its publisher Private Division as a “AA” (as opposed to “AAA”) outfit. You don’t often hear of “AA” publishers – instead, everything between “AAA” and “indie” seems to be a giant grey area. But maybe we should. There’s unmet demand in the mid-market.



ow3.jpg

The ending credits list the surviving and departed characters of the dev cycle's tabletop campaigns. More developers should encourage this sort of thing on their teams - it's good practice.


The combination of all the above makes The Outer Worlds one of the most meta games ever made. This is the part of the piece where I’ll start to get into story spoilers, but I’ll keep them vague and only about the game’s first area.

In The Outer Worlds, the villains are (largely – there are some exceptions) corporate fat cats. Their weakness is not only callousness but ineptitude. The first town has a problem with the plague – before long, you learn that this “plague” is probably just the flu, and it’s probably caused by the fact that the local suits are feeding the colonists a terrible diet made up primarily of artificially processed fish-like substance. Not only is this bad for their health, it’s degrading their industrial machinery, despite numerous attempts by the local engineer to point the problem out.

That pattern persists. Several times, when you finally corner the latest questline’s corporate stooge and prepare to deliver some righteous comeuppance, the game deflates your victory by revealing their real motivation: not malice but a combination of stress, a desperate situation, and run-of-the-mill human incompetence. Sometimes, it feels like a lack of nerve – like they wanted to make a full-bore anticapitalist game but blinked at the last second – but it just as often delivers affecting moments and decisions.

And so while playing The Outer Worlds I sometimes felt like I was roleplaying as Obsidian itself: trying to work within a broken system and frequently ending up in moral/economic quicksand. I have no idea if this was intentional on their part, but fortunately The Author Is Dead and therefore unable to contradict me.

In any case, the game has been critically successful, will probably be commercially successful, and, without giving anything specific away, has a cracking sequel hook. Expansions and a sequel are probably both in the future. In the meantime, earlier today I went to pick my phone up off my desk and was briefly confused when it wasn’t outlined in blue. If you’ve played the game, you’ll probably get that reference. I want to try a science build next.
 

Prime Junta

Guest
Microsoft just put the Halo franchise on the PC platform. You know, arguably the biggest exclusive franchise for Xbox ever.

I doubt they will go back to xbox exclusive again. Expect Xbox and Windows 10, but not anywhere else.

The entire software industry, games included, is moving towards subscription services in a big way. The economics are completely different. The way Microsoft looks at games now is with CAC (cost to acquire customer), LTV (lifetime value), and time to recover CAC. The business is viable if LTV > 3 * CAC and time to recover < 1 year.

From this POV the PC platform actually looks pretty attractive. Problem with the XBox is that they have to sell them at a loss, which means the CAC goes up. With the PC, somebody else has already paid for that. So as far as platforms are concerned this is probably good for PC gamers.

It's also going to look really different for game studios. Their only function in this landscape is to bring in (and retain) customers. If they can show that they're keeping the LTV/CAC ratio above 3, they're golden. If they're dragging it down below that line, they're dead. It's a whole new kind of suck.
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
I think they will eventually be moving to streaming games like Google Stadia so I don't think it will matter if you buy from an XBOX or PC as long as you are subscribed to their service. Phil Spencer mentioned in his interview with Giant Bomb that eventually things will move to streaming but it feels too soon for now or something.
 

Junmarko

† Cristo è Re †
Patron
Joined
Jun 20, 2011
Messages
3,600
Location
Schläfertempel
Microsoft just put the Halo franchise on the PC platform. You know, arguably the biggest exclusive franchise for Xbox ever.

I doubt they will go back to xbox exclusive again. Expect Xbox and Windows 10, but not anywhere else.
They are just trying to bridge the audience across because numbers have dropped - Microsoft will always be more motivated towards console gaming over PC because they have more control at the end of the day.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
It's not that simple here, they are not just reciting a single slogan; they are trying to advertise various shit in between, like in the first convo, he says "all spacer's choice weapons are now 30& less likely to malfunction" then he recites the slogan. Ok I get why he's reciting the slogan but why try to sell shit when there is no buyer? And I don't believe they've been practicing their marketing skills for the unlikely event of a colonist from Hope dropping from the sky.

"Isn't our system great? Look, stuff is now cheaper and less likely to malfunction! We are all so lucky!"

That's what it sounds like to me, based on your descriptions. He is not selling you the weapons, he is selling you the system.

(It would be different if he were talking about prices going up. That would probably be to show that morale is deteriorating.)
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
5,811
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
My quickie has been sent. Now it's up to codex staff.

:neveraskedforthis: You should have asked. We already have somebody working on a non-quickie review. (I don't think it's going to be positive btw)
Does that mean there cannot be two? Also, I skipped combat mechanics in my quickie as it'd be too long (after all quickies should be concise) and probably few people here are actually interested in that, so the other review will certainly provide more information (and in more details). A few people mentioned here and there on 'dex they like quickies because they are short summaries, while full reviews are often tl;dr, so why not consider both?
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
I don't get these Gambryo comparisons at all.

If anything it's a reverse-Bethesda game. Instead of a fuckton of low effort content and half-assed features, where everything is bugged and most builds are useless, you get a handful of neatly designed levels, all the builds work, everything is polished to death but game is tiny.
 

Yolan

Novice
Joined
Mar 20, 2014
Messages
5
Like MCA said, Bethesda really helped them out. If 76 didn't happen, there wouldn't be a lot of praise for TOW as it is now.

I wouldn't go that far. TOW is an okay game, there's nothing badly wrong with it, and there aren't many games of this type out, certainly not from big-name Kwa studios. It might have gotten somewhat less attention but I don't think the review scores would've been any different.

To be fair, I don't think its a terrible game either. It's OK. Not great. Not terrible. But certainly disappointing given the price point and the reviews.
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,491
Like MCA said, Bethesda really helped them out. If 76 didn't happen, there wouldn't be a lot of praise for TOW as it is now.

I wouldn't go that far. TOW is an okay game, there's nothing badly wrong with it, and there aren't many games of this type out, certainly not from big-name Kwa studios. It might have gotten somewhat less attention but I don't think the review scores would've been any different.

Perhaps not as high meta/open critic but yeah. People wanted something like this game for a long time and it certainly not a bad game... Even people that disliked in review gave it a 6-7.

Btw Zero Brew incoming? :M:M

 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,126
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Combat in this game can be quite lethal. After shutting down the deserters' power, they all congregate in a circle at the botanical garden. I decided on a lark to open fire on them at close range, wearing the heaviest armor available at that stage in the game. Big mistake! Generic civilian NPCs who can actually defend themselves, how about that.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
I don't get these Gambryo comparisons at all.

If anything it's a reverse-Bethesda game. Instead of a fuckton of low effort content and half-assed features, where everything is bugged and most builds are useless, you get a handful of neatly designed levels, all the builds work, everything is polished to death but game is tiny.
5 microshill bucks have been deposited into your xbox account
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
I first thought Mega enemies are a one time thing, like special bosses of each world or something. They turned out to be just a high tier monsters.
 

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