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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
Why are military people drilled to salute other military people? Mental conditioning so you don't question your overlords. Same thing with religious greetings and same thing with TOW's company slogans.

Plus you can't break immersion in a game that isn't at all immersive anyway. And this is TOW's biggest problem. You never for a second forget that you're in a video game. On the abstract level nearly everything seems to be done well, but there's this uncanny valley feeling that never goes away.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,333
It's not that simple here, they are not just reciting a single slogan; they are trying to advertise various shit in between, like in the first convo, he says "all spacer's choice weapons are now 30& less likely to malfunction" then he recites the slogan. Ok I get why he's reciting the slogan but why try to sell shit when there is no buyer? And I don't believe they've been practicing their marketing skills for the unlikely event of a colonist from Hope dropping from the sky.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
It’s like going to Mecca and everybody says “Allahu Akbar” and “peace be upon you.” They’re not trying to convert anyone—everybody’s already a Muslim. If there were neutrals wandering around, it wouldn’t be much of a corporate controlled dystopia.

Good counterpoint. It's still tripping us up that it's a capitalist dystopia but functions more as a Soviet style bureaucratic dictatorship. My brain can't adjust!
 

Vorark

Erudite
Joined
Mar 2, 2017
Messages
1,471
Okay the game hasn't done anything to justify the existence of the jump button so far but it's finally time for some floaty parkour action.

Yeah, there isn't much use for it, however I found an area you need to jump a couple of platforms and climb stairs to get a unique gun. Spoiler in case anyone cares:

tow.jpg
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
Strange that nobody mentioned that exp rewards are level scaled. My guess it uses MMO system where every quest has hidden level variable and reward for ones you outlevel are pitiful. Same with enemies.

It became painfully obvious when I got 24k exp for completing book quest for Max with level 3 character but all my later exp rewards in Edgewater never went past 10k even for main quest.
All loots also seems to be scaled and level gated. Like you get level 15 and all outlaws in the world suddenly start using mk2 pistols.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Strange that nobody mentioned that exp rewards are level scaled. My guess it uses MMO system where every quest has hidden level variable and reward for ones you outlevel are pitiful. Same with enemies.

It became painfully obvious when I got 24k exp for completing book quest for Max with level 3 character but all my later exp rewards in Edgewater never went past 10k even for main quest.
All loots also seems to be scaled and level gated. Like you get level 15 and all outlaws in the world suddenly start using mk2 pistols.
Enemy and loot definitely isn't scaled, I was in my upper-20s when I went back to do some quests and enemies were dying in a couple hits and dropping low level gear.
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
Enemy and loot definitely isn't scaled, I was in my upper-20s when I went back to do some quests and enemies were dying in a couple hits and dropping low level gear.

It is just more of the MMO systems where every area has a cap that enemies scale up to but never go past it. Like, for example, Edge-water is probably hard capped at lvl 10 so enemies would never upgrade to mk 2.

Edit: Deadfire scaling is the same. Obsidian even explained it somewhere.
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
I don't know about exp from quests but enemies didn't seem to change, IIRC I got the same amount the exp from Edgewater as Monarch even tho the loot was a lot different.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
Okay the game hasn't done anything to justify the existence of the jump button so far but it's finally time for some floaty parkour action.

Yeah, there isn't much use for it, however I found an area you need to jump a couple of platforms and climb stairs to get a unique gun. Spoiler in case anyone cares:

tow.jpg
pretty funny place. My party members kept falling into abyss, dying, and then respawning upstairs.
 

Vorark

Erudite
Joined
Mar 2, 2017
Messages
1,471
Oh god turn that HUD shit off bro.

Wanted to but then I need to turn it on once combat starts, it's easier to just live with it. There should've been an option to hide it once your weapon is holstered or there are no hostiles nearby.
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
I don't know about exp from quests but enemies didn't seem to change, IIRC I got the same amount the exp from Edgewater as Monarch even tho the loot was a lot different.

Outlaws I was killing in Edgewater was often worth 1k+ xp.
But ones in Roseway was mostly ~600 xp because I went there overleveled.

So when you go ahead of intended curve in TOW, game will gently scale you back with diminishing gains.
 
Last edited:

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
Lower level enemies give less EXP.
You sure? I went there at Lv26-27 or something to get the items for the OP armor quest, all enemies from all planets seemed to give same amount of exp when I killed them farming for their items.
 

Kyl Von Kull

The Night Tripper
Patron
Joined
Jun 15, 2017
Messages
3,152
Location
Jamrock District
Steve gets a Kidney but I don't even get a tag.
Enemy and loot definitely isn't scaled, I was in my upper-20s when I went back to do some quests and enemies were dying in a couple hits and dropping low level gear.

It is just more of the MMO systems where every area has a cap that enemies scale up to but never go past it. Like, for example, Edge-water is probably hard capped at lvl 10 so enemies would never upgrade to mk 2.

Edit: Deadfire scaling is the same. Obsidian even explained it somewhere.

Deadfire’s level scaling is something you can toggle on and off. Also there are different settings: scale up and scale down, only scale up, or no scaling.
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
Deadfire’s level scaling is something you can toggle on and off. Also there are different settings: scale up and scale down, only scale up, or no scaling.

Well, TOW is made for people who are less throughout about their difficulty options. So we got "optimal" experience out of the box. One more reason to dislike the game.
 
Last edited:

Prime Junta

Guest
Everybody gets into making games because they want to. At some point they stay in because that’s the trade they know. Tim stops writing, Josh starts to drink, Chris hires himself out as a stretch goal, Todd snorts a mountain of coke and starts an Aston Martin collection.
 

Kyl Von Kull

The Night Tripper
Patron
Joined
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Messages
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Jamrock District
Steve gets a Kidney but I don't even get a tag.
Everybody gets into making games because they want to. At some point they stay in because that’s the trade they know. Tim stops writing, Josh starts to drink, Chris hires himself out as a stretch goal, Todd snorts a mountain of coke and starts an Aston Martin collection.

Tim has never been a writer; he’s a programmer and system designer. The intro to Fallout is the only decent thing he’s ever written. They quickly decided he wouldn’t do any writing again after that. He only wrote for TOEE because Leonard and most of the narrative guys were working on Bloodlines.
 

DalekFlay

Arcane
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Joined
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Messages
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New Vegas
Wanted to but then I need to turn it on once combat starts, it's easier to just live with it. There should've been an option to hide it once your weapon is holstered or there are no hostiles nearby.

You can hide just particular elements using the .ini file. I have the health/power bars and crosshairs on, but everything else off. It's sooooooo much better.
 
Unwanted

a Goat

Unwanted
Dumbfuck Edgy Vatnik
Joined
Jun 15, 2014
Messages
6,941
Location
Albania
Because it's actually space USSR, not space capitalism. Rather than trying to advertise, they're reciting the party line at each other... Sometimes ironically, other times just to keep from being ratted out to the authorities.

I dunno if the writers did this on purpose (super unlikely considering who they are and which direction they lean, politically) or if they're really so dumb they don't see that their idea of "capitalism(?) (or rather, corporations) gone too far" was identical to their beloved communism all along.

The central issue is also related to famine hahaha

As I've said a while before, we're thinking about it in a kind of complex fashion, the ins, the outs the ideologies so we spot some inconsistency. Obsidian writers meanwhile had to read 1984 when they were making TRANNY so now they're just riding on all the wisdom of the 4th book they've read in their life.
 

Junmarko

† Cristo è Re †
Patron
Joined
Jun 20, 2011
Messages
3,600
Location
Schläfertempel
Everybody gets into making games because they want to. At some point they stay in because that’s the trade they know. Tim stops writing, Josh starts to drink, Chris hires himself out as a stretch goal, Todd snorts a mountain of coke and starts an Aston Martin collection.
Don't put the Steve Jobs of gaming anywhere near those guys, Todd is just a snakeoil salesman.
 

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