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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

cvv

Arcane
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Joined
Mar 30, 2013
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18,970
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Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Fucking Fallout 4 manages to be a better RPG than TOW. That's how mediocre it is, even without wokeness.
Fallout 4 is way better because it's actually mediocre (although barely). I can see myself getting back to it if we're struck with a catastrophic open-world RPG drought at some point, just like I'd eat two days old stale pizza when I'm hungry and there's nothing else around.

Playing OW would be like running out on the street, picking up dogshit and shoving it into my mouth instead. I'd rather starve.
 

Percy

Cipher
Joined
Sep 17, 2009
Messages
645
Location
Cunt
Alpha Protocol was worth playing when it came out but not sure about now.

Some things are best left in the past.
 

Cpt. Dallas

Learned
Joined
Dec 15, 2020
Messages
608
Location
Keep on the Borderlands
Alpha Protocol was worth playing when it came out but not sure about now.

Some things are best left in the past.
I disagree. Games like TOW, F4 and F76 are exactly why playing AP today is worthwhile, even with the jank. See also: Archolos vs Elex 2 or even the Russian sourced FO TC's. That isn't to say there isn't good content today but chaff content is high.
 

Latelistener

Arcane
Joined
May 25, 2016
Messages
2,625
Alpha Protocol was worth playing when it came out but not sure about now.

Some things are best left in the past.
There aren't many AA or AAA actual RPGs to ignore it. And these are dark times. Bioware cannot even produce a fucking game anymore and you'd wish Obsidian had closed its doors back in 2014.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,607
So has anybody tried to fix it with an Unofficial Patch
Are you offering? :M

No, but from Bloodlines I know that you can get rid of some of the technical problems by patching it for years ;).
This game is just too bland as to justify the effort imho. This is no spiritual successor to FNV and I heavily, heavily doubt that it'll ever develop some sort of cult following akin to VtMB.
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,906
One does not fix an Unreal engine game with an unofficial patch, at least not anything post UE1. The engine has been less and less moddable with each new iteration. And UE5 just happens to be the worst so far in that regard, so Outer Worlds 2 can only be worse.
 
Joined
Feb 28, 2011
Messages
4,168
Location
Chicago, IL, Kwa
I believe Wesp was referring to AP, not TOW, in reference to a fan patch. For my part I don’t think the game’s core problems (janky combat and stealth, mini games) are really fixable by a fan patch though; they’re in need of a total overhaul.


Still a good game though. +M
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
Alpha Protocol's reputation for being buggy is way overblown, it's janky but always was playable. Nowadays games come out 5 times more fucked up on launch.
 

Sannom

Augur
Joined
Apr 11, 2010
Messages
951
Yeah, Alpha Protocol isn't buggy but janky. It also has some under-the-hood tricks that can feel like bugs with the right ability. For example, the fact that a level's enemies are loaded in a full 2 or 3 seconds after the level itself wouldn't be noticeable if it wasn't for the perk that allows to have all enemies marked with an arrow.
 

Silverfish

Arbiter
Joined
Dec 4, 2019
Messages
3,930
If you would get the chance to fix TOW, what would you do? I mean not he bugs but all things together, story gameplay...
Just off the top of my head (I've been playing off and on for the last week or so),

1. Cut out redundant items. There are 20+ food items that boost HP regeneration for example. It's retarded to be halfway through a game and still picking up every random consumable you come across because you're not sure what it does, only to find out it's a reskin of something you've already got. Like if I'm playing Fallout, I know what Psycho of Buffout do because their effects are unique.

2. Party selection is pointless. Since every party member barring one can be outfitted with whatever gear you like and boast only one unique ability each (some of which overlap anyway), party makeup is a joke. There's no reason to mix and match unless you really want somebody's bonus to hacking or speech (you never will). Unique gear or more abilities would have been a Godsend.

3. Dump the leveled gear. Instead of "this pistol is 2 dps better than that one because it's a level higher", just balance the weapons relative to each other and use the already in-place weapon skills to boost damage.

4. Like most sjw games, the story and setting are unbelievably confused. I've joked about this in the threads for some of the more recent Arkane games, calling them accidentally based and right-wing. TOW is no different. It's criticism of out of control capitalism is populated by danger hairs, mystery meats and strong women who don't need no eggs, implying (accurately) their necessity to these systems going forward. It's a "funny" game that rips from Futurama and Rick and Morty with gusto, but applies their style to a rough, downbeat setting that could have done with some gravitas. There was nobody thinking the setting through at all, which is funny since that was one of the major things New Vegas was praised for.
 

Bad Sector

Arcane
Patron
Joined
Mar 25, 2012
Messages
2,334
Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
If you would get the chance to fix TOW, what would you do? I mean not he bugs but all things together, story gameplay...

Some quick things from the top of my head since i only played the game once back when it was released....

1. Make the perks something that you'd want to get (which would also require major rebalance) - the flaw system is a nice idea but it relies on perks being something you want to gain a flaw for and by themselves the perks aren't interesting even if there wasn't a flaw.

2. Make the slow-motion system or whatever it was called an actual pause. I get that they probably didn't want to have something way too similar to VATS, but personally i never found the slow-motion mode any useful.

3. NPCs and the PC should work with the same rules and have the same abilities - like having a proper inventory as mentioned previously.

4. I do not remember details right now but i remember that you collected a bunch of stuff (items, weapons, mods or whatever - again i don't remember the specifics, i only remember the annoyance :-P) which were similar but not the same and only had minor differences in terms of stats... but at the end of the day they didn't really feel any different when playing the game. Well, i'd either remove those (be it actually remove them and replace them with a single or just make them functionally the same just with different icons for the flavor) or reduce them and try to have items that have obvious benefits and/or drawbacks
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,952
If you would get the chance to fix TOW, what would you do? I mean not he bugs but all things together, story gameplay...

Remove 90% of all items lying around and make critical items like lockpicks and the hacking equivalent only available in illegal shops or in places in which it makes sense to find them.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,367
Wonderful... they make this bland banal shit boring game more pretty!
Even if they make better animations it would not help sell the game. Wouldn't touch whole package (base+DLCs) for -75%, ain't worth our time.
 

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