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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,170
Location
Eastern block
well-received by critics and audience alike

5Qmp.gif
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,997
Location
The Swamp
I played this game on release, on game pass, and can't remember a single quest, side quest, or interesting moment in the game. That's how memorable it is. Even seeing the screenshots here of characters, it's hard to remember any of their traits. If anything, they set a new bar for mediocrity.
I only remember that the one companion reminded me of the chick from Firefly... if she was a lesbian.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
I played this in full recently and I've already forgotten all of it. It's such an autopilot game, you just sort of flit from quest marker to quest marker not really knowing or caring what the fuck's going on.

The companions are such a drag too. Couldn't get away from that Vicar guy fast enough. "Captain, I need to talk to you!" No you don't mate. Breezing right past you and out the ship's door, you're not coming with me, freak. That hunter seemed like she was gonna be funny at first but then she sobers up and becomes as dull as everyone else. I was hoping to push her back into alcoholism to make her fun again but instead I ended up in some cave shooting a lizard thing. I didn't know how or why I was there.

What's especially striking about it though is that it is Fallout: New Vegas. It's the same game, and yet it doesn't work, whereas New Vegas does in spite of itself. Probably a lot to analyse there.
 

darkpatriot

Arcane
Glory to Ukraine
Joined
Mar 28, 2010
Messages
6,310
I always intended to buy this game and try it one day. Might as well buy the complete version now. Especially since it is on GOG.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
Free updates are always nice I guess, but yeah, not exactly thrilling news. Aside from some good dungeons the game is mostly forgettable.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,745
Free updates are always nice I guess, but yeah, not exactly thrilling news. Aside from some good dungeons the game is mostly forgettable.
It's not a free update. If you own the base game and all the DLC they'll let you have the graphics downgrade for $10. Greedier than Bethesda with the Skyrim Special Edition.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,970
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Twice I almost cashed in and bought this game, and twice I came here to remind myself that it's a bad idea. Thank you Codex.
Yep, played it on the pass on release too.

I remember fighting pink-purple enemies in pink-purple tall grass. I remember stronk/wise wombyn and idiotic/evil/harmless men.

I remember bloated, boring, clueless itemization, almost as bad as Witcher 3.

And I remember the game looked as ugly as a warthog twat, from the colour palette to the character models to a completely fucked up post-processing unable to smooth any rough edges.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,906
Location
London, UK
Strap Yourselves In
I'm a big softie when it comes to criticizing games and I tend to give developers the benefit of the doubt, but with this one, I couldn't finish it, my interest dropped off a cliff about a quarter of the way through.

And that shouldn't have been the case, because on paper it tickles all my fancies and sounded like it would be awesome.
 

Terra

Cipher
Joined
Sep 4, 2016
Messages
922
I recall playing 20~ hours of it, that's including several times when I fell asleep at my desk while playing, then never going back to it. An utterly mediocre, forgettable nothing of a game. Definitely a standout moment where I wished I listened to the Codex consensus at the time. The fact they're trying to charge people for this upgrade is far funnier than anything I saw in the game itself, and boy it tried.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,840
What's especially striking about it though is that it is Fallout: New Vegas. It's the same game, and yet it doesn't work, whereas New Vegas does in spite of itself. Probably a lot to analyse there.

It's missing all the interesting parts of F:NV: the factions and their rock-paper-scissors idealogical conflict, interesting writing, and believable characters.

Outer Worlds is "capitalism bad, m'kay?" with shitty guns and forgettable characters.
 

Deadyawn

Learned
Joined
Dec 1, 2019
Messages
145
Location
Argentina
Wake me up when they overhaul the horrible loot system.
...and the gameplay, meaningless numbers and bloated health bars like fucking Borderlands.
...and character progression, filled with meaningless +5% trite.
...and the encounter design so it's not random mobs scattered without rhyme or reason.
...and the quests which are front-loaded and nothing special, really.
...and the godawful writing.

Just how bad did Bethesda shit the bed for this mediocre trash to be elevated as some sort of return to form for these kind of rpgs.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,669
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Some chat with the devs here: https://www.rockpapershotgun.com/th...oving-foliage-and-4k-60fps-to-space-next-week

The Outer Worlds: Spacer's Choice Edition brings moving foliage and 4K 60fps to space next week​

The devs from Obsidian tell us "we took something really cool, and found a way to make it a bit better."


A woman with short hair dressed like a kind of cool Han Solo type fires towards and right of the screen in The Outer Worlds: Spacer's Choice Edition

Late last year game voted Most Likely To Make Me Accidentally Say The Name Of A Different Game and neo-old-school space RPG The Outer Worlds was rated for a mysterious Spacer's Choice Edition. Obsidian are now ready to officially reveal said wash and brush up, which is coming next week on March 7th, and bundles both DLCs for the game with remaster-y improvements to AI, VFX and technical art. To mark the occasion I got to chat with co-directors Leonard Boyarsky and Tim Cain, and producer Eric DeMilt, all of whom who made games that are stastistically likely to number among your favourites - especially if you like RPGs.

The conversation was both delightful and insightful, and featured a cameo from DeMilt's puppy Luna, but as soon as it was over I discovered it hadn't recorded properly, and had to creep back, cringing and whining, to ask for them to please answer some email questions. Luckily for all of us, they very kindly did.

The Outer Worlds, one of those good ol' fashioned single-player RPGs, came out in 2019, so you'd be forgiven if you expected an Ultimate Edition bundle instead of a remaster just four comparatively short years later. It's not a huge top to bottom redoing, but, as DeMilt points out, October 2019 was late in the PS4 and Xbox One lifecycle: "With the Spacer’s Choice Edition, we had the opportunity to take advantage of newer, more powerful PC and console hardware, to update the game, and bring it to the newer systems."

There are a bunch of new features. As well as bundling in the DLCs, Spacer's Choice raises the level cap; there are small adjustments to AI, including improved routing for your companions; the team did art passes on most assets and characters, improved facial animations, re-lit environments, and added new animations for creatures and ambient NPCs. There's dynamic weather, and you'll see foliage move according to wind speed and direction, which is the bit that excited me the most. But I'm told it was important that they stay true to what made the game successful in the first place. DeMilt says they "always focused on preserving what we had, not just making changes for the sake of making change. The best single example I can think of to summarize our approach was creating custom anims for the Astrolabe in Byzantium town center. We took something really cool, and found a way to make it a bit better."

Someone in a futuristic spacesuit that kind of looks like a diving suit stands in front of a lot of holo-neon signs in a space station, in The Outer World's: Spacer's Choice Edition
The Outer Worlds got a next-gen patch on PS5 and Series X in 2021 to bring it up to 60fps, and the Spacer's Choice Edition should make that possible on PC too - in 4K, no less, which means I'm going to need a bigger screen. "As someone who used to play games mostly on a PC and now plays mostly on a console hooked to a big TV," says Cain, "I am looking forward to the 4K resolution and increased texture sizes." All these changes do mean that the minimum and recommended specs for PC are going to go up a bit, with recommended specs now asking for an Intel Core i7-8700 or AMD Ryzen 5 3600, 16 GB memory and a GeForce GTX 1080 Ti, GeForce RTX 2070 or Radeon RX 6700 XT graphics card (and hardware ed. James has some thoughts).

Given the changes, I wondered if the team had been tempted to dig up some old darlings they'd had to kill for the first release of The Outer Worlds, and put them back in while nobody was looking. They didn't, but both Cain and Boyarsky said they'd have loved to have bigger maps with more exploration and replayability. "Monarch originally had a bigger map, and Terra had an overlands map that we had to cut. We also had to cut back on our number of locations," says Boyarsky. "Our plan was always to make a smaller game – we weren’t shooting for a hundred plus hours, but it ended up being even smaller than we had originally envisioned." Cain agrees, saying that he "missed those bigger maps because they helped support a feeling of exploration and vastness of the two planets Monarch and Terra, and when those maps got cut, we lost that feeling." The trade off though, was that they shipped a polished game, with very few bugs and a complete storyline.

You don't often see co-directors on game projects, but Cain and Boyarsky are no strangers to teaming up. "It’s always been easy for us to work together, even back when we first started working together on Fallout," explains Boyarsky. "We have complementary skill sets – I focus on story and art, and Tim focuses on the skill system and gameplay, and we trust each other’s instincts in those areas. We both work together on the world building, combining Tim’s love of silliness and my dark cynicism."

A giant ape made of lava runs at the player character in a rocky landscape in The Outer Worlds: Spacer's Choice EditionAn enemy in bright pink and blue armour attacks with a raised sword in The Outer Worlds: Spacer's Choice Edition
It doesn't even feel like work with Leon," adds Cain. "We bounce ideas back and forth, and we edit those ideas from both of our unique perspectives. But best of all, we always seem to be making the same game. While we both make course corrections during game development, we've never had to convince the other person that the final destination was correct."

Not that DeMilt is any kind of third wheel, because he'd worked with both Cain and Boyarsky on projects early in his career, and again with Cain at Carbine Studios. "I had a great front row seat for the creation of Fallout and to see how they collaborated to create a great game and an amazing IP (I also got to break Fallout 1 from time-to-time and added “What would Eric do?” to Tim’s design lexicon...)," he explained. "So the chance to be a part a team with the two of them creating a new game and new IP that already had a strong vision was amazing."

That vision will, we assume, be present in The Outer Wolds 2, which we know exists, but nothing else. All three men scrupulously avoided talking about it at all, even when I pressed in as irrepressibly cheeky a way as I could manage. If I'm any judge they're near the point that they want to talk about it - there's a little twinkle in the eye there - so hopefully more will be revealed soon. For now, you can prepare with The Outer Worlds Spacer's Choice Edition on March the 7th, for $60 or €60 if you didn't have the game already - and, if you did, I'm told you can get the upgrades at a reduced price. The in-game Spacer's Choice would tell you they know a good deal, I suppose.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,645
Wake me up when they overhaul the horrible loot system.
...and the gameplay, meaningless numbers and bloated health bars like fucking Borderlands.
...and character progression, filled with meaningless +5% trite.
...and the encounter design so it's not random mobs scattered without rhyme or reason.
...and the quests which are front-loaded and nothing special, really.
...and the godawful writing.

Just how bad did Bethesda shit the bed for this mediocre trash to be elevated as some sort of return to form for these kind of rpgs.
Bethesda didn't appreciate the value of Reddit humor.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,906
Location
London, UK
Strap Yourselves In
At this point Cain and Boyarsky are like old lags breaking rocks in a penal colony.
 

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