We're usually pretty resilient in the face of shit games, are we not ?Wow people talk about this turd on the 'Dex for over 300 pages !
Thought so the same, so removed it, but you were too quickNot so sure about that considering what is being said about it.Good job, shillfinitron.
It's because it's by Obsidian, else the thread would be much shorterThought so the same, so removed it, but you were too quickNot so sure about that considering what is being said about it.Good job, shillfinitron.
If you made the scale between zero and ten it would functionally be the same, but thank you for the correction. Personally I like having 0.5's in a scale, as it allows for further specificity and gives games a +/- wiggle room of one point which accounts for differing personal tastes in reviewers. I digress though.You might want to recheck that math. 5 is not the middle between 1 and 10. 5.5 is.
Rating systems in general are skewed upwards from 50% for a variety of (good) reasons, an average performance being around 6 in most cases (On a scale of 10).
So, 3/10 sounds harsh to a lot of people. (Though honestly, depending on your viewpoint of Outer Worlds an argument can be made)
You do you of course and its your own personal rating system anyway so who gives a shit?
What?As for rating systems being skewed upwards from 50%, I know this is common and I guess it was disingenuous of me to pretend like it doesn't exist when drafting my post, I just think it's retarded. Unless you're moving by 0.1 increments, you will never be able to consistently rate a games quality, and while you will be more accurate using this type of a rating system, your precision will be close to zero. I think it's a byproduct of reviewers being lazy, and people generally being stupid, and I refuse to participate in it.
Cain is the problem, the insipid skinnerbox Fallout 3 derived design was his input.In the defense for Tim Cian, he does pointed out in The House of Dev interview the lack of trust from Obsidian leadership:
It is very common for people to review games and just give whole numbers, from my experience at least. Even then, it is common for people to not properly use the 0.1 increments. I avoid 0.1 increments for this very reason, as you go from having twenty to twenty-two possible ratings in my system, to having over a hundred when going by 0.1. You might as well just rate the game out of a hundred then, and that is avoided for the same reason 0.1 increments are either avoided or done poorly.What?
0.1 incremenets is implied here already. I don't know what that has to do with a rating system naturally being skewed up above 50%. I'm not saying to move in whole numbers.
You are misconstruing fair, objective, and specific, with professional. Games, much like any other subjective thing, cannot be quantified/boiled down to checklists. A level of subjectivity is required, and good reviewers will not shy away form this but instead, embrace it. The rating system is merely there to easily communicate a reviewers oppinion without having to watch/read a lengthier explanation. Thus, I reject the assertion that TOW would end up 60+, and I'm not sure what point you're trying to make.If you reviewed a range of products *SUPER PROFESSIONALLY* with a list of fair and specific criteria when you average the whole thing out it probably will be at 60+ because at some point nearly every game will tick some random checkbox and get points for it.
Reviews being shit and reviewers being lazy are two different things. In terms of reviews being shit, I disagree with your first reason. Serious reviews often require a good bit of time to properly detail what went right and wrong with a game. The average Darth Roxor review for example takes longer to read through than if you were to read the transcript of the average IGN review. If you meant bloated with shit that doesn't matter, while skimping out on the important shit, I might agree depending on the reviewer, but bloat is hardly what comes to mind when I try to think of reasons why most reviewers are shit.Reviews are shit because they're bloated and game reviewers are super unprofessionally (I doubt anyone of them actually keeps a consistent list of criteria) and corrupt, not because of specific interpretations of a rating system.
Name something that TOW does which is a 6/10 (3/5).I think TOW's mediocrity transcends scoring systems. The game fills the entire checklist for a 3/5, the problem is how it does so.
Sorry, I meant to say 2.5/5 or 5/10. On that account I'd say everything. It's a mediocre 'shooter with stats'. It's a mediocre take on a corporate dystopia. It's graphics are mediocre. It's humor is too ambient. It's satire has no bite. It's art direction has highs and downs. And I'm not super stoked by the music either but I guess it's a 6+. There are only very specific moments in TOW I can glimpse a better game but they are few and far in between.Name something that TOW does which is a 6/10 (3/5).
You actually consider the games combat to be a 5/10?Sorry, I meant to say 2.5/5 or 5/10. On that account I'd say everything.
You think FO:NV is a great game. You should try thinking harder for a change.You people are thinking too hard about this shit.
Those are the things I expect from all mediocre shooters yes, which includes every 'shooter with stats' made by Obsidian and Bethesda so far.This shit is mind numbingly terrible. Shooting or hitting things has zero weight or feel to it, enemies have no lateral movement making everything painfully easy to hit, movement in general is incredibily slow, no skill or tactics are required to get past encounters, and there are plenty of other things wrong with it. How does this qualify as a 5/10?
Wow amazing it's almost like that's what my initial post was about.Even if you were to get a 2.5/5 for example if you averaged out the ratings you gave the various elements of the game, that doesn't mean you can give the game itself a 5/10.
A shooter so bad that doing nothing for an hour would be more enjoyable than actually playing the game is a good enough product to qualify as mediocre. Does someone need to come into the room and kick you in the nuts every fifteen minutes while you're playing a shooter for you to consider it shit?Those are the things I expect from all mediocre shooters yes, which includes every 'shooter with stats' made by Obsidian and Bethesda so far.
I still disagree with the assertion that the game is filled with 2.5/5s but whatever. The important point is that the game is shit.Wow amazing it's almost like that's what my initial post was about.
Yeah I find all these rpg shooters mediocre and boring. This one doesn't stand out from a pack that is below my notice. I don't really care if you think that's not a damning assertion. Skill issue.A shooter so bad
I think it's pretty good. Not all it could be, but pretty good nonetheless. I had fun playing it, thus 4/5. Any rating system with more granularity is doomed to be useless to a large degree due to the subjectivity of such ratings.You think FO:NV is a great game.
This transition happened with Fallout 2, which is why he quit. Went back to Feargus thinking he had changed (he had not).Must have been an unpleasant shock to go from an atmosphere of such passion and creativity to what sounds like a very corporate, boring, soulless environment at Obsidian.
My statement was an ad hominem attack. The implication was that FO:NV is a bad game, and if you like it you than you are not very intelligent/have decline taste, and thus, your opinion is not worth considering. That being said, let's look at your post and give you the benefit of the doubt.-snip-You think FO:NV is a great game.
It is as I suspected, you are retarded.If I see someone rate a game 3/5, I know "Oh, so he thought it's pretty average." If he rates it at 2/5, I know he though it was pretty weak. There is a strong difference in meaning between each point. What difference in meaning is there between 7/10 and 8/10 however? I guess the dude had fun in both cases, and more fun with the 8, but am I getting any tangible information about the amount of fun present?
A simple "I agree" would suffice, my dude.If someone rates a game a 7/10 or an 8/10, you know the game is "worth playing" just like they were to rate a game a 4/5. If someone rates a game 5/10 or 6/10, you know the game is pretty average, just like if they were to rate a game 3/5. So there really is no functional difference in using a 1-5 system and a 1-10 system with you rate games. I haven't even gotten into why rating scales which are curved towards the latter half of 0-10 scale are stupid.
I am aware, but I ignore such things in favour of actually discussing the matter at hand.My statement was an ad hominem attack.
Except I don't agree with making a rating system from 1-5, because, as I said above, it is too simplistic.A simple "I agree" would suffice, my dude.
Any more complicated model would require the reader to actually be familiar with your rating standards to be of any informational value. But you are just some guy on the internet, why on Earth would anyone wanna familiarize himself with your personal standards? Then you get a thread full of people saying shit like "Oh I think this game is 6.5" and "No way, it is an 8 for sure!" where they may agree on virtually every aspect of the game, but use different kind of scales (even if they all go from 1 to 10).Except I don't agree with making a rating system from 1-5, because, as I said above, it is too simplistic.A simple "I agree" would suffice, my dude.
So there really is no functional difference in using a 1-5 system and a 1-10 system with you rate games.
I haven't even gotten into why rating scales which are curved towards the latter half of 0-10 scale are stupid.
But again, I was just roasting you and had no desire to actually address your shitty, low effort, smooth brained, half baked post regarding video game ratings.