When looking at a scale between one and ten, one is an absolutely terrible game while ten is a fantastic game. Since five is in the middle, it is meant for games that are flawed, where the pros and cons balance each other out, and you have a game that offers an experience that is not good enough that it warrants playing, but not outright poor enough that it is offensive. Games that are rated above five when the pros of the game outweigh the cons, while games are rated below five if the cons of the game outweigh the pros. In some games, one pro is enough to take a game to a six despite a plethora of flaws, while in other games, one con is enough to take a game to a four despite all of its pros. It just depends on how good/egregious said thing is.There are not many bugs. The game plays as intended. Everything is in place with a degree of consistency and direction. It can be completed. It has a degree of overall polish. It has a degree of complexity. Some semblance of balance exists.All of you are retards. TOW was a 3/10 game with the potential to hit a 4/10 if everything was firing on all cylinders. The framework was just as shit as the product. I would love to hear the good things about this supposedly "functional" framework.
The game is shit but it is in no way a 3/10. It is you that is retarded. 3/10 = some slavjank half-baked thing with balance all over the place, copy-pasted level design, and half the guns AAA quality modelling and animation, while the other half of the guns are broken jank with no tweening. But hey, it can just about be completed, but not without a great deal of boredom and frustration with maybe a handful of interesting parts. As an example of what a 3/10 might look like.
That's not a pro, that's just a lack of a con.There are not many bugs.
What does this mean? The intended game is trash; I've detailed the reasons why first person shooters do not make and TOW is just another example of this. I don't see how this is a pro.The game plays as intended.
Again, this isn't a pro in and of itself, it's just a lack of a con. The game is consistently shit, and the chosen direction is not good!Everything is in place with a degree of consistency and direction.
A lack of a con does not constitute a pro.It can be completed.
Complexity in and of itself is not a pro or a con. It needs to be contextualized within the game/system itself to see if it's worth a damn. There are non complex combat systems that are great, and complex combat systems that are shit, and the vice versa is true as well.It has a degree of complexity.
Balance in and of itself is not a pro or a con. It needs to be contextualized within the game/system itself to see if it's worth a damn. There are unbalanced games that are great, and balanced games that are shit, and the vice versa is true as well.Some semblance of balance exists.
You basically just described ELEX lmfao.The game is shit but it is in no way a 3/10. It is you that is retarded. 3/10 = some slavjank half-baked thing with balance all over the place, copy-pasted level design, and half the guns AAA quality modelling and animation, while the other half of the guns are broken jank with no tweening. But hey, it can just about be completed, but not without a great deal of boredom and frustration with maybe a handful of interesting parts. As an example of what a 3/10 might look like.
TOW is clearly "not worth playing".Let's rate this game using 5-point scale, where:
5 - masterpiece;
4 - great;
3 - decent;
2 - OK;
1 - bad/not worth playing.
This puts TOW right in the middle between 2 and 1, aka 3/10.
1.5Let's rate this game using 5-point scale, where:
5 - masterpiece;
4 - great;
3 - decent;
2 - OK;
1 - bad/not worth playing.
This puts TOW right in the middle between 2 and 1, aka 3/10.
See, the problem everyone has is switching between the 5/7/3 average on 10 point scale.Let's rate this game using 5-point scale, where:
5 - masterpiece;
4 - great;
3 - decent;
2 - OK;
1 - bad/not worth playing.
This puts TOW right in the middle between 2 and 1, aka 3/10.
You might want to recheck that math. 5 is not the middle between 1 and 10. 5.5 is.When looking at a scale between one and ten, one is an absolutely terrible game while ten is a fantastic game. Since five is in the middle,
This was such an incredibly bland game.I promise you that if you never play this game then you are doing yourself a massive favour"Look we made the visuals better!"
Yeah, I don't consider chromatic aberration, an orange filter, and fewer details thanks to borked lighting better. Guess I'm going to have eternal regret I didn't buy the original unfucked version when it was on sale.
In the defense for Tim Cian, he does pointed out in The House of Dev interview the lack of trust from Obsidian leadership:the mood is generally "Fuck Tim and fuck Leonard." Bugs can be fixed, poor design is forever.
Also Cain commented about an argument with one of TOW creatives about the characteristic of the setting:I miss being able to make a game without so much advanced planning and of constant oversight. "It weird and I hope I don't depress anyone who want to get in the game industry, but even now, after 41 years, I have people second-guessing everything I do, "are you sure you want to put that in?", "are you sure that make sense for this setting"
I think that the poor streamline design might be a result of Obsidian leadership inclination for a "safe" simplified design, might be also vouched from low level designers and QA (gamedev cultural shift).I had somebody tell me that our factories in outer world shouldn't have smoke stacks on them, because smoke stacks are not sci-fi, and I was like, have you seen the beginning of Blade Runner movie?, have you seen city of lost children?."
Wrong observation, most of TOW narrative team assembled from millennials YA writers in their 30's (maybe is the main reason that writing isn't and/or unintentionally aimed for adult), which explains the simplistic juvenile worldviews and sallow exploration of various themes, self-insert, self deprecating humor, profound inability to handle subject matter of any seriousness.vacuous zoomer retard female writers who one pictures being on their smartphones 24/7
In the defense for Tim Cian, he does pointed out in The House of Dev interview the lack of trust from Obsidian leadership:
I miss being able to make a game without so much advanced planning and of constant oversight. "It weird and I hope I don't depress anyone who want to get in the game industry, but even now, after 41 years, I have people second-guessing everything I do, "are you sure you want to put that in?", "are you sure that make sense for this setting"
We're usually pretty resilient in the face of shit games, are we not ?Wow people talk about this turd on the 'Dex for over 300 pages !
Thought so the same, so removed it, but you were too quickNot so sure about that considering what is being said about it.Good job, shillfinitron.
It's because it's by Obsidian, else the thread would be much shorterThought so the same, so removed it, but you were too quickNot so sure about that considering what is being said about it.Good job, shillfinitron.
If you made the scale between zero and ten it would functionally be the same, but thank you for the correction. Personally I like having 0.5's in a scale, as it allows for further specificity and gives games a +/- wiggle room of one point which accounts for differing personal tastes in reviewers. I digress though.You might want to recheck that math. 5 is not the middle between 1 and 10. 5.5 is.
Rating systems in general are skewed upwards from 50% for a variety of (good) reasons, an average performance being around 6 in most cases (On a scale of 10).
So, 3/10 sounds harsh to a lot of people. (Though honestly, depending on your viewpoint of Outer Worlds an argument can be made)
You do you of course and its your own personal rating system anyway so who gives a shit?
What?As for rating systems being skewed upwards from 50%, I know this is common and I guess it was disingenuous of me to pretend like it doesn't exist when drafting my post, I just think it's retarded. Unless you're moving by 0.1 increments, you will never be able to consistently rate a games quality, and while you will be more accurate using this type of a rating system, your precision will be close to zero. I think it's a byproduct of reviewers being lazy, and people generally being stupid, and I refuse to participate in it.