That's not a pro, that's just a lack of a con.
The game plays as intended.
What does this mean? The intended game is trash; I've detailed the reasons why first person shooters do not make and TOW is just another example of this. I don't see how this is a pro.
Everything is in place with a degree of consistency and direction.
Again, this isn't a pro in and of itself, it's just a lack of a con. The game is consistently shit, and the chosen direction is not good!
A lack of a con does not constitute a pro.
It has a degree of complexity.
Complexity in and of itself is not a pro or a con. It needs to be contextualized within the game/system itself to see if it's worth a damn. There are non complex combat systems that are great, and complex combat systems that are shit, and the vice versa is true as well.
Some semblance of balance exists.
Balance in and of itself is not a pro or a con. It needs to be contextualized within the game/system itself to see if it's worth a damn. There are unbalanced games that are great, and balanced games that are shit, and the vice versa is true as well.
The game is shit but it is in no way a 3/10. It is you that is retarded. 3/10 = some slavjank half-baked thing with balance all over the place, copy-pasted level design, and half the guns AAA quality modelling and animation, while the other half of the guns are broken jank with no tweening. But hey, it can just about be completed, but not without a great deal of boredom and frustration with maybe a handful of interesting parts. As an example of what a 3/10 might look like.
You basically just described ELEX lmfao.