luj1
You're all shills
Turd game
Obsidian's designers are more the Bioware-styleHow can you fuck up with exploration? How can looking for stuff under every rock become boringfest?
Sawyer ages ago said:I don't think most RPG designers actually think about gameplay -- especially not core gameplay. I think this is due to a few problems: first, some gamers (and even some game devs) view gameplay as a chore. They are quite vocal about wanting to pursue the story and characters more as a choose-your-own adventure novel than as an integral part of a role-playing game. Because of this, designers often focus on the creative aspects of RPGs to a fault -- essentially letting the core gameplay elements fall by the wayside.
Sawyer ages ago said:I don't think most RPG designers actually think about gameplay -- especially not core gameplay.
Sawyer thinks a lot about gameplay, it's just that his ideas of what makes for fun gameplay aren't yours. Spectrum things.Well dude just perfectly autodiagnosed himself
Can you please attempt to explain what Sawyer thinks is fun? Genuinely curious.Sawyer thinks a lot about gameplay, it's just that his ideas of what makes for fun gameplay aren't yours. Spectrum things.Well dude just perfectly autodiagnosed himself
Simple, clear mechanics that have layers of complexity added over time and a roller coaster of difficulty with brief moments of frustration and irritation.Can you please attempt to explain what Sawyer thinks is fun? Genuinely curious.
I couldn't guess that by just playing in Pillars of Eternity.Simple, clear mechanics that have layers of complexity added over time and a roller coaster of difficulty with brief moments of frustration and irritation.Can you please attempt to explain what Sawyer thinks is fun? Genuinely curious.
Sawyer thinks a lot about gameplay
Can you please attempt to explain what Sawyer thinks is fun?
TW3, ME1, some of the best games ever with mediocre gameplay at best.
I couldn't guess that by just playing in Pillars of Eternity.
I couldn't guess that by just playing in Pillars of Eternity.
As he himself has said, the PoEs are the most compromised games he ever made because he had to cater to grognards. His idea of how to appeal to them was bizarre, but like I said, spectrum-thinking.
As he himself has said, the PoEs are the most compromised games he ever made because he had to cater to grognards.
PoE would have had even more radical changes if he wasn't appealing to nostalgia. No classes and no attributes are a couple of things that would have happened if he had the courage to just do what he wanted instead of trying to make compromises that didn't really thrill anyone.Grogs lol? Thats fake news. There is nothing groggy about PoE
There is however A TON of accessible bullshit in PoE
PoE is shit because he tried to please everybody, particularly new players... which is why he made everything super accessible and symmetrical
This has nothing to do with grogs lol. Get off Sawyers dick a little and wash your dirty mouth
PoE would have had even more radical changes if he wasn't appealing to nostalgia. No classes and no attributes are a couple of things that would have happened if he had the courage to just do what he wanted instead of trying to make compromises that didn't really thrill anyone.Grogs lol? Thats fake news. There is nothing groggy about PoE
There is however A TON of accessible bullshit in PoE
PoE is shit because he tried to please everybody, particularly new players... which is why he made everything super accessible and symmetrical
This has nothing to do with grogs lol. Get off Sawyers dick a little and wash your dirty mouth
Tim, I hope you were fucked in the ass hard...
Can you please attempt to explain what Sawyer thinks is fun? Genuinely curious.Sawyer thinks a lot about gameplay, it's just that his ideas of what makes for fun gameplay aren't yours. Spectrum things.Well dude just perfectly autodiagnosed himself
This doesn't fit the one game he had total control over, PoE.Simple, clear mechanics that have layers of complexity added over time and a roller coaster of difficulty with brief moments of frustration and irritation.Can you please attempt to explain what Sawyer thinks is fun? Genuinely curious.
This doesn't fit the one game he had total control over, PoE.
As he himself has said, the PoEs are the most compromised games he ever made because he had to cater to grognards. His idea of how to appeal to them was bizarre, but like I said, spectrum-thinking.
Check the entire thread before replying.
No one gives a shit Roguey. Pillars is a shit designed game and Soyer is gonna have 100000 excuses. According to him and his dick suckers here, nothing is ever his fault.
Was the helmet made during a leap year, though? Tough luck, pal.Can you please attempt to explain what Sawyer thinks is fun? Genuinely curious.Sawyer thinks a lot about gameplay, it's just that his ideas of what makes for fun gameplay aren't yours. Spectrum things.Well dude just perfectly autodiagnosed himself
Dexterity attribute scaling adds 0.01% damage and 0.02% accuracy to crossbows during daylight hours, unless you're wearing a helmet and of course, not during Passover.